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** Note: We're talking so long ago that it's blurry if it's the ancient past or previous incarnation of the universe.
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According to the developers, the game takes a lot of inspirations from works set in TheRoaringTwenties, from Creator/HPLovecraft's [[CosmicHorrorStory books]] to the ''Franchise/IndianaJones'' franchise. It was even originally intended to be set in 1920s, but concerns over the setting's accessibility have led to a PresentDay setting being chosen. The old setting was instead picked up again by the devs' later project, ''Draugen''.

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According to the developers, the game takes a lot of inspirations from works set in TheRoaringTwenties, from Creator/HPLovecraft's [[CosmicHorrorStory books]] to the ''Franchise/IndianaJones'' franchise. It was even originally intended to be set in 1920s, but concerns over the setting's accessibility have led to a PresentDay setting being chosen. The old setting was instead picked up again by the devs' later project, ''Draugen''.
''VideoGame/{{Draugen}}''.
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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: During [[spoiler:Che and John's]] drunken adventures in Kaidan, they get into fights with Akashi, the Korinto-kai, the House-in-Exile...and [[SugarWiki/FunnyMoments a dance off with Ricky Pagan]].
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* FearInducedIdiocy: In the wake of [[FogOfDoom the Fog]]'s arrival around Solomon Island, most of [[WizardingSchool Innsmouth Academy]]'s staff panicked in the face of all the supernatural terrors and tried to flee the island by boat, even though all of them were trained magi who knew of the academy's defences. They left behind only [[TheWonka Headmaster Montag]], [[BraveScot Annabel Usher]], and the only surviving student, [[PersonOfMassDestruction Carter]], who all survived by virtue of bunkering down in the heavily-warded admin office. By contrast, the mission "The Strange Boathouse In The Mist" reveals that the fleeing faculty members were all killed in their escape attempt, either by the animated scarecrows wandering the countryside, the revenants that followed, or the Deep Ones patrolling the waterways.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Secret_World_cover_5788.png]]

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** Elder Vampires can transform into bats, usually to escape battles they can't win.

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** Elder Vampires can transform into bats, usually to escape battles they can't win.win, and a few (like the Grey) can even become mist for similar purposes.
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* SubhumanSurfacingShot:
** In [[OminousObsidianOoze Filth]]-flooded environments like the [[SwampsAreEvil Moon Bog]] or the bottom of [[TempleOfDoom the Ankh]], numerous [[WasOnceAMan Shades]] can be found waiting for passersby in deep pools of the stuff, rising just high enough to reveal their GlowingEyesOfDoom as you approach. For good measure, lore entries on "Filth and Humans" reveals that Shades can [[HarmlessLiquefaction willingly melt into pools of Filth]] and reform elsewhere, indicating that the "submerged" ones might not even have a lower body until they see you and go on the attack.
** In the climax of Issue 11, a phone call from [[EldritchAbomination the Black Signal]] results in a huge pool of Filth spreading across Orochi Tower's penthouse balcony, and from it, Shades slowly and smoothly begin to rise...
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* InitiationQuest:
** The game kicks off with you being given an offer of membership by one of the Big Three, and in the case of [[KnightTemplar the Templars]] and TheIlluminati, there's at least a voluntary element to it - in that you're technically free to ignore the offer, but you'll ''need'' a secret society to protect you from entities who prey on the magically gifted. In any case, the Templars expect you to go to the London district of Ealdwic and endure one of the magical sermons of the [[MagicalHomelessPerson Fallen King]], while the Illuminati want you to navigate your way through the TunnelNetwork under Brooklyn before being put through a battery of psychic tests. Only then are you officially welcomed to the secret society. Subverted in the case of [[ChaoticNeutral the Dragon]], who don't even give you the illusion of choice: they just kidnap you and abandon you in Seoul with no passport.
** On the Savage Coast of Solomon Island, players have the option to take part in the initiation rites of the [[ChildrensCovertCoterie League of Monster Slayers]], doing such things as plucking black roses from a {{wendigo}}'s den or spitting into a pool of [[OminousObsidianOoze Filth]] - during which it becomes abundantly clear that the seemingly childish group was actually tackling ''real'' monsters, albeit on a solo basis.
** In Tokyo, the mission to infiltrate [[PathOfInspiration the Morninglight]]'s elite clubhouse requires you to follow the hidden trail of clues scattered across Kaidan district's waterfront, until you finally find the secret door to the clubhouse itself. In this case, the initiation is all about proving that you have the intellect to belong among Morninglight's junior elite. [[spoiler: By the time you get there, everyone in the clubhouse is already dead, so the initiation part of this quest turns out to be slightly superfluous.]]
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* OrganizedCrimeSidequest:
** During the visit to Egypt, the player can accept quests from [[TheNecrocracy the Kingdom]], a crime syndicate of [[{{Mummy}} mummies]] secretly ruling the country from behind the scenes. Their emissary, [[ChummyMummy Said]], will task you with eliminating an ancient rival in the area before it becomes a potential problem for the Kingdom's interests.
** In Tokyo, crazed Yakuza boss [[TheWonka Daimon Kiyota]] offers several optional missions completely disconnected with the main plot arc, requiring you to perform a number of bewildering favors for his supernatural crime syndicate - including ''[[HeistEpisode robbing a bank]].''
** Also in Tokyo, you can perform side missions for the House In Exile, a MurderInc staffed entirely by banished {{Oni}}. Among other things, you can help bump off their rivals among the mainstream Oni Houses, and even help their leader Inbeda kill his much-despised brother, a lieutenant in one of the Nine Houses.
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* GoodShapeshiftingEvilShapeshifting: In Transylvania, the [[ShapeshifterLongevity ancient shapeshifter]] and SolitarySorceress Cucuvea can transform herself into an owl to keep an eye on the goings-on outside the forest. By contrast, the vampire generals she's attempting to undermine can shapeshift into bats, [[CowardlyBoss usually in order to escape foes they can't easily defeat]].

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* AcquiredPoisonImmunity: Dr. Klein, who exposed himself to small doses of the Filth to build up an immunity, although it also caused him to develop a dependency. [[spoiler:Subverted; according to the bees, this does ''not'' give one an immunity to Filth, and Klein is plain infected by it. He retains his own personality -- but it's entirely devoted to the Filth.]]



* AcquiredPoisonImmunity: Dr. Klein, who exposed himself to small doses of the Filth to build up an immunity, although it also caused him to develop a dependency. [[spoiler:Subverted; according to the bees, this does ''not'' give one an immunity to Filth, and Klein is plain infected by it. He retains his own personality -- but it's entirely devoted to the Filth.]]



* ALighterShadeOfGray: The Templars, their end goal is to save the world...unfortunately they don't care about the cost in doing so.



* BadassTeacher: Headmaster Montag of Innsmouth Academy, who admits to knowing how to decapitate a rampaging {{Familiar}} with a shovel.



* BadassTeacher: Headmaster Montag of Innsmouth Academy, who admits to knowing how to decapitate a rampaging {{Familiar}} with a shovel.



* BlindIdiotTranslation:
** While fluid, the Dragon [=NPCs=]' Korean dialogue uses odd constructions, varies wildly between overly formal and extremely rude, and generally gives the impression that either the translator or the voice actors were more accustomed to using a dialect other than modern standard Korean.
** In the German version, some dialogue is not so much translated as it is completely replaced by dialogue that, while in essence still having the same meaning, often is much more confusing than the original dialogue. Most egregiously, all of the rather straightforward instructions in the tutorial are replaced by overtly flowery metaphors. Which is especially egregious as the German version is only subtitled; meaning every German player with some knowledge of the English language will quickly catch onto this and be likely to end up even more confused.



* BlindIdiotTranslation:
** While fluid, the Dragon [=NPCs=]' Korean dialogue uses odd constructions, varies wildly between overly formal and extremely rude, and generally gives the impression that either the translator or the voice actors were more accustomed to using a dialect other than modern standard Korean.
** In the German version, some dialogue is not so much translated as it is completely replaced by dialogue that, while in essence still having the same meaning, often is much more confusing than the original dialogue. Most egregiously, all of the rather straightforward instructions in the tutorial are replaced by overtly flowery metaphors. Which is especially egregious as the German version is only subtitled; meaning every German player with some knowledge of the English language will quickly catch onto this and be likely to end up even more confused.
* BodyHorror: The transformation process inherent to both the Filth and the Draug. Not only do the lore entries go into horrific detail, but you actually get to see the transformation at a mid-point in the case of [[spoiler:Joe Slater, PatientZero for the Draug attack on Kingsmouth]]: when you finally track him down, he still looks vaguely human, [[spoiler:but his left arm has been distorted into massive club of bone and coral, his right arm is covered in wriggling tentacles, and his face is pockmarked with what look like barnacles.]]

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* BlindIdiotTranslation:
BodyHorror:
** While fluid, the Dragon [=NPCs=]' Korean dialogue uses odd constructions, varies wildly between overly formal and extremely rude, and generally gives the impression that either the translator or the voice actors were more accustomed to using a dialect other than modern standard Korean.
** In the German version, some dialogue is not so much translated as it is completely replaced by dialogue that, while in essence still having the same meaning, often is much more confusing than the original dialogue. Most egregiously, all of the rather straightforward instructions in the tutorial are replaced by overtly flowery metaphors. Which is especially egregious as the German version is only subtitled; meaning every German player with some knowledge of the English language will quickly catch onto this and be likely to end up even more confused.
* BodyHorror:
The transformation process inherent to both the Filth and the Draug. Not only do the lore entries go into horrific detail, but you actually get to see the transformation at a mid-point in the case of [[spoiler:Joe Slater, PatientZero for the Draug attack on Kingsmouth]]: when you finally track him down, he still looks vaguely human, [[spoiler:but his left arm has been distorted into massive club of bone and coral, his right arm is covered in wriggling tentacles, and his face is pockmarked with what look like barnacles.]]



* BunnyEarsLawyer: The Illuminati's highest of high-ups, The Pyramidion. He speaks in a calm, evenly-paced tone, and you can tell he obviously knows everything worth knowing. Too bad about that curious habit of peppering his speech with Public Announcements and context-relevant memes...

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* BunnyEarsLawyer: BunnyEarsLawyer:
**
The Illuminati's highest of high-ups, The Pyramidion. He speaks in a calm, evenly-paced tone, and you can tell he obviously knows everything worth knowing. Too bad about that curious habit of peppering his speech with Public Announcements and context-relevant memes...



* CastFromHitPoints: BloodMagic specializes in this.
** Though not always. If a BloodMagic user gains enough resources (think the Rogue's Combo Points in ''VideoGame/WorldOfWarcraft'') -- for example, a healing/shielding spell called ''The Scarlet Arts'' "requiring" five points -- the ability is cast without a detrimental effect. However, unlike other abilities, BloodMagic is a little lax on the amount of resources it requires. If you cast it "early", it will gradually strip you of a small portion of your health to repay what's quite literally a "blood debt".

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* CastFromHitPoints: BloodMagic specializes in this.
** Though not always.
If a BloodMagic user gains enough resources (think the Rogue's Combo Points in ''VideoGame/WorldOfWarcraft'') -- for resources--for example, a healing/shielding spell called ''The Scarlet Arts'' "requiring" five points -- the points--the ability is cast without a detrimental effect. However, unlike other abilities, BloodMagic is a little lax on the amount of resources it requires. If you cast it "early", it will gradually strip you of a small portion of your health to repay what's quite literally a "blood debt".



* CloudCuckooLander: About every second NPC you meet, in one way or another. Of course, the game [[ConspiracyKitchenSink being what it is]], many of those turn out to [[TheCuckooLanderWasRight be]] [[ObfuscatingStupidity something]] [[MadOracle else]] [[CassandraTruth entirely]]...



* CloudCuckooLander: About every second NPC you meet, in one way or another. Of course, the game [[ConspiracyKitchenSink being what it is]], many of those turn out to [[TheCuckooLanderWasRight be]] [[ObfuscatingStupidity something]] [[MadOracle else]] [[CassandraTruth entirely]]...



* DeathIsASlapOnTheWrist: Dying doesn't have any particularly high penalties. Your gear suffers some minor damage, and you have to either walk back to your corpse or respawn at an Anima Well. Death is ''so'' cheap, in fact, players used to commit suicide and respawn at the Anima Wells as a form of stopgap fast-traveling -- up until the game was upgraded to replace this exploit with a significantly cheaper magical teleport system. Killing yourself is even required in some quests, to access areas that are blocked to the living and to interact with ghostly entities. This is justified and even lampshaded in game -- when you go down, the Bees (the same ones that give your your powers) whisk you away to save you, and the first major villain you face actually says that he can't kill you because, unless he grinds you down to atoms -- which he honestly doesn't have time to do -- you'll just come back again. [[spoiler:So instead he traps you in a large underground library while he proceeds with his plans.]] Other savvy villains who know of your powers follow suit, the technique ultimately reaching its zenith when [[spoiler:Lilith just slices your legs off and leaves you to it.]]



* DeathIsASlapOnTheWrist: Dying doesn't have any particularly high penalties. Your gear suffers some minor damage, and you have to either walk back to your corpse or respawn at an Anima Well. Death is ''so'' cheap, in fact, players used to commit suicide and respawn at the Anima Wells as a form of stopgap fast-traveling -- up until the game was upgraded to replace this exploit with a significantly cheaper magical teleport system. Killing yourself is even required in some quests, to access areas that are blocked to the living and to interact with ghostly entities. This is justified and even lampshaded in game -- when you go down, the Bees (the same ones that give your your powers) whisk you away to save you, and the first major villain you face actually says that he can't kill you because, unless he grinds you down to atoms -- which he honestly doesn't have time to do -- you'll just come back again. [[spoiler:So instead he traps you in a large underground library while he proceeds with his plans.]] Other savvy villains who know of your powers follow suit, the technique ultimately reaching its zenith when [[spoiler:Lilith just slices your legs off and leaves you to it.]]



%% Administrivia/ZeroContextExample * FantasyAmericana



* FantasyAmericana



* ForcedLevelGrinding: initially averted very intentionally, with all content being easily accessible with the skill points and gear the player gets from playing through missions. But then, there is Tokyo, where abruptly the player has to redo a single specific mission six times to be able to use his weapons and unlocked skills at all... and abruptly a linear leveling mechanic is introduced and quests have to be re-done dozens or even hundreds of times to unlock the last bit of content in sharp contrast the the previously semi-open world design. ''Legends'' did away with it entirely.



* ForcedLevelGrinding: initially averted very intentionally, with all content being easily accessible with the skill points and gear the player gets from playing through missions. But then, there is Tokyo, where abruptly the player has to redo a single specific mission six times to be able to use his weapons and unlocked skills at all... and abruptly a linear leveling mechanic is introduced and quests have to be re-done dozens or even hundreds of times to unlock the last bit of content in sharp contrast the the previously semi-open world design. ''Legends'' did away with it entirely.



* FunctionalMagic: Thanks to being symbiotically bonded with one of the Bees, players have the ability to use magic in the fashion of Inherent Gifts; however, many other magical prodigies were simply born with their powers without the intervention of the Bees, in some cases because of genetic inheritance, in others for no perceivable reason at all. Secret Worlders who haven't been touched by "The Buzzing" or inherited magic need to learn spells through Rule Magic, which can take years to master. Meanwhile, the Illuminati have taken Device Magic to an artform in crafting various MagiTek objects to control or enhance magical processes: Lore entries mention imprisoning demons inside specially-made hard drives, Dr. Zurn provides a full-body workout for your powers and a flashback to the Tokyo incident with a simple injection, and the faculty at Innsmouth Academy reinforce their wards with W.A.N.D. anima devices.
* FungusHumongous: The forests of Transylvania are home to at least two large colonies of gigantic fungus, one in the power station, the other in the water treatment plant. Several species here are mobile and extremely dangerous, requiring you to head in and destroy them before they start endangering the locals.



* FunctionalMagic: Thanks to being symbiotically bonded with one of the Bees, players have the ability to use magic in the fashion of Inherent Gifts; however, many other magical prodigies were simply born with their powers without the intervention of the Bees, in some cases because of genetic inheritance, in others for no perceivable reason at all. Secret Worlders who haven't been touched by "The Buzzing" or inherited magic need to learn spells through Rule Magic, which can take years to master. Meanwhile, the Illuminati have taken Device Magic to an artform in crafting various MagiTek objects to control or enhance magical processes: Lore entries mention imprisoning demons inside specially-made hard drives, Dr. Zurn provides a full-body workout for your powers and a flashback to the Tokyo incident with a simple injection, and the faculty at Innsmouth Academy reinforce their wards with W.A.N.D. anima devices.
* FungusHumongous: The forests of Transylvania are home to at least two large colonies of gigantic fungus, one in the power station, the other in the water treatment plant. Several species here are mobile and extremely dangerous, requiring you to head in and destroy them before they start endangering the locals.



* HollowEarth: The travel nexus between major cities and locations is the fabled Agartha, [[ExactlyWhatItSaysOnTheTin in the center of the Earth]]. How did you manage to ''find'' Agartha? Well, see, [[{{Yggdrasil}} The World Tree]] just sort of stuck out its branches...



* HunterOfMonsters: Apart from Jack Boone and John Wolf, Solomon Island features the League of Monster Slayers, an entire club of monster hunters... comprised entirely of ''kids.'' Surprisingly, they actually have had quite a bit of success in the past, though the Lore entries reveal that their initial successes were largely due to having an [[ChildMage Innsmouth Academy student in their ranks]] and up until comparatively recently, it took a lot of effort to get them to [[GirlsHaveCooties allow girls into the league]]. Unfortunately, most of the league's current membership were killed when the Fog descended on Kingsmouth, leaving only Danny Dufresne and their well-fortified treehouse base.
* HollowEarth: The travel nexus between major cities and locations is the fabled Agartha, [[ExactlyWhatItSaysOnTheTin in the center of the Earth]]. How did you manage to ''find'' Agartha? Well, see, [[{{Yggdrasil}} The World Tree]] just sort of stuck out its branches...



* HunterOfMonsters: Apart from Jack Boone and John Wolf, Solomon Island features the League of Monster Slayers, an entire club of monster hunters... comprised entirely of ''kids.'' Surprisingly, they actually have had quite a bit of success in the past, though the Lore entries reveal that their initial successes were largely due to having an [[ChildMage Innsmouth Academy student in their ranks]] and up until comparatively recently, it took a lot of effort to get them to [[GirlsHaveCooties allow girls into the league]]. Unfortunately, most of the league's current membership were killed when the Fog descended on Kingsmouth, leaving only Danny Dufresne and their well-fortified treehouse base.



* {{Immortality}}:
** The Bees -- people who have a connection with the insects of the same name -- are very difficult to kill, and the {{Player Character}}s are counted among their numbers. They ''can'' die, but their anima form (soul) just gets back up at the nearest Anima Well (a sort of fountain of raw magic) where it can either just spawn a new body, or hike its incorporeal form back to the old body and revive that. The Buzzing implies that unless they are killed deliberately, they will survive "until the heat death of the universe".
*** However, WordOfGod states despite our immortality the Bees won't stop aging, it will just happen incredibly slowly.
** Certain [=NPCs=] enjoy their own forms of immortality ([[WhoWantsToLiveForever or not]]): Khalid and Ptahmose are -- at the very least -- [[TheAgeless ageless]], though its implied that they're much more; the Sentinels have CompleteImmortality, as nobody has worked out how to destroy them completely; Säid and the rest of the Kingdom are all undead, being mummies, though it's implied that there are ways of killing them off for good; vampire elders have a certain degree of [[FromASingleCell Regenerative Immortality]]. If lore entries and his own claims are to be believed, [[spoiler:Beaumont]] has CompleteImmortality, being a former Norse God.



* {{Immortality}}:
** The Bees -- people who have a connection with the insects of the same name -- are very difficult to kill, and the {{Player Character}}s are counted among their numbers. They ''can'' die, but their anima form (soul) just gets back up at the nearest Anima Well (a sort of fountain of raw magic) where it can either just spawn a new body, or hike its incorporeal form back to the old body and revive that. The Buzzing implies that unless they are killed deliberately, they will survive "until the heat death of the universe".
*** However, WordOfGod states despite our immortality the Bees won't stop aging, it will just happen incredibly slowly.
** Certain [=NPCs=] enjoy their own forms of immortality ([[WhoWantsToLiveForever or not]]): Khalid and Ptahmose are -- at the very least -- [[TheAgeless ageless]], though its implied that they're much more; the Sentinels have CompleteImmortality, as nobody has worked out how to destroy them completely; Säid and the rest of the Kingdom are all undead, being mummies, though it's implied that there are ways of killing them off for good; vampire elders have a certain degree of [[FromASingleCell Regenerative Immortality]]. If lore entries and his own claims are to be believed, [[spoiler:Beaumont]] has CompleteImmortality, being a former Norse God.



* InternetIncorporated: The Illuminati were responsible for the Internet's creation and have a major role in its continuing development and specifications. While they don't precisely own it, they've got the best real-time maps of it, the best monitoring of content and backdoor access to anything connected to the Internet... and, supposedly, a "kill switch" which entirely breaks connectivity worldwide.



* InternetIncorporated: The Illuminati were responsible for the Internet's creation and have a major role in its continuing development and specifications. While they don't precisely own it, they've got the best real-time maps of it, the best monitoring of content and backdoor access to anything connected to the Internet... and, supposedly, a "kill switch" which entirely breaks connectivity worldwide.



* InUniverseGameClock: The game's HUD has a clock in the upper right-hand corner to give you the time of day, both in-universe and (if you click on it) in real life.



* InUniverseGameClock: The game's HUD has a clock in the upper right-hand corner to give you the time of day, both in-universe and (if you click on it) in real life.



* ALighterShadeOfGray: The Templars, their end goal is to save the world...unfortunately they don't care about the cost in doing so.



* MadnessMantra:
** Hello, I walk into empty
** [[spoiler:"My name is Sarah, I am still on this planet."]]



* MadnessMantra: Hello, I walk into empty
** [[spoiler:"My name is Sarah, I am still on this planet."]]



* NasalTrauma: As the Buzzing observes, this is a natural consequence of mummification, with the first step involving an iron hook being inserted into the nostrils to extract the brains... except the Atenists inflict this on their victims while they're still alive.



* NasalTrauma: As the Buzzing observes, this is a natural consequence of mummification, with the first step involving an iron hook being inserted into the nostrils to extract the brains... except the Atenists inflict this on their victims while they're still alive.



* NothingIsScarier: When one enters the vicinity of the Black House, all sound and music is muted, save for your own footsteps and a deep moan emanating from the bowels of the house. Needless to say, it is nerve racking.
* NoticingTheFourthWall: During Issue #11, an exploration of QBL Media's alpha level reveals that one unfortunate employee appears to have suffered this trope. [[spoiler:On one of the office whiteboards, the employee in question has written down the titles of several past issues of ''The Secret World,'' from issue seven through to eleven. There's even an attempt to write the title for the as-yet-unreleased Issue #12 -- which abruptly breaks into a manic scrawl of "[[GoMadFromTheRevelation OH GOD I CAN SEE FOREVER]]".]]



* NothingIsScarier: When one enters the vicinity of the Black House, all sound and music is muted, save for your own footsteps and a deep moan emanating from the bowels of the house. Needless to say, it is nerve racking.
* NoticingTheFourthWall: During Issue #11, an exploration of QBL Media's alpha level reveals that one unfortunate employee appears to have suffered this trope. [[spoiler:On one of the office whiteboards, the employee in question has written down the titles of several past issues of ''The Secret World,'' from issue seven through to eleven. There's even an attempt to write the title for the as-yet-unreleased Issue #12 -- which abruptly breaks into a manic scrawl of "[[GoMadFromTheRevelation OH GOD I CAN SEE FOREVER]]".]]



* OrderVersusChaos: The Templar are all about hierarchy, the Illuminati are Social Darwinists with a pyramidal scheme in mind, and the Dragon... believes in inciting chaos to force balance.



* OrderVersusChaos: The Templar are all about hierarchy, the Illuminati are Social Darwinists with a pyramidal scheme in mind, and the Dragon... believes in inciting chaos to force balance.



* PrestigeClass: Auxiliary Weapons function as this, showing up late in the game to add a small amount of specialized function to a character.
** The game's "decks" also count, to some extent. While there are technically no classes in the game, players can unlock specialized "decks" by taking on specific abilities from the various disciplines; even going so far as to offer one for mastering them all.
** The newly released "Augments" also count. They can add to and/or boost the effects of abilities. It's stated by the devs that they're more for those who have already obtained everything else in the game so far.



* PrestigeClass: Auxiliary Weapons function as this, showing up late in the game to add a small amount of specialized function to a character.
** The game's "decks" also count, to some extent. While there are technically no classes in the game, players can unlock specialized "decks" by taking on specific abilities from the various disciplines; even going so far as to offer one for mastering them all.
** The newly released "Augments" also count. They can add to and/or boost the effects of abilities. It's stated by the devs that they're more for those who have already obtained everything else in the game so far.



* QuintessentialBritishGentleman: The Agartha Stationmaster, who is probably far older than he appears to be. He makes frequent reference to the 'Great British Rail Service', mentions meeting "...that charming Amundsen fellow" and tells the story of the Queen visiting Agartha just after poor Albert died.
* RedShirtArmy: Orochi Group taskforces. In almost every single quest area of the game, they're either cowering behind shields or being horribly murdered.



* QuintessentialBritishGentleman: The Agartha Stationmaster, who is probably far older than he appears to be. He makes frequent reference to the 'Great British Rail Service', mentions meeting "...that charming Amundsen fellow" and tells the story of the Queen visiting Agartha just after poor Albert died.
* RedShirtArmy: Orochi Group taskforces. In almost every single quest area of the game, they're either cowering behind shields or being horribly murdered.



* StabTheScorpion:
** In the introduction to "Ripples", the nameless VampireHunter points a crossbow at the player... only to reveal that he was aiming at the vampire creeping up behind you.
** The Iele does this in "The Wild Hunt": after spying on you from the treetops, she leaps down, gives every impression of being about to attack you, before neatly impaling the fungal monster just behind you.



* StabTheScorpion:
** In the introduction to "Ripples", the nameless VampireHunter points a crossbow at the player... only to reveal that he was aiming at the vampire creeping up behind you.
** The Iele does this in "The Wild Hunt": after spying on you from the treetops, she leaps down, gives every impression of being about to attack you, before neatly impaling the fungal monster just behind you.



* TapOnTheHead: At the end of the Egypt storyline, the player is knocked out by a random Orochi Grunt hitting them with the butt of their rifle, [[CutsceneIncompetence despite having survived much worse up to this point.]]



* TapOnTheHead: At the end of the Egypt storyline, the player is knocked out by a random Orochi Grunt hitting them with the butt of their rifle, [[CutsceneIncompetence despite having survived much worse up to this point.]]



* VillainousBreakdown:
** Refuse to side with them and [[spoiler:the Dreamers]], who start off speaking in a calm, friendly manner, will quickly flip their shit.
** [[spoiler:Lilith]] when Emma refuses to leave Agartha with [[spoiler:her]] at the end of Issue #7.
** Happens to [[spoiler:John]] when [[spoiler:he learns you have met Lilith.]] It is enough to stop them from [[spoiler:[[MindRape forcibly going through your memories.]]]]



* VillainousBreakdown:
** Refuse to side with them and [[spoiler:the Dreamers]], who start off speaking in a calm, friendly manner, will quickly flip their shit.
** [[spoiler:Lilith]] when Emma refuses to leave Agartha with [[spoiler:her]] at the end of Issue #7.
** Happens to [[spoiler:John]] when [[spoiler:he learns you have met Lilith.]] It is enough to stop them from [[spoiler:[[MindRape forcibly going through your memories.]]]]



* VoiceOfTheLegion: [[spoiler:Lilith]] does this [[http://youtu.be/nvBYXUg6ESg?t=12m10s as she's listing off sixteen of her seventeen names.]] It's actually more unsettling when she delivers her current name in a low whisper.



* VoiceOfTheLegion: [[spoiler:Lilith]] does this [[http://youtu.be/nvBYXUg6ESg?t=12m10s as she's listing off sixteen of her seventeen names.]] It's actually more unsettling when she delivers her current name in a low whisper.



* WhamEpisode: [[SeventhEpisodeTwist Issue #7, appropriately enough.]] Your current companion turns out to be [[spoiler:Lilith, the mother of just about every single monster you've encountered, and directly responsible for the Breach]], Emma is [[spoiler:Gaia's daughter, Anima]], and [[spoiler:the Filth has begun to infest Agartha.]]

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* WhamEpisode: WhamEpisode:
**
[[SeventhEpisodeTwist Issue #7, appropriately enough.]] Your current companion turns out to be [[spoiler:Lilith, the mother of just about every single monster you've encountered, and directly responsible for the Breach]], Emma is [[spoiler:Gaia's daughter, Anima]], and [[spoiler:the Filth has begun to infest Agartha.]]
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''The Secret World'' was officially deprecated on March 29, 2017 and was replaced by ''Secret World Legends'', a FreeToPlay reboot, on June 26 2017. ''SWL'' features a new combat system, more streamlined skill trees, and a more traditional levelling system. Old ''TSW'' accounts will still be able to play on a legacy server which will receive no further updates or support.

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''The Secret World'' was officially deprecated on March 29, 2017 and was replaced by ''Secret World Legends'', a FreeToPlay reboot, on June 26 26, 2017. ''SWL'' features a new combat system, more streamlined skill trees, and a more traditional levelling system. Old ''TSW'' accounts will still be able to play on a legacy server which will receive no further updates or support.
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Anything That Moves is a disambiguation


* IntersexTribulations: Issue 9 introduces Kaoru, a character heavily implied to be intersex. Among other things, she was mercilessly bullied after being seen swimming in public and attempted to drown herself as a result; following the breakdown of her relationship with Ricky Pagan, she believes that it was prompted by him seeing "the real me"; finally, Ricky himself claims that he didn't dump her because of "what was between her legs" and insists that "[[AnythingThatMoves everyone's bits are beautiful!]]" [[spoiler: It turns out that he actually dumped her because of a tattoo on her thigh indicating that she works for the [[RuthlessModernPirates Phoenician Brotherhood]]; despite their shady status, Kaoru believes that they're the only faction in the Secret World that will accept her.]]

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* IntersexTribulations: Issue 9 introduces Kaoru, a character heavily implied to be intersex. Among other things, she was mercilessly bullied after being seen swimming in public and attempted to drown herself as a result; following the breakdown of her relationship with Ricky Pagan, she believes that it was prompted by him seeing "the real me"; finally, Ricky himself claims that he didn't dump her because of "what was between her legs" and insists that "[[AnythingThatMoves everyone's "everyone's bits are beautiful!]]" beautiful!" [[spoiler: It turns out that he actually dumped her because of a tattoo on her thigh indicating that she works for the [[RuthlessModernPirates Phoenician Brotherhood]]; despite their shady status, Kaoru believes that they're the only faction in the Secret World that will accept her.]]
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* SupernaturalHotspotTown:
** [[LovecraftCountry Solomon Island]] has been a hotbed of paranormal activity for centuries prior to colonization, and by the 21st century, its central settlement of Kingsmouth has become infamous for unusual occurrences. Among other things, it features TheIlluminati's premier WizardingSchool, an abandoned AmusementParkOfDoom run by a Bogeyman, a HauntedHouse once home to a wrongfully accused witch, a literal HellHotel, forests infested with Wendigos and Sasquatches, farmlands patrolled by a serial-killing PlantPerson, and an AbandonedMine that seems to bring doom on anyone trying to reopen it... and this was all present ''before'' the ZombieApocalypse hit Solomon Island. [[spoiler: It turns out that the weirdness of the island is due in no small part due to the [[CosmicKeystone Gaia Engine]] hidden under it - either causing the oddities directly or attracting the supernatural to it, most commonly in the form of greedy Secret Worlders who DugTooDeep.]]
** Harbaburesti, a small Romanian hamlet, has been surrounded by the supernatural since the reign of Vlad Dracula. Among other things, there's [[ShapeshifterLongevity an ancient shapeshifting wise woman]] watching over the town, the area is dotted with derelict [[SovietSuperScience Soviet-era laboratories]] that were testing everything from vampire super-soldiers to "[[HumanoidAbomination phantom cosmonauts]]," and the nearby forest is home to all manner of entities including fauns, gnomes, and even a god. By the time you arrive, of course, a vampire army is besieging Harbaburesti and the previously secret entities have been forced out into the open in defence of the town. [[spoiler: Perhaps not so surprisingly, there's a Gaia Engine in the Carpathian Mountains just beyond the forest.]]
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* NeglectedRez: The Wabanaki reservation on [[LovecraftCountry Solomon Island, Maine]] plays with this trope. They were building a NativeAmericanCasino (shaped like a tipi that they themselves knew was inaccurate, but that was what the tourists expected) before [[TheCorruption the Fog]] arrived and they also have an "[[TheThemeParkVersion authentic Wabanaki village]]" that serves as a tacky tourist trap. However, most of the native residents ''actually'' live in a trailer park.
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* DiligentHeroSlothfulVillain:
** The player character is a dedicated agent of their chosen faction who has almost nothing in their life but work, only gets vacation time between expansion packs, and is fully prepared to die in the course of their duties -- [[ResurrectiveImmortality multiple times]]. Illuminati [=PCs=] can even be informed "I don't want you to think this is an endless, thankless task, [[ByNoIMeanYes but keep doing it]]." By contrast, [[FatBastard Abdel Daoud]] of the Atenists spends most of his time lounging around in a coffeehouse while his brainwashed cultists do all the work, something his DragonInChief gives him no end of sass for.
** In Transylvania, player characters are pitted against [[VampireMonarch Her Majesty Mara]], queen of all vampires. Befitting her rank, she doesn't have to work with her hands and has numerous lieutenants to lead the troops on her behalf, especially since any ''real'' work was polished off decades ago. And unlike Beaumont and Doud, she doesn't even feel the need to budge from her position in Dracula's castle until you arrive to challenge her. [[spoiler:It's actually an early hint that she's just a puppet to Myth/{{Lilith}}, the much more dangerous and more active true villain of the Transylvania arc.]]
** The Tokyo Arc pits player characters against [[MouthOfSauron the Black Signal]], AKA John. Despite his loyalty to [[EldritchAbomination the Dreamers]], he doesn't actually seem to have much interest in doing anything apart from playing sadistic pranks on the locals and exchanging friendly banter with you. It's eventually revealed that he's procrastinating: [[spoiler:his mission is to kill Lilith, but he's so scared of her that he's making every excuse possible to not face her -- to the point that he tries to pit ''you'' against her. As such, it's a very big deal when he finally takes charge of the situation, gets Lilith out of the picture, and [[VillainNoLongerIdle becomes an independent menace]].]]

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''The Secret World'' was officially deprecated on March 29, 2017 and was replaced by ''Secret World Legends'', a FreeToPlay reboot, on June 26 2017. ''SWL'' features a new combat system, more streamlined skill trees, and a more traditional leveling system. Old ''TSW'' accounts will still be able to play on a legacy server which will receive no further updates or support.

to:

''The Secret World'' was officially deprecated on March 29, 2017 and was replaced by ''Secret World Legends'', a FreeToPlay reboot, on June 26 2017. ''SWL'' features a new combat system, more streamlined skill trees, and a more traditional leveling levelling system. Old ''TSW'' accounts will still be able to play on a legacy server which will receive no further updates or support.



On September 4, 2022, Star Anvil Studios announced a kickstarter to turn the setting of The Secret World into a TabletopGame based on the Fifth Edition ruleset of TableTopGame/DungeonsAndDragons, which was launched on the 4th of October and was fully funded in four hours.

to:

On September 4, 2022, Star Anvil Studios announced a kickstarter to turn the setting of The ''The Secret World World'' into a TabletopGame based on the Fifth Edition ruleset of TableTopGame/DungeonsAndDragons, ''TableTopGame/DungeonsAndDragons'', which was launched on the 4th of October and was fully funded in four hours.



* BlindIdiotTranslation: While fluid, the Dragon [=NPCs=]' Korean dialogue uses odd constructions, varies wildly between overly formal and extremely rude, and generally gives the impression that either the translator or the voice actors were more accustomed to using a dialect other than modern standard Korean.
** In the german version, some dialogue is not so much translated as it is completely replaced by dialogue that, while in essence still having the same meaning, often is much more confusing than the original dialogue. Most egregiously, all of the rather straightforward instructions in the tutorial are replaced by overtly flowery metaphors. Which is especially egregious as the german version is only subtitled; meaning every german player with some knowledge of the english language will quickly catch onto this and be likely to end up even more confused.

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* BlindIdiotTranslation: BlindIdiotTranslation:
**
While fluid, the Dragon [=NPCs=]' Korean dialogue uses odd constructions, varies wildly between overly formal and extremely rude, and generally gives the impression that either the translator or the voice actors were more accustomed to using a dialect other than modern standard Korean.
** In the german German version, some dialogue is not so much translated as it is completely replaced by dialogue that, while in essence still having the same meaning, often is much more confusing than the original dialogue. Most egregiously, all of the rather straightforward instructions in the tutorial are replaced by overtly flowery metaphors. Which is especially egregious as the german German version is only subtitled; meaning every german German player with some knowledge of the english English language will quickly catch onto this and be likely to end up even more confused.
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* PrimalPolymorphs:
** The werewolves are reduced to semi-sentient beasts by their first transformation, a fact that the vampires exploit in order to domesticate them into attack animals. It takes decades before they regain enough of their minds to resist their instincts and vampire indoctrination, and most of them don't live that long. Questgiver Trian is the lone exception to the rule.
** In "Who Horrifies The Horrors?" werewolves are sent [[HorrifyingTheHorror fleeing in terror]] from a shapeshifting monster known as the Dark Woods Horror. On top of being more powerful than the werewolves, it's little more than a rampaging beast incapable of reasoning and driven to brutally slaughter everything in its path. [[spoiler: It's the result of the Orochi Group's experiments in spreading lycanthropy to children, allowing them greater shapeshifting powers than true werewolves - but also driving them incurably rabid.]]
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* SinisterNudity:
** The [[FishPeople Draug]] are all naked eldritch undead and all of them are hell-bent on using the innocent people of Solomon Island to propagate their species. The nudity becomes especially noticeable in the case of the Broodwitches, who have their breasts on display at all times... along with their decomposing flesh and tentacles.
** When not in disguise, [[IncubiAndSuccubi Succubi]] appear completely naked, which only draws further attention to their unearthly physiques. Plus, they're almost always out to kill you and eat your soul; even the one friendly Succubus you encounter is depicted as otherworldly and threatening, especially when she starts propositioning you.
--->You, me... on a beach of razor-fossils... the Vultures of Leng plucking your nerve-endings like a fabulous instrument... Call me some time?
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* AmbiguouslyHuman:
** Is the Pyramidion a human voice over the PA system, an artificial intelligence, some kind of supernatural entity, or something else? It's never explained.
** The LadyInRed encountered during the Dragon intro. She's somehow acquired the services of a [[https://secretworld.fandom.com/wiki/Akma half-demon bodyguard]], she sends the player back to the Tokyo Incident via orgasm, and the fact that she works at the ''[[MeaningfulName Kumiho]]'' hotel (combined with her stereotypically seductive nature) implies that she might be a shapeshifting AsianFoxSpirit, but nothing's ever confirmed.

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* AnOfferYouCantRefuse: All three factions use different variants of this trope when recruiting you. The Templars play with it by merely issuing an invitation. You're entirely free to refuse, and the Templars will do nothing to force you to join... but it's made clear that you won't last long without help, and the Templars only help their own. The Illuminati more or less tell you that you're drafted, and give you a place to go and a time to be there -- or else. Most extreme of all, the Dragon literally kidnap you with magical chloroform, and you wake up in Seoul with no money and no way of getting home except through them (in theory you have a chance to walk out, but as the NPC recruiter explains to you, "sooner or later, they all go upstairs").



* NoticingTheFourthWall: During Issue #11, an exploration of QBL Media's alpha level reveals that one unfortunate employee appears to have suffered this trope. [[spoiler:On one of the office whiteboards, the employee in question has written down the titles of several past issues of ''The Secret World,'' from issue seven through to eleven. There's even an attempt to write the title for the as-yet-unreleased Issue #12 -- which abruptly breaks into a manic scrawl of "[[GoMadFromTheRevelation OH GOD I CAN SEE FOREVER.]]"]]

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* NoticingTheFourthWall: During Issue #11, an exploration of QBL Media's alpha level reveals that one unfortunate employee appears to have suffered this trope. [[spoiler:On one of the office whiteboards, the employee in question has written down the titles of several past issues of ''The Secret World,'' from issue seven through to eleven. There's even an attempt to write the title for the as-yet-unreleased Issue #12 -- which abruptly breaks into a manic scrawl of "[[GoMadFromTheRevelation OH GOD I CAN SEE FOREVER.]]"]]FOREVER]]".]]
* AnOfferYouCantRefuse: All three factions use different variants of this trope when recruiting you. The Templars play with it by merely issuing an invitation. You're entirely free to refuse, and the Templars will do nothing to force you to join... but it's made clear that you won't last long without help, and the Templars only help their own. The Illuminati more or less tell you that you're drafted, and give you a place to go and a time to be there -- or else. Most extreme of all, the Dragon literally kidnap you with magical chloroform, and you wake up in Seoul with no money and no way of getting home except through them (in theory you have a chance to walk out, but as the NPC recruiter explains to you, "sooner or later, they all go upstairs").

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better trope for that


* HoldYourHippogriffs: Some characters who are deeply involved in the secret world tend to swear by Gaia.



* OhMyGods: Some characters who are deeply involved in the secret world tend to swear by Gaia.



* OurVampiresAreDifferent: The Wampiry are predominantly human in appearance, and benefit from the usual boosts in strength and speed; however, most are little more than {{Mooks}}. Elders are much more difficult to deal with, being capable of escaping battle by transforming into bats and -- given enough time and power -- are even capable of recovering from being staked, though according to Hasdatean, it hurts a lot. Actually killing vampires is fairly simple, given that most of their traditional weaknesses were myths spread by vampires themselves: they have no apparent weakness to holy symbols -- judging by Hasdatean's presence in the church; most can be destroyed by gunfire or magic, and stakes are only required in the case of elders. Vulnerable to the sun as always, Wampiry tend to dress in skin-concealing coats and gas-masks, and only elders are resilient enough to bare skin in daylight. However, according to the Bees, vampires aren't actually immortals: it's just that their life spans are so incredibly long that it's popularly assumed that this is the case, and besides, vampires live such violent lives that few if any die of natural causes. [[spoiler:They were actually created by Lilith.]]

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* OurVampiresAreDifferent: The Wampiry are predominantly human in appearance, and benefit from the usual boosts in strength and speed; however, most are little more than {{Mooks}}. Elders are much more difficult to deal with, being capable of escaping battle by transforming into bats and -- given enough time and power -- are even capable of recovering from being staked, though according to Hasdatean, it hurts a lot. Actually killing vampires is fairly simple, given that most of their traditional weaknesses were myths spread by vampires themselves: they have no apparent weakness to holy symbols -- judging by Hasdatean's presence in the church; most can be destroyed by gunfire or magic, and stakes are only required in the case of elders. Vulnerable to the sun as always, Wampiry tend to dress in skin-concealing coats and gas-masks, and only elders are resilient enough to bare skin in daylight. However, according to the Bees, vampires aren't actually immortals: it's just that their life spans lifespans are so incredibly long that it's popularly assumed that this is the case, and besides, vampires live such violent lives that few if any die of natural causes. [[spoiler:They were actually created by Lilith.]]
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* HoldYourHippogriffs: Some characters who a deeply involved in the secret world tend to swear by Gaia.

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* HoldYourHippogriffs: Some characters who a are deeply involved in the secret world tend to swear by Gaia.

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* BazaarOfTheBizarre: The seedy 'Darkside' district in downtown London is a surreal collection of monsters and myths from the entire world. A ghoul runs a taco-cart there!


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* BarredFromEveryBar: In Issue #10, reliving the memories of [[UnwittingPawn John Copley]] provides an extended sequence in which John and [[TheCorrupter Che Garcia Hansson]] go on a tour of Kaidan district's nightlife. In the process, the increasingly intoxicated Che starts fights in almost every single venue they visit, leading to them getting thrown out of each one - usually following a combat minigame involving samurai chefs, gun-toting Yakuza thugs, or Oni mercenaries.
* BazaarOfTheBizarre: The seedy 'Darkside' district in downtown London is a surreal collection of monsters and myths from the entire world. A ghoul runs a taco-cart there!
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None


On September 4, 2022, Star Anvil Studios announced a kickstarter to turn the setting of The Secret World into a TabletopGame, which was launched on the 4th of October and was fully funded in four hours.

to:

On September 4, 2022, Star Anvil Studios announced a kickstarter to turn the setting of The Secret World into a TabletopGame, TabletopGame based on the Fifth Edition ruleset of TableTopGame/DungeonsAndDragons, which was launched on the 4th of October and was fully funded in four hours.

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TRS cleanup, plus a dash of grammar


* RichIdiotWithNoDayJob: The Illuminati are described as "Sex, Drugs and Rockefeller". [[SubvertedTrope Note]], however, that all Illuminati must pull their own weight [[KlingonPromotion or be culled]].



* ShoutOut: [[ShoutOut/TheSecretWorld Has it's own page]].

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* SexDrugsAndRockAndRoll: The Illuminati are described as "Sex, Drugs and Rockefeller". [[SubvertedTrope Note]], however, that all Illuminati must pull their own weight [[KlingonPromotion or be culled]].
* ShoutOut: [[ShoutOut/TheSecretWorld Has it's its own page]].
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* AluminumChristmasTrees: The Wabanaki are a real-life confederacy of native tribes and not just made up for the game.
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I'ved tried to keep the entries impartial, but this cutscene drives me bonkers. The Orochi Group has access to all sorts of tech they could have ambushed the player with, the player is a Physical God, yet they are knocked out with the most pathetic little tap from a random dude who appears literally out of nowhere. It's an absolute joke and ruins this whole part of the story for me. There, I've said my bit, I'll shut up now.

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* CutsceneIncompetence: At the end of the Egypt storyline, after the player has fought through hordes of cultists, defeated the cult leader and then the filth-empowered Black Pharoah Akenhaten, they are suddenly and completely knocked out by a random Orochi Group grunt tapping them on the head with the butt of their rifle, despite having survived far worse up to this point, including one of Akenhaten's attacks which ''literally rips their soul out.''


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* TapOnTheHead: At the end of the Egypt storyline, the player is knocked out by a random Orochi Grunt hitting them with the butt of their rifle, [[CutsceneIncompetence despite having survived much worse up to this point.]]

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