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  • Anti-Climax Boss: The Boss Battle Branch in the original Diversity consists of an unmodified Wither fight. Qmagnet felt afterwards that this made the branch rather lackluster in comparison to the other branches, and the ideas he had in retrospective ended up being integrated into Diversity 2's Boss Battle Branch. Fortunately, the final bosses of both 2 and 3 are much more challenging and climactic.
  • Best Boss Ever: Diversity 2 has a Boss Battle branch like the first game. However, while the first Diversity had an underwhelming fight against a single Wither in a cage, its sequel instead has a gigantic Wither which attacks you from the background, firing explosives at you while you wait for it to leave itself open to attack, then fire arrows into its eyes. Hit it enough times, and its heads explode, spewing the blocks that make them up everywhere.
  • Even Better Sequel: The first Diversity is a popular and well-liked map, but its sequel is considered even better. Due to the branches being built by a build team instead of just Qmagnet, they're a lot more intricate and visually detailed, and the map has a lot more content in general, including a better final boss. Then Diversity 3 surpasses even its predecessor, with even more well-constructed branches and other areas filled with easter eggs and other secrets, as well as swapping out the tedious Labyrinthian branch for a more fun Elytra branch.
  • Hilarious in Hindsight: One of the custom mobs faced in Diversity 3's Arena Branch is the "strider", which consists of a stray with a cave spider on its head (and a smoker, for some reason). Two major updates later and Minecraft actually has a mob called the strider, although it's nothing like the one here.
  • That One Achievement: Diversity 3 has Those Seven Advancements: specifically "Brainiac", "Disciplined", "Ringmaster", "Sky's the Limit", "Pizza Delivery", "Wildlife Protector", and "Hole in One".
  • That One Level:
    • The Labyrinthian branches in the first two maps are chock-full of Trial-and-Error Gameplay. The first Diversity has three mazes to get through — the first isn't so bad since you can jump to see a little over the walls, but the second is pitch-black outside of pressure plate-activated lights and is full of dead ends, and the third has lava walls and a confusing layout. The equivalent branch in Diversity 2 has only one maze, but it's a much larger one that challenges you to find four mob heads scattered throughout.
    • Diversity 2 has the Parkour branch’s “Speed” challenge, which is even harder than the “Rage” course. You have to go through a Battletoads-esque obstacle course full of lava and cactuses while affected with a high level of Speed, making it hard to react in time. Unless you’re going forward at top speed the whole time, the effect will end before you can use it to make the final jump and complete the course.
  • That One Puzzle:
    • One of the puzzles in Diversity 2's Escape branch has a secret code that can only be revealed by finding very well-hidden switches hidden in two giant rooms full of skulls.
    • Diversity 3:
      • The purple puzzle room can only be cleared by drawing specific patterns on the floor, but finding out what the patterns even are is a major Guide Dang It! if you aren't careful to look all across the room while you're on the drawing surfaces. Unless you have a very good memory, you'll likely have to take screenshots for reference.
      • The green puzzle room, featuring the kind of puzzle where you must change all the buttons from off to on, and each button press changes the buttons around it. Fortunately, if you're really struggling, the game will eventually take pity on you, with an Ender Crystal descending to offer hints.
      • The brown puzzle room challenges you to place a selection of items inside hoppers, based on the sounds they make. Not too bad, until you have to figure out which music disc plays which song...

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