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  • Awesome Music: Fitting with the games Diesel Punk style, the music goes for a catchy Big Band type of soundtrack with the main menu theme being the ever dance-worthy standout.
  • Cliché Storm: Rex is trying to avenge his dead father. The villains want to take over the world. Rex is an experiment himself.
  • Fridge Horror: Velika likes to make her exotic furs by combining creatures. When combined creatures die, they immediately fade into nothingness. That means that in order to get her precious furs, she has to skin them alive. Of course, it's highly doubtful that she minds doing something like that, since it's in the name of fashion.
    • This also means that Rex may disappear as well when he dies.
    • Did the Eskimos in level one also do that? They have a pelt that graduates from polar bear fur to tiger fur.
    • Another possiblility is that the bodies of Sigma animals don't disappear upon death, and this is just a limitation of the game engine.
  • Fridge Logic: Why do Rex's enhanced abilities and glowing eyes only activate now?
    • Probably because his Heroic Willpower overrode the remote, and the controller likely accessed the powers Rex didn't know he had.
    • That plot element was steadily growing through the story, gaining Rex new powers the more exposed to the technology he is, including being able to control the animals without the base functioning properly. He offhandedly mentions to Lucy some have been present all the way back in his war corresponder days.
  • Game-Breaker:
    • Lobsters are surprisingly useful. They've got nearly unrivaled armor, the ability to swim, regeneration, and exceptionally powerful claws. Mixing a lobster with a large creature (hopefully with a powerful head-based attack like a crocodile) leads to a creature that is not only physically very powerful, but also just happens to have an array of surprisingly useful special abilities.
      • Coming off the surprising usefulness of Lobsters, aving an army of Crocobsters (head, tail and back legs of Crocodile, everything else Lobster) and Hippopoteleons (Head and tail of Chameleon, everything else hippo) is a nightmare for the enemy as Crocobsters can rush in to destroy buildings while Hippopoteleons can attack flying creatures and ground creatures and sea creatures from afar.
    • The archerfish has a range attack that does a lot of splash damage. Just combine something big with one and watch them destroy herds of creatures. The attack also can be upgraded to do piercing damage, which makes it even more of a Game-Breaker. The only downside is it's one of the few attacks in the game that can damage ally units.
    • Whale mixes are expensive to produce, but they have a ranged attack (if you keep the whale head) and a LOT of hit points, meaning they are almost always worth it. One of the very best combos (perhaps even the very best combo) in the game is a whale with lobster pincers and legs. On top of the things already mentioned, you get devastating physical attack power, and heath regeneration.
    • In the campaign, mass-producing high-end Air Units is the way to go, despite the prevalence and power of AA towers. Similar to Starcraft, "stacking" exists in this game. As such, a mass of ~50 level V Air Unit can Oneshot an AA Tower. Computer's AI also rarely rebuild their defense.
    • Chameleon mixes are also very strong in the campaign. They pack a good ranged punch for their cost and have inherent Regeneration and Camouflage. Combined with Hippopotamus for high health, armor, and Herding, you have an invisible, amphibious, powerful ranged attacker with incredible overall durability.
    • Blocking in rows of upgraded Soundbeam towers with several walls of Bramble Fences, with a group of henchmen nearby to repair things as they get damaged, and a few anti-air towers scattered nearby. This can be a hard defense to get past.
  • Germans Love David Hasselhoff This game was popular for months in China.
  • Hype Aversion: The entire reason that this game flopped sales-wise.
  • Low-Tier Letdown: The spitting cobra is widely considered to have the worst ranged attack in the base game. It has inferior damage and range compared to all other ranged attacks, and in return for it inflicts poison on the enemy. Fine, but the purpose of ranged creatures generally is to do as much damage as quickly as possible to enemies, and the poison in this game is not fast-acting enough to make up for the lost damage, especially since the damage doesn't stack. Combine this with the fact that it like all poison it can be only acquired once the player reaches level 3, that the creature costs extra electricity to build, and that creatures with the immunity ability are completely... well... immune to it, and there's not a whole lot of reasons to use the cobra over the chameleon, the electric eel, the porcupine, or even the poison frog (let alone the whales). Said spitting attack is also literally the only thing the cobra has to offer, since as the only ground creature in the base game with no legs it has horrible defense and health, making the cobra one of the decidedly less useful animals in the game proper.
  • Memetic Mutation: "Ready, Boss". "You're da Boss".
  • Play the Game, Skip the Story: General consensus is that the story is basic and cliché, the characters are dull and under-developed, and the "twist" ending can be seen coming miles away. The game's entire draw is the unique creature-combining concept.
  • Most Wonderful Sound: "Level Five Research is complete."
  • Scrappy Mechanic:
    • The game has serious balancing issues. Most of the animals are outclassed or are downright useless novelties because of the stats not being assigned in a balanced way, meaning your range of valuable choices is limited. Anti-air towers are far too strong, rendering an entire class of animals (flying) almost useless for anything other than scouting.
    • On the other hand, Soundbeam towers are too weak. In general, there is basically no good way to combat enemy creatures without creatures of your own, so if your enemy comes to dominate the field around your base, let alone destroys your ground base, you have essentially lost.
  • That One Level: "The evil sky witch", the last battle with Velika la Pette. This is the first mission in the campaign where the goal doesn't boil down to creating some creatures and then following a fairly linear path to the enemy's base destroying all enemies on the way. Instead, you're battling three independently-acting, well-equipped bosses who all like to stage surprise attacks on your base and will overwhelm you with sheer numbers if you don't play offensive enough, in other words this is the first time you need an actual strategy. Almost all maps from here on out also present a tactical challenge in some way.
    • 'The Island of the Crazies'. Basically, Rex gets infected with a virus that'll make him crazy THEN dead and has to destroy the defenses around the sole container of antidote on the island and move him onto it within 15 minutes. Also, your creatures have the virus, too, but it takes less time for them to go crazy (rendering them uncontrollable). Take into account that you need to go get some new DNA to help you out, and the length of time that building a base, making creatures, gathering resources, advancing research levels, etc., requires, and...well, not much time left.
  • Ugly Cute: Most creatures. At least when watched from afar.

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