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  • Accidental Aesop: Don't leave children unsupervised and at the very least make sure their home is safe if you're going to. While the Volks' Aunt Giselle certainly must have had good intentions building them a gorgeous indoor playground to use while she was off on business, she apparently decided aesthetics were more important than safety. If she had built a playground with safety in mind, Gigi might have never died from falling off the indoor tree, Alexander never would have gotten possessed trying to revive her, and a lot of trouble could have been avoided.
  • Big-Lipped Alligator Moment: The fight with the two Colossi. There is absolutely no indication these things exist until you find and defeat them, and Volks, who you fight shortly after, never even references that you beat them.
  • Cult Classic: Though it is one of the most overlooked titles in Nintendo's entire gaming library, to the point that it doesn't even have representation in the Super Smash Bros. series, it still has a dedicated following of those who enjoyed its mix of possession-based adventure and first-person shooter action.
  • Demonic Spiders: Spectral operatives, aka enemy ghosts that work like you do: possessing things. They're only encountered in the last stretch of the game, but they aggressively beeline for you to possess your body and then proceed to try to direct you towards the nearest death obstacle around as you mash the everliving hell out of the A button to break free. This would be one thing if it was a one-off fight, but they plague the last parts of the game, even up to the Pre-Final Boss, and now that you're back in Raimi's body proper, if they kill your body, it's game over with a sudden Checkpoint Starvation.
  • Heartwarming Moments: Gigi and Volks being Together in Death at the end.
  • Hilarious in Hindsight: A game on a Nintendo platform that revolves around possessing various creatures and objects? Their main man Mario would get in on this act over a decade later.
  • Narm: Rorke, who up to this point has been a stone-cold Bad Boss and singlehandedly is the biggest human bastard in the entire game, is so afraid of dogs that he utterly freaks the hell out, borderline Screams Like A Girl, and then even outright drops his gun because he got barked at for trying to shoot the dog's handler. This finally scares him into the red, making him viable for possession.
  • So Okay, It's Average: Geist received mixed reviews at launch. Critics praised the game for its unique concept and story, but felt it was held back by poor performance and sluggish controls that made the first-person shooter segments pale in comparison to its contemporaries, as well as dated graphics and animation that made the presentation more on par with late Nintendo 64 titles rather than its fellow GameCube games.

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