WMG: Theatrhythm Final Fantasy
He is apparently searching for a new world to conquer, but he can't survive in the Mushroom Kingdom. Being on a Nintendo platform doesn't hurt.
will make a surprise appearance.
The fans will naturally go what
, but be unexpectedly pleased
by his actual portrayal in the game, making him more than a joke and a disappointment in the eyes of fans.
Bonus points if Square-Enix keeps his "tick with a glowing eye" form.
- I can actually see that happening.
Self-explanatory, really, considering the game's art style and premisenote
, but there's still the question about how
this game came to be. So, my
guess is that this game spun off from a custom quest (read: playable fanfic) from Dissidia 012 Final Fantasy
, since that game's Japanese version allowed people to share their quests online via Mognet
: one where a villain, most presumably Kefka
, got reality-warping powers
from Chaos and used them to turn the heroes into their avatar
versions, as the game's quest editor allows players to include them into their speech bubbles. Square found out about that quest, decided Ascended Fanon
was a good idea and the rest is history. Or this game simply makes all of the heroes' avatar versions seen among the avatars in Dissidia 012
an Ascended Extra
. Either way, this is the theory.
- Sony is in contract with Square but they don't own them. They only control games made for their own consoles, they have no control over what Square does for other companies, and they likely couldn't care less what they do with Nintendo as long as Square still makes "them" money.
Three heroes, one villain
Each game will be represented by those numbers, in order to avoid the fandom backlash Dissidia 012 experienced after VII got three heroes (only Cloud and Tifa were actually playable, but Aerith counts anyway, and of course Sephiroth was the villain) whereas some slightly less base-breaky games got diddly-squat (all VI and IX got where additional stages, both of which were the smallest in the game
)...or is this too much wishful thinking?
- It ended up being two heroes per game, except (surprise surprise) VII which also got Sephiroth. IV got three characters as well. VI has the most in-game songs.
The exclusive characters for Theatrhythm were originally planned for Dissidia but got cut out
They just couldn't figure out how to make ol' man Cid fight.
- This makes sense, likely they were put in as an apology or at least nod to the fans who wanted more characters.
Or just the fact that the 2D characters in Theatrhythm are much much much easier to program than full 3D characters with backstories and voice acting thus they were able to fit as many as they wanted.
The cast of Bravely Default will appear in another Theatrythm game
- Considering it's a spinoff of a Final Fantasy game, it's only a given.