Western Animation / Da Boom Crew

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Four kids design and build a video game. Then one day because BRAGAFLAGAVADA, they're teleported into a world that looks identical to their game and yet, they are constantly surprised by everything and they don't know where anything is.
Mr Enter explaining the plot premise in his review of the show

Da Boom Crew was a very short-lived 2004 cartoon series created by Bruce Smith (The Proud Family) that aired on Kids' WB!. Fourteen episodes were made, but the show was such a ratings disaster that only four of them were aired in the United States; the last 10 aired (un-dubbed) in the United Kingdom.

The plot: Four children create a homemade video game, and a power surge throws them into the game. The show details their adventures in this parallel world. They embark on a quest to find their missing game cartridges and stop the villain Zorch from taking control of the cosmos.


This show contains examples of:

  • Cheese-Eating Surrender Monkeys: "Great Commander" Blurp is a coward who "scares easily" and he speaks with a French accent despite being from outer space.
  • The Cobbler's Children Have No Shoes: The group often struggle with enemies and puzzles. For a game they designed.
  • Cut Short: Big time. Only 4 out of 13 episodes were aired in the U.S., though it did have a full run in the U.K.
  • Expository Theme Song: The theme has Justin telling the viewer how they entered the world identical to their homemade game. He doesn't even notice the obvious hole in what he says.
  • Flat Character: One of the main reasons of the canceling of the show was that the main characters just weren't interesting. Along with having some rather bland design, they didn't have much going for them personality wise.
  • Generic Doomsday Villain: Zorch's entire goal is to "extinguish all light from the universe".
  • Genre Blind: The kids demonstrate practically no knowledge of how to succeed in the world they find themselves in, even though it's exactly the same as a video game they themselves made.
  • Jive Turkey: Half of our main characters.
  • Mind Screw: It's not made clear whether they got sucked into their game or they just happened to get transported to an alien world exactly like it. Thanks to the show being cancelled we may never find out.
  • Plot Hole: The cast are completely unfamiliar with a videogame they made.
  • Not a Game: Nate lampshades it in the opening "This ain't no game no more baby, this is real!"
  • Techno Babble: One of the more unfortunate examples of all the slang. The nerdy girl insists on using highly elaborate names for everything...like when asking for a wrench.
  • The Smurfette Principle: Three guys, one girl on the hero team.
  • The Starscream: Headlock wants to take the boom cards for himself/
  • Totally Radical: If the title didn't tip you off to this, there's a lot of it in the show. There's so much it's almost like the writers thought slang = character development.

http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/DaBoomCrew