You've rescued the princess. You've saved the kingdom. You've defeated the final boss. But what happens after that? Where do you go next? Are you willing to face those hardships again? When all is said and done, is that even possible?Marla is an ongoing online graphic novel by S. Blake Ervin and Elis N, started on Sept. 26, 2011. The story so far deals with an as-yet-unnamed swordsman who, after returning from the grave, hunts down his old enemies (or are they?) in order to gather weapons and items for a mysterious purpose...
This webcomic provides examples of:
- Anachronic Order
- Artificial Limbs: G'nn'r, a barbarian the swordsman fights in Act 1, Scene 3, has a mechanical right arm that was ostensibly built by his companion, Ernst. The swordsman kills G'nn'r and takes it to replace his own missing right arm.
- Art Shift
- Chekhov's Gun:
- In a non-chronological example, the mushroom that Ĉdmond picks up in Act II proves crucial later on... in Act I.
- Conveniently Interrupted Document: Ernst is in the process of recording what appears to be a history of the world when he is interrupted by a knock at the door.
- Creepy Cemetery
- Cute Monster: One of the (few) recurring characters is a baby demon from the first scene.
- Decoy Protagonist
- Easter Egg
- Funny Animal: Hink & Carmickle
- Heroic Second Wind: "KILL YOU!"
- Intro Only Point of View
- Implacable Man
- Out of the Inferno
- Rebus Bubble
- Rhymes on a Dime: Ernst only speaks in rhyming couplets. Very badly metered rhyming couplets.
- Roaring Rampage of Revenge
- Sacrificial Lamb
- Single-Stroke Battle
- Splash Panel: Every scene thus far has had a two-part splash, always on pages 11 and 12.
- Sssssnaketalk Tighearnán appears to be more of a dragon-man, but he still speaks like this.
- Tarot Motifs
- Villain Protagonist: Not only does the swordsman do some truly despicable things to accomplish his goals, but he also is referred to as the "Mad King" by Edmond.
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