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Capitalization was fixedfrom YMMV.Dive Kick to YMMV.Divekick. Null edit to update page.
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* AluminumChristmasTrees: Dive and Kick are fraternal twins but seem to be from different races. As improbable as this seems, there have been documented cases of [[https://en.wikipedia.org/wiki/Mixed_twins interracial couples giving birth to twins with differing skin colors]].
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Popular or successful means it's not this.


* AudienceAlienatingPremise: Defied. People like [=TotalBiscuit=] questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the UsefulNotes/FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.
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* SugarWiki/MostWonderfulSound: For someone who manages to turn around a 0-4: "CHOKE DETECTION WARNING" followed by "CHOKE DETECTED" if they follow through with a 5-4.
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Entry makes little sense, essentially saying fans of a genre like a game of that genre.


* MexicansLoveSpeedyGonzales: The fighting game community loves Divekick, largely for the down-to-the-essentials feel of it.
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* AudienceAlienatingPremise: Defied. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the UsefulNotes/FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.
* AwesomeMusic: Dive Bar, JEO Main Stage, and New Angle Dojo. And especially Downworld. It's a shame the music is pretty quiet during matches.

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* AudienceAlienatingPremise: Defied. People like TotalBiscuit [=TotalBiscuit=] questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the UsefulNotes/FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.
* AwesomeMusic: SugarWiki/AwesomeMusic: Dive Bar, JEO Main Stage, and New Angle Dojo. And especially Downworld. It's a shame the music is pretty quiet during matches.
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After further discussion on the Deader Than Disco cleanup thread (http://tvtropes.org/pmwiki/posts.php?discussion=14654177060A30520700&page=48) consensus has been reached that it's Not An Example.


* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the many, ''many'' {{Game Breaker}}s). Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one''. Specifically, the idea of "[[CapcomSequelStagnation editions]]" was mocked in the original trailer of the game, and now here it was doing the same thing. By 2015, the online Divekick community was virtually abandoned, and even mentioning the game at FGC events basically got the response "What a fiasco ''that'' was, am I right?"
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As per conversation with High Crate, re-adding example with better context.

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* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the many, ''many'' {{Game Breaker}}s). Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one''. Specifically, the idea of "[[CapcomSequelStagnation editions]]" was mocked in the original trailer of the game, and now here it was doing the same thing. By 2015, the online Divekick community was virtually abandoned, and even mentioning the game at FGC events basically got the response "What a fiasco ''that'' was, am I right?"


* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over). Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.



* ThatOneAchievement: Many of the online based achievements is becoming this by time, as DeaderThanDisco is evident.
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Closing a parenthesis set.


* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over. Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.

to:

* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over.over). Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.
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None


* AudienceAlienatingPremise: Defied. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.

to:

* AudienceAlienatingPremise: Defied. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the FightingGameCommunity UsefulNotes/FightingGameCommunity that few outside of it would get. Despite this, it still proved popular with the FGC anyway.
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None

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* ThatOneAchievement: Many of the online based achievements is becoming this by time, as DeaderThanDisco is evident.
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None


* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over. Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.

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* DeaderThanDisco: DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over. over. Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.
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None

Added DiffLines:

* DeaderThanDisco: Between 2012 and 2014, Divekick was pretty much ''everywhere''. Most major tournaments had it featured, an enthusiastic community had arisen, and lots of people (both part of the FGC and not) were interested. Then it came out, and its popularity exploded...for a couple of months. After its release, lots of people started to notice the flaws with the game (such as the fact that some characters were {{Game Breaker}}s and people got tired of losing to the same exploited tactics over and over. Afterwards, Keits revealed the "Addition Edition"...a move which ''pleased no one'' because both people who did and didn't play the game felt it was hypocritical that the parody game which began as a mockery of how fighting games (and gamers) take things too seriously was now taking itself seriously. Specifically, the idea of "editions" was mocked in the original trailer of the game, and now here it was doing the same thing.

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Removed: 274

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changing trope names through potholes is not allowed, and T Hey Killed Kenny Again is not YMMV


* [[SuspiciouslySimilarSong Suspiciously Similar Stage]]: Adding further to shout-out parallels between Kick and ''Series/TheFreshPrinceOfBelAir'' is an entire stage filled with them. It's a basketball court, and the music that plays is [[SuspiciouslySimilarSong an almost-but-not-quite a version of the show's famed intro song.]]

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* [[SuspiciouslySimilarSong Suspiciously Similar Stage]]: SuspiciouslySimilarSong: Adding further to shout-out parallels between Kick and ''Series/TheFreshPrinceOfBelAir'' is an entire stage filled with them. It's a basketball court, and the music that plays is [[SuspiciouslySimilarSong an almost-but-not-quite a version of the show's famed intro song.]]



* TheyKilledKennyAgain: [[DownplayedTrope Downplayed]] in being that the character named Kenny is already technically dead, but can be defeated again. [[SubvertedTrope Subverted]] when you beat Kenny's Story Mode, where he comes back to life after having gotten his revenge.
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* DudeNotFunny: The characters of Mr. N and Alex Jefailey came across as mean-spirited and spiteful to a VocalMinority. It probably wasn't intended to be this way -- the real Jebailey effectively paid money to be insulted -- but while [[ActuallyPrettyFunny he got a kick out of it]] a lot of other fans didn't see it that way.
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Added a YMMV point.

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*TheyKilledKennyAgain: [[DownplayedTrope Downplayed]] in being that the character named Kenny is already technically dead, but can be defeated again. [[SubvertedTrope Subverted]] when you beat Kenny's Story Mode, where he comes back to life after having gotten his revenge.

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