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Quest for Glory
Every PC class has an implicit alignment. Sure, every hero is a hero. However, some are more heroic than others. The Paladin is obvious. However, the Magic User is the "good" class, the Fighter is the "neutral" class, and the Thief is the "evil" class. The MU is intimately connected with Erana, who we all know is a major force of good in the world. The Thief obviously is consistent in acting in his own best interests. The poor fighter is too thick-skulled to nuance between the greater good (that's what Paladins are for!) and his own interests (he's not good at doing so while being heroic). Look at the EOF. It doesn't promote a cause, but it's not a front for any illegal operations, either. It's just a place for fighters to go and be fighters. Which class (Paladin aside) is goody-two-shoes enough to try to solve the bank robbery in QFG 5? Magic users. Thieves do the robbing themselves, and Fighters probably didn't even notice it happening. Lastly, think about the fighter's general problem-solving strategy: wading through hordes of enemies. Sure, he's working for the greater good, but the only way he can get there is by knocking heads together until people listen to him. Magic Users prefer to Calm or Dazzle foes, and then run; Thieves just sneak around them.
The voice of the Hero is the voice of the Narrator
At least the fourth game's narrator. I forget if there was one in the fifth.
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