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The characters struggle with puzzles and enemies despite being trapped in the game they designed because it uses Procedural Generation
Roguelike and "Rogue-lite" gameplay elements are trendy right now, after all.
  • But, as explained by The Mysterious Mr. Enter, this still would not explain why they were not aware of at least SOME of the things they would encounter, like enemies.
    • Maybe the game's gone rogue and is coding up new enemies on its own?
      • But then why do none of the characters acknowledge that?
      • The game is using Laser-Guided Amnesia on the Crew to make them think it's supposed to happen.

The show's premise was changed at the last minute of its production.
The original premise was that the protagonists weren't game devs and were simply transported to another planet by an unknown force to save the universe. The show was written, animated, and voiced around this. Nearing completion, some higher-up feared that the show's premise wouldn't be Totally Radical enough to hook the target audience, and/or that it would be seen as "nerd sci-fi stuff" by them. So video games were shoehorned into the plot by rewriting the kids as amateur game devs and the setting as their game. By then, it was too late to go back and change most of the completed scenes/lines that contradict this. Resulting in the show as we know it: a single very large Plot Hole. Alternatively...

The writers behind this show had no idea how video game development works
As such, none of the writers knew that game devs would know exactly what they're creating when it's created, and how to complete the finished product with the best strategies. Perhaps they mistakenly believed it's auto-generated with a program by typing in a description?

Had the show been picked up for a second season, many of the inconsistencies would have been explained

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