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In the Viking-like world of Wolfenhain one day strange spikes are rising and set normal animals into a frenzy and some strange fog starts to rise. The Order of the golden God plans to send out some heroes under the lead of Paladin Brun but some things go not exactly as planned...

Wolfenhain is a freeware RPG Maker game, developed by the creator of Die Reise ins All. It can be downloaded here.

No relation to the Wolfenstein series.


Tropes present in this game:

  • Abandoned Mine: Early in the game you visit one of those, this is the place where the fog comes from. The village where the workers lived is also abandoned.
  • Absurdly Spacious Sewer: Patras has one of these. Word of God states that the sewer fits the layout of the town, which ist true, but is still is pretty spacious,
  • All Witches Have Cats: largely averted as most witches have other familiars like owls or a toad but it is played straight in one case where the witch indeed has a cat.
  • Amazon Chaser: Brun is one of these and falls in love on first sight. In a series of side quests you can bring them together.
  • Anti-Hero: All three of them fit into this but Gisuld the most, as he unwillingly has to fulfill the role of the chosen one and thus the role of the classic hero.
  • Attention Deficit... Oh, Shiny!: When Gisulf asks the Druid why the recipie for magic potions is so secret that almost no witch knows it while those potions are sold everywhere, the druid, who has no answer to this, distracts them quickly with some juggling.
  • Awesome by Analysis: Waldradas Owl can easily analyse the enemies to find out their health and strengths and weaknesses.
  • Big Good: The High Priest is build up to be this, as he sends the heroes on their quest and gives them advice what to do next. In the end the wizard fulfils this role.
  • Blood Knight: Considering how much he would love to burn Waldrada and punish others who disobey in his eyes the holy laws of the golden god, he is this partially and if you want to be a member of the Church of Arnor, it looks like being a Blood Knight is a job requirement.
  • Burn the Witch!: The order does this a lot. Thanks to this the witches of the continent, went down from dozens to mere 4 witches when Waldrada is initiated and they are clearly on the losing end of the fight. And as Gisulf was almost killed by the order for being in liege with a witch, while being innocent, it can be said that they did for sure killed quite a few innocent people
  • Character Development: In Opposition to realtrolls previous games this one contains some major Development for the main Characters. Over the time of their travels they get to understand each other a bit better, even the Knight Templar Paladin and the Witch. In addition the Paladin learns at the end to think for himself a bit more and Gisuld gets a bit less greedy, as he is ready to give away some money now and then
  • The Chosen One: Played as a parody. In the very second in which Brun is supposed to be confirmed by his god to be the chosen one, Gisulf drops down from the roof where he was listening to the procedure, and becomes The Chosen One instead. From the players point of view it is not entirely clear if this was a mere accident or the Plan of the golden god all along.
    • The end of the game hints that it was the golden gods plan.
  • Darker and Edgier: While Wolfenhain is still a pretty funny game with quite a lot of lighthearted moments, it clearly falls into this category, as it is, compared to real trolls other games, it is quite a bit darker and he decided not to implement some jokes for the sake of the atmosphere of the game. It is very well done.
  • Distracted by the Sexy: Averted. The Giant Frog in the Fairy Lake tries this with Brun, magically disguised as a beautiful young woman, but too bad that Brun is immune to this temptation.
  • Dirty Coward: Suprisingly the Church of Arnor fit's into this with a few exceptions. When the undead are at the gates of the city they don't even pretend to help and instead of fighting, which they do usually love, they refuse to help and stay in their church, claiming, that the ordinary people don't deserve their help.
    • This stems at least partly from the rules of their church, which demand the priests to fight monsters as big and/or strong as possible. While the undead have a never ending army, every single one is quite weak and thus "unworthy" to be defeated by Arnors servants. The Priests are more or less paralysed by their own rules.
  • Familiar: Waldradas Owl is the prime example.
  • Fire-Forged Friends: What the three of them become over the course of the game. It shows the first time when Gisulf and Brun get their weapons.
  • Hidden Depths: Gisulf clearly has some standards he wouldn't cross, even for his beloved money and there is something dark in Bruns past or at least in his family...
  • Horny Vikings: Some characters can be seen with horned helmets. Towards the end of the game you can even buy Viking helmets as equipment, they do not only have one of the best defensive values of all helmets but also grant an attack bonus.
  • Jerk with a Heart of Gold: Gisulf may be a greedy bastard who would do almost everything for some money and fame but when someone saves his lives, he owes them and repays the favour.
    • Each time Gisulf gives money away really shows that he is, after all, still a good person below all his greed.
  • Knight Templar: All of the members of the order of the golden God.
  • Now, Where Was I Going Again?: Played with. When Brun is ordered to keep an eye on Gisulf and Waldrada, he is given a scroll with which to write everything down the group is doing, which is translated into gameplay as your quest journal (with main quests being marked in bold so you can't miss them among the sidequests) When the group returns after completing their first objective, this very report is used to further condemn Waldrada's witchcraft, because most of these sidequests are defiant to the order's rules, with Gisulf's part in those quests even blamed on her as "witchly temptation."
  • Ragtag Bunch of Misfits: A witch Burning Knight Templar of a Palading works together with a pretty unskilled witch and an aged greedy adventurer who never had much luck in his life.
  • Sadistic Choice: This is the faith of Lioba, a friend of Waldrada. If you don't help her, she has to marry a rich 40 years older jerk who hasn't the slightest interest in her past her ability to breed his heir. If you do help her, she will be killed by the undead only a few weeks later.
    • If you choose to let her marry, she can be saved later on and be brought back to her family.
  • Screw This, I'm Outta Here: Gisulf's favorite strategy whenever things go south past the point of fighting it out, and by his own account how he managed to survive as long as he did. Too bad for him that when he tries it once the undead start rising from their graves, Brun objects violently.
  • Teeth-Clenched Teamwork: At the Beginning the 3 of them only work together because they have to. Gisulf just fell into the role of the leader by accident and is paid by the high priest of the order to fulfill his role or else. Waldrada the witch would just love to flee but is forced to cooperate as she was poisoned by Gisulf and the High priest gives her the antidote when everything is over. This was actually done to save his life, because without this agreement Waldrada would be burned immediately. Brun the Paladin has problems to accept Gisulf and would love to burn Waldrada on the stake. The whole thing is always only an inch away from exploding.
  • The Undead: The spikes cause the dead to rise but is not clear what causes the spikes.
  • Ungrateful Bastard: Not only do they want to burn Waldrada while promising otherwise, they do even ban Brun from their Order, as he prevented one of their greatest Heroes from returning from the dead, completely ignoring the fact that Brun and his Friends saved the World by doing so. After all, Bruns Father, an evil sorcerer, would have returned as well. Even the golden god himself supported them towards the end but the order seems to ignore this completely.
  • Unluckily Lucky: Even while Gisulf never has been successful and is right now with being the chosen one in quite a situation, Talmar, the God of Luck will help him out whenever he really is in a situation without a way out.
  • Witch Hunt: Brun leads one in the very beginning of the game. This is how Waldrada and Gisulf end up in the prison of the Order, thus setting the events of the game in motion.

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