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  • Awesome Music: "Going Under" in the end credits.
  • Best Known for the Fanservice: The most remembered part of the game is a live-action cutscene of Niobe and Persephone sharing a kiss similar to the one the latter shared with Neo back in The Matrix Reloaded.
  • Enjoy the Story, Skip the Game: The live-action cutscenes have been heavily praised for better explanation of events not revealed in the films. The gameplay, meanwhile, has been noted to be extremely outdated even for its time.
  • Game-Breaker: Hit "throw" (punch & kick together) while close to an enemy with your gun drawn, and you'll pull off a one-shot kill, no matter how much health your enemy has left. Oh, and all other baddies will wait patiently until the animation is completed. Works on everyone but the Merovingian's goons and Agents.
  • Genius Bonus: You'll need it to know what Persephone is talking about when she tells her mystery lover that she's eaten asparagus for lunch. And then you'll wish you hadn't.
  • Just Here for Godzilla: A lot of cinephiles only got the game just to watch the live-action scenes, especially Persephone's.
  • Les Yay: There is a cinematic interlude where your hero (Niobe or Ghost — you must choose one of them before you start playing) has to kiss Persephone to gain access to a new level. However, lesbian kiss seems longer and hotter then a normal one...
  • Obvious Beta: Getting stuck on walls, texture problems, collision detection issues...it's all here. Dave Perry of Shiny Entertainment admits this is an Obvious Beta, citing a poor work schedule that combined meeting the theatrical release of Reloaded and being evicted from their office during the development cycle (according to him, the game had to be moved from an alpha build to a beta build in the span of one day, which is generally unheard of), though the PC version is a lot less glitchy then the console versions.
  • Retroactive Recognition: Lachy Hulme as Sparks, sort of. He's still pretty obscure to American audiences, but he wound up on a lot of bloggers' radars when it was announced that he was one of the front-runners for the role of the Joker in The Dark Knight.
  • So Okay, It's Average: It basically plays like any generic third-person shooter. Bullet Time (which was in video game form for a while before this game came out) looks cool at first but more-or-less waters down the difficulty while prolonging the game. You can do crazy stuff like run on walls, but it adds nothing to the challenge and you can't do anything creative with the moves. The graphics are bland, brown, and full of jaggies, but do their job well enough gameplay-wise. The music coding is hit-and-miss: at its best, it dynamically blends from one song to another; at its worst, the music just kind of fades away for minutes at a time during moments where it should be building. There are Crowning Moments along the way, but they're non-interactive. It was one of (reportedly the) most expensive games of all-time at the time of its release, but most of the gimmicks were done earlier and better already in Max Payne and other games. The hacking game is the exception, being a text adventure which is very rare on consoles, quite enjoyable with good depth (though not very big), and has good one-way integration with the main game.
  • Special Effect Failure: The animation for Agents dodging bullets is a stiff, goofy-looking bending that lacks any of the blurring or doubling effects the films give them.
    • The sound engine in the game is quite bugged, and because of that the in-game music (which is chopped up into tiny 3-second fragments) often has timing issues and missing chunks of audio.
  • That One Level:
    • The part where you try to escape from the Twins in a car chase. If you're playing as Ghost, it's nigh unbeatable, thanks to Niobe's horrendous driving AI, and the fact that the Twins' car is invincible.
    • The sewer levels, especially Waterways 2, which is really long for a level with no checkpoints.

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