History VideoGame / TheSecretWorld

22nd Apr '18 4:17:16 PM nombretomado
Is there an issue? Send a Message


%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

to:

%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
9th Apr '18 1:25:45 AM TheRedRedKroovy
Is there an issue? Send a Message


* SuddenLackOfSignal: After arriving in New Dawn - the "capital" of the Morninglight, the players quickly find out that their cellphone signal is blocked, leaving them unable to contact their respective factions. By the time the signal is restored, the faction handlers are annoyed that their agents had gone [=AWOL=] for several days. Up to this point the only time the factions had ever lost contact with the players was when they entered the Dreaming Prison.

to:

* SuddenLackOfSignal: After arriving in New Dawn - Dawn, the "capital" of the Morninglight, the players quickly find out that their cellphone signal is blocked, leaving them unable to contact their respective factions. By the time the signal is restored, the faction handlers are annoyed that their agents had gone [=AWOL=] for several days. Up to this point the only time the factions had ever lost contact with the players was when they entered the Dreaming Prison.


Added DiffLines:

** If playing as the Illuminati, the Dawn of the Morninglight mission "Wrath of the Dawn" has Kirsten Geary informing you that, while she may not be able to kill a Bee, she ''can'' force you to listen to Music/{{Nickelback}} for all eternity if you [[YouHaveFailedMe fail her again]].


Added DiffLines:

* WhamShot: In the New Dawn camp, the mission "Wrath of the Dawn" starts with [[spoiler:your faction handler stepping through the Agartha portal to personally [[YouHaveFailedMe chew you out for running off without letting them know first]]. Until now, your faction handlers (save for Daimon Kiyota of the Dragon, who you first met in Tokyo before he became the new Voice of the Dragon) were never seen outside their offices at faction HQ. For them to go out into the field personally just to make sure you follow their orders indicates that you screwed up ''bad''.]]


Added DiffLines:

* YouHaveFailedMe: You get subject to this about halfway through the New Dawn storyline. Once contact with your faction HQ is restored, you find out that your handler is ''pissed'' at you for running off without telling them, [[spoiler:such that they personally travel to New Dawn themselves just to make sure you don't fail them again]].
5th Apr '18 12:20:23 PM Duckling
Is there an issue? Send a Message


* ActionPrologue: The Tokyo Incident Flashback has you assume the role of Sarah in a combat tutorial teaching you the basics of the combat.

to:

* ActionPrologue: The Tokyo Incident Flashback has you assume the role of Sarah in a combat tutorial teaching you the basics of the combat. In ''Legends'' the player character instead has a series of dreams which acts as a tutorial for the various types of missions, though the the Tokyo Flashback still occurs.
5th Apr '18 12:17:02 PM Duckling
Is there an issue? Send a Message


** Before going back to Ancient Egypt, Säid gives you a [[http://en.wikipedia.org/wiki/Scarab_%28artifact%29 scarab]] to ensure that you reach the correct time period. [[spoiler: As you are about to travel back to the future, you meet a living Säid, and he steals this jewel from you.]]

to:

** Before going back to Ancient Egypt, Säid gives you a [[http://en.wikipedia.org/wiki/Scarab_%28artifact%29 scarab]] to ensure that you reach the correct time period. [[spoiler: As you are about to travel back to the future, you meet a living Säid, and he steals this jewel scarab from you.]]


Added DiffLines:

* SuddenLackOfSignal: After arriving in New Dawn - the "capital" of the Morninglight, the players quickly find out that their cellphone signal is blocked, leaving them unable to contact their respective factions. By the time the signal is restored, the faction handlers are annoyed that their agents had gone [=AWOL=] for several days. Up to this point the only time the factions had ever lost contact with the players was when they entered the Dreaming Prison.
4th Apr '18 6:51:27 PM aoirann
Is there an issue? Send a Message

Added DiffLines:

* ExactWords: [[spoiler: Che said he could get you into Philip Marquard's mansion. He said nothing about him being there.]]
28th Oct '17 8:16:38 PM TheRedRedKroovy
Is there an issue? Send a Message


* InUniverseGameClock: The game's HUD has a clock in the upper right-hand corner to give you the time of day in-universe.

to:

* InUniverseGameClock: The game's HUD has a clock in the upper right-hand corner to give you the time of day in-universe.day, both in-universe and (if you click on it) in real life.
* JokeItem: On the final floor of Faust Capital in Orochi Tower, the Faust CEO [[spoiler:Mephistopheles]] asks you several questions designed to see what kind of person you are, with one of them being whether you want money or power. If you choose power, you will find [[LiteralMetaphor a battery]] waiting for you in the next room, which serves no purpose except to be sold for two anima shards.
28th Sep '17 2:47:26 PM StClair
Is there an issue? Send a Message


** There is also Octavian, who was made immortal at age eighty and feels it every day.

to:

** There One of these is also Octavian, who was made immortal at age eighty seventy and feels it every day.
28th Sep '17 2:40:16 PM StClair
Is there an issue? Send a Message


** Säid first asks you to travel back in time to recover the "ancile of Mars" from an Ancient Roman outpost. Your character goes back in time, replaces an ancile with a fake one, and goes back to Säid. [[spoiler: The ancile your character brings is fake as well, implying that perhaps a bunch of your characters may have replaced all of them with fakes]]
** When your character first looks for the ark in the dig site, you find the one there is broken, a shield surrounds the lo0cation, and the floor looks somewhat dirty. You than go back in time to the same location in Ancient Egypt to find a functioning ark. [[spoiler: You replace a functioning ark with the broken one you had found in the future, setting off a trap that activates a shield, and burns the floor.]]

to:

** Säid first asks you to travel back in time to recover the "ancile of Mars" from an Ancient Roman outpost. Your character goes back in time, replaces an ancile with a fake one, and goes back to Säid. [[spoiler: The ancile your character brings is fake as well, implying that perhaps a bunch of your characters may have replaced all of them with fakes]]
fakes]].
** When your character first looks for the ark in the dig site, you find the one there is broken, a shield surrounds the lo0cation, location, and the floor looks somewhat dirty.charred. You than go back in time to the same location in Ancient Egypt to find a functioning ark. [[spoiler: You replace a functioning ark with the broken one you had found in the future, setting off a trap that activates a shield, and burns the floor.]]



** To top that off, bee magic works substantially differently from everyone else's... you are connected directly to the gaia engines and are a living conduit of anima, so you can skip all of the 'raising power' steps and move straight to execution. This is why the players can easily pick up supernaturally-empowered combat styles that normally require a lifetime of dedication in a matter of hours, and why blood magic rituals that take most wizards weeks of work at minimum come with a hand-gesture and the simple possession of a book with the ritual written in it.

to:

** To top that off, bee magic works substantially differently from everyone else's... else's - you are connected directly to the gaia engines Gaia Engines and are a living conduit of anima, so you can skip all of the 'raising power' steps and move straight to execution. This is why the players can easily pick up supernaturally-empowered combat styles that normally require a lifetime of dedication in a matter of hours, and why blood magic rituals that take most wizards weeks of work at minimum come with a hand-gesture and the simple possession of a book with the ritual written in it.
28th Sep '17 1:47:03 PM StClair
Is there an issue? Send a Message


** Honorable mention to Sam Krieg, who delivers a scathing TheReasonYouSuckSpeech to the player character, concluding with the observation that they're just like every character he ever wrote: "fucked from page one."



* {{Handwave}}: A notable aversion in the metagame; because of the setting, roleplayers ''don't'' need handwaves for whatever tools they use. For example, a twitter account isn't a "long range communication spell," it's the character's twitter account.

to:

* {{Handwave}}: A notable aversion in the metagame; because of the setting, roleplayers ''don't'' need handwaves for whatever tools they use. For example, a twitter Twitter account isn't a "long range communication spell," it's the character's twitter Twitter account.
28th Sep '17 1:42:29 PM StClair
Is there an issue? Send a Message


* ForcedLevelGrinding: initially averted very intentionally, with all content being easily accessible with the skill points and gear the player gets from playing through missions. But then, there is Tokyo, where abruptly the player has to redo a single specific mission six times to be able to use his weapons and unlocked skills at all... and abruptly a linear leveling mechanic is introduced and quests have to be re-done dozens or even hundreds of times to unlock the last bit of content in sharp contrast the the previously semi-open world design. This caused Tokyo to be somewhat [[BaseBreaker contentious]].

to:

* ForcedLevelGrinding: initially averted very intentionally, with all content being easily accessible with the skill points and gear the player gets from playing through missions. But then, there is Tokyo, where abruptly the player has to redo a single specific mission six times to be able to use his weapons and unlocked skills at all... and abruptly a linear leveling mechanic is introduced and quests have to be re-done dozens or even hundreds of times to unlock the last bit of content in sharp contrast the the previously semi-open world design. This caused Tokyo to be somewhat [[BaseBreaker contentious]].contentious]], and ''Legends'' has done away with it entirely.
This list shows the last 10 events of 509. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSecretWorld