YMMV / Divekick

  • Audience-Alienating Premise: Defied. People like TotalBiscuit questioned the marketability of a fighting game simplified down to just two buttons (implying a fighting game for fighting game newbies,) but loaded to the gills with references to the Fighting Game Community that few outside of it would get. Despite this, it still proved popular with the FGC anyway.
  • Awesome Music: Dive Bar, JEO Main Stage, and New Angle Dojo. And especially Downworld. It's a shame the music is pretty quiet during matches.
  • Mexicans Love Speedy Gonzales: The fighting game community loves Divekick, largely for the down-to-the-essentials feel of it.
  • Periphery Demographic: It was designed as a parody of competitive fighting games. That said, it's also popular among competitive fighting game players due to being what a fighting game is meant to be (chess with reflexes) without the need to learn enormous combos to even be decent.
  • Suspiciously Similar Song: Adding further to shout-out parallels between Kick and The Fresh Prince of Bel-Air is an entire stage filled with them. It's a basketball court, and the music that plays is an almost-but-not-quite a version of the show's famed intro song.
  • They Changed It, Now It Sucks: As of late, there has been a growing Hatedom for the game, saying that it has become a joke that now takes itself too seriously. People have also said that this game would have been better if it were just Dive and Kick.
    • One of the loading screen tips lampshades this fact.
    "I liked this game better when Dive and Kick were the only two characters."
    • The drastic changes made to The Baz and S-Kill in Addition Edition were...controversial to say the least.