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What Could Have Been / SpongeBob SquarePants: SuperSponge

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Despite being a smaller licensed game, SuperSponge has a shocking amount of cut content, all of which is documented on the game's page on TCRF.

Final Release

Even in the final version, there's still a surprising amount of content that was Dummied Out.
  • The shark from the Anchor Arms commercial, of all characters, was going to be a pre-rendered 3D enemy.
  • The PS1 version originally gave SpongeBob a health bar like the GBA version, along with collectible food to recover his health. This was scrapped in favor of the spatula-collecting mechanic that works like the rings in Sonic games.
  • SpongeBob had some unused animations, including various death and idle animations. Some of these animations also use an earlier model for SpongeBob which is only seen in the prototypes.
  • Some spatulas were going to float on balloons. This can be seen in one of the early development prototypes.
  • Blue jellyfish were originally meant to appear instead of just pink ones.
  • The already-creepy "Inside the Whale" level was meant to be even creepier thanks to some scrapped enemies being eyeballs on stalks! Interestingly, these enemies did appear in some prototypes, indicating that they were only removed later in development.
  • There are a handful of unused music tracks for various cutscenes and levels, as well as a good chunk of unused voice lines. Interestingly, some of the voice lines were later used in the SpongeBob PC games by AWE Games, such as Operation Krabby Patty.
  • Originally, Barnacle Boy was the one who threatened SpongeBob for not fixing the TV, complete with an unused voice line. Why this was changed to Mermaid Man in the final game is unknown, since this line actually fits with Barnacle Boy's personality better.

Development Archive

The near-entirety of the game's development archives were leaked online in 2016, leading to a large amount of cut content being discovered.
  • The archive contains 3D models for nearly all of the named NPC characters, indicating that every named NPC was going to be depicted by pre-rendered 3D models, as opposed to all of the NPCs being 2D sprites in the final game.
  • SpongeBob had several unused expressions, along with some animations for his early 3D model. Interestingly, some of the GBA prototypes used these sprites, albeit in an incredibly scaled-down form.
  • Some enemies were far enough in development to get several animations done, but they ended up going completely unused. One of them was a so-called "Booger Monster" that resembles absolutely nothing else in the game, while the other is called "BallBlob" and bears a vague resemblance to the Dirty Bubble.
  • Speaking of enemies, the parasitic worm enemy was initially supposed to be a 3D-modeled enemy (complete with having animations), but became a 2D sprite for unknown reasons.
  • The archive contains tons of generic NPCs, such as animals and fish characters. Since these NPCs also have animations, they were likely meant to populate some areas of the game. The final version doesn't have any of these generic NPCs in it, with the exception of some birds and butterflies in the game's intro animation.
  • The archive contains the trailer for Rugrats in Paris, implying that some sort of promotion for the film was planned to happen.
  • Some characters have early dialogue icons that weren't used in the final build.

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