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** The sound engine in the game is quite bugged, and because of that the in-game music (which is chopped up into tiny 3-second fragments) often has timing issues and missing chunks of audio.
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* ObviousBeta: Getting stuck on walls, texture problems, collision detection issues...it's all here. [[WordOfGod Dave Perry of Shiny Entertainment]] admits this is an ObviousBeta, citing a poor work schedule that combined [[ChristmasRushed meeting the theatrical release]] of ''Reloaded'' and being evicted from their office during the development cycle (according to him, the game had to be moved from an alpha build to a beta build in the span of one day, which is generally unheard of), though the PC version is a lot less glitchy then the console versions.

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That's a misunderstanding of how that trope works.


* AdaptationDisplacement: Years after the release of ''Path of Neo'', some fans even forget ''Enter the Matrix'' exists.



* SoOkayItsAverage: It basically plays like any generic third-person shooter. Bullet Time (which was in video game form for a while before this game came out) looks cool at first but more-or-less waters down the difficulty while prolonging the game. You can do crazy stuff like run on walls, but it adds nothing to the challenge and you can't do anything creative with the moves. The graphics are bland, brown, and full of jaggies, but do their job well enough gameplay-wise. The music coding is hit-and-miss: at its best, it dynamically blends from one song to another; at its worst, the music just kind of fades away for minutes at a time during moments where it should be building. There are Crowning Moments along the way, but they're non-interactive. It was one of (reportedly ''the'') most expensive games of all-time at the time of its release, but most of the gimmicks were done earlier and better already in ''VideoGame/MaxPayne'' and other games.
** The hacking game is the exception, being a text adventure which is very rare on consoles, quite enjoyable with good depth (though not very big), and has good one-way integration with the main game.

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* SoOkayItsAverage: It basically plays like any generic third-person shooter. Bullet Time (which was in video game form for a while before this game came out) looks cool at first but more-or-less waters down the difficulty while prolonging the game. You can do crazy stuff like run on walls, but it adds nothing to the challenge and you can't do anything creative with the moves. The graphics are bland, brown, and full of jaggies, but do their job well enough gameplay-wise. The music coding is hit-and-miss: at its best, it dynamically blends from one song to another; at its worst, the music just kind of fades away for minutes at a time during moments where it should be building. There are Crowning Moments along the way, but they're non-interactive. It was one of (reportedly ''the'') most expensive games of all-time at the time of its release, but most of the gimmicks were done earlier and better already in ''VideoGame/MaxPayne'' and other games.
**
games. The hacking game is the exception, being a text adventure which is very rare on consoles, quite enjoyable with good depth (though not very big), and has good one-way integration with the main game.
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* BestKnownForTheFanservice: The most remembered part of the game is a live-action cutscene of [[GirlOnGirlIsHot Niobe and Persephone sharing a kiss]] similar to the one the former shared with Neo back in ''Film/TheMatrixReloaded''.
* EnjoyTheStorySkipTheGame: The live-action cutscenes have been heavily praised for better explanation of events not revealed in the films.

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* BestKnownForTheFanservice: The most remembered part of the game is a live-action cutscene of [[GirlOnGirlIsHot Niobe and Persephone sharing a kiss]] similar to the one the former latter shared with Neo back in ''Film/TheMatrixReloaded''.
* EnjoyTheStorySkipTheGame: The live-action cutscenes have been heavily praised for better explanation of events not revealed in the films.
films. The gameplay, meanwhile, has been noted to be extremely outdated even for its time.



* JustHereForGodzilla: A lot of cinephiles only got the game just to watch the live-action scenes.

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* JustHereForGodzilla: A lot of cinephiles only got the game just to watch the live-action scenes.scenes, especially [[MsFanservice Persephone's]].

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Alphabetizing.


* SpecialEffectFailure: The animation for Agents dodging bullets is a stiff, goofy-looking bending that lacks any of the blurring or doubling effects the films give them.

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* SpecialEffectFailure: The animation for Agents dodging bullets is a stiff, goofy-looking bending that lacks any of the blurring or doubling effects the films give them.


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* SpecialEffectFailure: The animation for Agents dodging bullets is a stiff, goofy-looking bending that lacks any of the blurring or doubling effects the films give them.
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* BestKnownForTheFanservice: The most remembered part of the game is a live-action cutscene of [[GirlOnGirlIsHot Niobe and Persephone sharing a kiss]] similar to the one the former shared with Neo back in ''Film/TheMatrixReloaded''.

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* EnjoyTheStorySkipTheGame: The live-action cutscenes have been heavily praised for better explanation of events not revealed in the films.
* SpecialEffectFailure: The animation for Agents dodging bullets is a stiff, goofy-looking bending that lacks any of the blurring or doubling effects the films give them.



** The live-action cutscenes have been heavily praised for better explanation of events not revealed in the films.
* SpecialEffectFailure: The animation for Agents dodging bullets is a stiff, goofy-looking bending that lacks any of the blurring or doubling effects the films give them.
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* SpiritualSuccessor: This game can be considered an inferior version of ''VideoGame/MaxPayne''.
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* SpiritualSuccessor: This game can be considered an inferior version of ''VideoGame/MaxPayne''.

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* AwesomeMusic: "Going Under" in the end credits.

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* AwesomeMusic: SugarWiki/AwesomeMusic: "Going Under" in the end credits.



* ThatOneLevel: The part where you try to escape from the Twins in a car chase. If you're playing as Ghost, it's nigh unbeatable, thanks to Niobe's horrendous driving AI, and the fact that the Twins' car is invincible.
** Also the sewer levels, especially Waterways 2, which is really long for a level with ''no'' checkpoints.

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* ThatOneLevel: ThatOneLevel:
**
The part where you try to escape from the Twins in a car chase. If you're playing as Ghost, it's nigh unbeatable, thanks to Niobe's horrendous driving AI, and the fact that the Twins' car is invincible.
** Also the The sewer levels, especially Waterways 2, which is really long for a level with ''no'' checkpoints.
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None


* SoOkayItsAverage: It basically plays like any generic third-person shooter. Bullet Time (which was in video game form for a while before this game came out) looks cool at first but more-or-less waters down the difficulty while prolonging the game. You can do crazy stuff like run on walls, but it adds nothing to the challenge and you can't do anything creative with the moves. The graphics are bland, brown, and full of jaggies, but do their job well enough gameplay-wise. The music coding is hit-and-miss: at it's best, it dynamically blends from one song to another; at it's worst, the music just kind of fades away for minutes at a time during moments where it should be building. There are Crowning Moments along the way, but they're non-interactive. It was one of (reportedly ''the'') most expensive games of all-time at the time of its release, but most of the gimmicks were done earlier and better already in ''VideoGame/MaxPayne'' and other games.

to:

* SoOkayItsAverage: It basically plays like any generic third-person shooter. Bullet Time (which was in video game form for a while before this game came out) looks cool at first but more-or-less waters down the difficulty while prolonging the game. You can do crazy stuff like run on walls, but it adds nothing to the challenge and you can't do anything creative with the moves. The graphics are bland, brown, and full of jaggies, but do their job well enough gameplay-wise. The music coding is hit-and-miss: at it's its best, it dynamically blends from one song to another; at it's its worst, the music just kind of fades away for minutes at a time during moments where it should be building. There are Crowning Moments along the way, but they're non-interactive. It was one of (reportedly ''the'') most expensive games of all-time at the time of its release, but most of the gimmicks were done earlier and better already in ''VideoGame/MaxPayne'' and other games.


* ArtificialStupidity: In the driving scenes, you can either drive or shoot while the AI takes care of the other one. Or, more specifically, does ''not'' take care of the other one, and even if you have another controller and a friend, you can't do anything about it.
** Though it does seem to work better on the PC version.



* ComplexityAddiction: Two of the first three missions are: fetch a safe deposit box from the post office and get people from a scheduled meeting to a phone line. Somehow these both turn into complicated missions and massive firefights despite the fact that they should have taken less than ten minutes with no bullets.



* HypeBacklash: Just like everything related to the sequels. [[http://web.archive.org/web/20120609155716/http://archive.gamespy.com/articles/september03/25overrated/index24.shtml More on it here.]]
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* AdaptationDisplacement: Years after the release of ''The Path of Neo'', some fans even forget ''Enter the Matrix'' exists.

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* AdaptationDisplacement: Years after the release of ''The Path ''Path of Neo'', some fans even forget ''Enter the Matrix'' exists.
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* AdaptationDisplacement: After the years of the release of Path of Neo, some fans even forget Enter the Matrix exists.
* ArtificialStupidity: In the driving scenes, you can either drive or shoot while the AI takes care of the other one. Or, more specifically, does ''not'' take care of the other one, and even if you have another controller and a friend you can't do anything about it.

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* AdaptationDisplacement: After the years of Years after the release of ''The Path of Neo, Neo'', some fans even forget Enter ''Enter the Matrix Matrix'' exists.
* ArtificialStupidity: In the driving scenes, you can either drive or shoot while the AI takes care of the other one. Or, more specifically, does ''not'' take care of the other one, and even if you have another controller and a friend friend, you can't do anything about it.



* AwesomeMusic: Going Under in the end credits.
* ComplexityAddiction: Two of the first three missions are: fetch a safe deposit box from the post office and get people from a scheduled meeting to a phone line. Somehow, these both turn into complicated missions and massive firefights despite the fact that they should have taken less than ten minutes with no bullets.
* GameBreaker: Hit "throw" (punch & kick together) while close to an enemy with your gun drawn and you'll pull off a one-shot kill, no matter how much health your enemy has left. [[MookChivalry Oh, and all other baddies will wait patiently until the animation is completed]]. Works on everyone but the Merovingian's goons and Agents.
* GeniusBonus: You'll need it to know what [[TheVamp Persephone]] is talking about when she tells her mystery lover that she's eaten asparagus for lunch. And then [[{{Squick}} you'll wish]] [[UrineTrouble you hadn't]].

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* AwesomeMusic: Going Under "Going Under" in the end credits.
* ComplexityAddiction: Two of the first three missions are: fetch a safe deposit box from the post office and get people from a scheduled meeting to a phone line. Somehow, Somehow these both turn into complicated missions and massive firefights despite the fact that they should have taken less than ten minutes with no bullets.
* GameBreaker: Hit "throw" (punch & kick together) while close to an enemy with your gun drawn drawn, and you'll pull off a one-shot kill, no matter how much health your enemy has left. [[MookChivalry Oh, and all other baddies will wait patiently until the animation is completed]]. Works on everyone but the Merovingian's goons and Agents.
* GeniusBonus: You'll need it to know what [[TheVamp Persephone]] is talking about when she tells her mystery lover that she's eaten asparagus for lunch. And then [[{{Squick}} you'll wish]] [[UrineTrouble you hadn't]].



* LesYay: There is a cinematic interlude where your hero (Niobe or Ghost - you must choose one of them before you start playing) has to kiss Persephone to gain access to a new level. However [[GirlOnGirlIsHot lesbian kiss seems longer and hotter then a normal one]]...

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* LesYay: There is a cinematic interlude where your hero (Niobe or Ghost - -- you must choose one of them before you start playing) has to kiss Persephone to gain access to a new level. However However, [[GirlOnGirlIsHot lesbian kiss seems longer and hotter then a normal one]]...



* SoOkayItsAverage: It basically plays like any generic 3rd person shooter. Bullet Time (which was in video game form for a while before this game came out) looks cool at first but more-or-less waters down the difficulty while prolonging the game. You can do crazy stuff like run on walls, but it adds nothing to the challenge and you can't do anything creative with the moves. The graphics are bland, brown, and full of jaggies, but do their job well enough gameplay-wise. The music coding is hit-and-miss; at it's best, it dynamically blends from one song to another, at it's worst, the music just kind of fades away for minutes at a time during moments where it should be building. There are Crowning Moments along the way, but they're non-interactive. It was one of (reportedly ''the'') most expensive games of all-time at the time of its release, but most of the gimmicks were done earlier and better already in ''VideoGame/MaxPayne'' and other games.

to:

* SoOkayItsAverage: It basically plays like any generic 3rd person third-person shooter. Bullet Time (which was in video game form for a while before this game came out) looks cool at first but more-or-less waters down the difficulty while prolonging the game. You can do crazy stuff like run on walls, but it adds nothing to the challenge and you can't do anything creative with the moves. The graphics are bland, brown, and full of jaggies, but do their job well enough gameplay-wise. The music coding is hit-and-miss; hit-and-miss: at it's best, it dynamically blends from one song to another, another; at it's worst, the music just kind of fades away for minutes at a time during moments where it should be building. There are Crowning Moments along the way, but they're non-interactive. It was one of (reportedly ''the'') most expensive games of all-time at the time of its release, but most of the gimmicks were done earlier and better already in ''VideoGame/MaxPayne'' and other games.



** Also the sewer levels, especially Waterways 2, which is really long for a level with NO checkpoints.

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** Also the sewer levels, especially Waterways 2, which is really long for a level with NO ''no'' checkpoints.
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* ComplexityAddiction: Two of the first three missions are: fetch a safe deposit box from the post office and get people from a scheduled meeting to a phone line. Somehow, these both turn into complicated missions and massive firefights despite the fact that they should have taken less than ten minutes with no bullets.
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* JustHereForGodzilla: A lot of cinephiles only got the game just to watch the live-action scenes.

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Not YMMV.


* WhyDontYouJustShootHim: Inverted. The game deliberately takes ludicrously destructive routes for relatively simple tasks - justified in that the Machines (a.k.a. the game's programmers) are doing everything they can to make those tasks as difficult as possible.
** The entire first mission, 20+ levels, is to retrieve a tape from a post-office box dead drop - except the police are already inside the building ''opening all the mail'' trying to intercept the tape, and the tape is the [[BringNewsBack final message]] of a captain who explicitly hated dead drops because he knows that such interceptions are common.
** The Airport is ASimplePlan to call all the ship captains to a meeting that is interrupted by a rescue mission.
** The resulting meeting in the sewers is interrupted by a raid by hundreds of cops chopping phone lines as they head in.
** Finally, they blow up a nuclear power plant at the climax of the film to disable the alarms in a high security building - as everything in that building, ''everything'', has a backup system/defense mechanism; One that would ''blow up the whole building and everyone in it.''

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* WhyDontYouJustShootHim: Inverted. The game deliberately takes ludicrously destructive routes for relatively simple tasks - justified in that the Machines (a.k.a. the game's programmers) are doing everything they can to make those tasks as difficult as possible.
** The entire first mission, 20+ levels, is to retrieve a tape from a post-office box dead drop - except the police are already inside the building ''opening all the mail'' trying to intercept the tape, and the tape is the [[BringNewsBack final message]] of a captain who explicitly hated dead drops because he knows that such interceptions are common.
** The Airport is ASimplePlan to call all the ship captains to a meeting that is interrupted by a rescue mission.
** The resulting meeting in the sewers is interrupted by a raid by hundreds of cops chopping phone lines as they head in.
** Finally, they blow up a nuclear power plant at the climax of the film to disable the alarms in a high security building - as everything in that building, ''everything'', has a backup system/defense mechanism; One that would ''blow up the whole building and everyone in it.''
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