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  • Designated Villain: The Banker got hit with this hard in the American versions with Howie relaying his "advice" and the contestants often being taunted into taking deals.
  • Franchise Original Sin: DOND's tactics with how its production went was just the first of a boatload of padded game shows to come.
  • Game-Breaker: The Nintendo DS version has no randomization for the first round. This means that it is not only possible to play a perfect game, it is hilariously easy to do so, as to even randomize the game, you have to finish a round first!
  • Heartwarming Moments:
    • Any time a genuinely nice contestant goes home with as much as he needed (or more).
    • Any time the Banker decides to be nice for once.
    • On the British version, any time the contestants encourage their new friends.
  • Just Here for Godzilla: Invoked in the Spot-The-Future-Royal marathon, fully embracing its status as "the show where Meghan Markle wore a glittery dress and held a briefcase before becoming a princess" (accuracy aside).
  • Memetic Mutation: Describing yourself in the situation of this contestant alongside Meghan Markle.
  • Never Live It Down: Game show fans remember Deal or No Deal best for starting an Audience-Alienating Era among the game show genre. Any new game shownote  will make use of the typical Viewers Are Goldfish/Viewers Are Morons, excessive amounts of Padding, Commercial Break Cliffhangers, and other tropes that the online community really doesn't like.
  • Padding: The NBC run might as well have been "Padding: The Game Show". Seriously, did it really have to take 44 minutes to pick out twelve cases? The syndicated run improved in this department with a more fast-paced game.
    • A YouTube user chopped out the filler in the January 3, 2007 show, and got an episode that was just two minutes, forty-six seconds long. And that was for an episode with two contestants (some countries only have one at a time). It took 1:40 for the first contestant's game to be over, and just 1:05 for the other, though that player didn't finish their game.
    • The show seems to actually speed up the game and avoid the trope when the contestant has knocked out all the big money amounts off the board. Once the contestant isn't going to win a big amount of money, the game suddenly starts to pick up the pace to get rid of the contestant.
    • The 200th episode completely averted the trope by playing "Speed Deal or No Deal": having the players pick the cases they wanted in that round all at once, then having them all opened in rapid succession and knocking all the money amounts found at the same time instead of one by one. No phone calls by the Banker were ever made, opting to show the offer right away and giving the contestant 20 seconds to make a decision. The whole purpose behind this was, rather than an acknowledgement and reversal of the show's padding practices, a stunt — if at least $1,000,000 was won that night, the Banker would dive into a cake made to celebrate the 200th episode; if not, Howie would jump into the cake instead. The goal wasn't reached, and Howie jumped in.
    • In the US version, recordings of a single player's game could take upwards of eight hours. For one contestant. For a one-hour show (without commercials).
  • Retroactive Recognition: The most famous game show model in history.
  • Surprisingly Improved Sequel: Removing the family members, whose purpose on the NBC version was basically just giving bad advice and shouting, "You're a risk taker! No Deal!", made the game run a lot more smoothly.
  • They Changed It, Now It Sucks!: Oh, boy.
    • The syndicated run took a great element of the British one (prospective contestants holding the 22 cases) and took away the one thing about it that makes the Brit take on the format great. On the British version, those holding the boxes stay on the show until they're chosen by the producers — which may be days, weeks or even months — and in the meantime the group becomes like a family (as can be seen in virtually any episode); in the syndicated version, however, each week was self-contained... until the very end, at which point they taped four weeks with the same group which then aired Out of Order.
    • The Dutch original's 2011 series. They dropped the "block versus block" part of the quiz, and instead the top player from each block comes down and plays against another player in a survey question, with the closest answer going through. The third round works a bit like the British game show Number 1, and it works fine, but the greatest atrocity committed comes in the briefcase game. They've dropped having the players from the winning block open the briefcases and make predictions for cash, and now the models themselves have been given the task. A major sting in the tail comes when you realize that almost all the temptations, a major part of the original game, have been removed.

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