History VideoGame / TheSecretWorld

22nd Aug '16 6:10:03 AM AnotherEpicFail
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** Säid is a reanimated Ancient Egyptian mummy and quite clearly looks the part - right down to the emaciated body, withered skin and (under the sunglasses) empty eye-sockets. He spends most of his time chatting sarcastically with you on the Hotel Wahid's balcony, and actually begins one of his missions by take a photo of you with his phone. Plus, it's implied he actually enjoys meetings at Cafe Giza over tea and coffee...



** King Tutankhamun, who is mostly known for merely undoing Akhenaten's impact on Egyptian culture by reintroducing polytheism after his father abolished it in favour of monotheistic sun worship called Atenism, actually went so far as to oppose him while he was still alive in the game, as Aten is a kind of universe-threatening monstrosity. His legacy includes the Marya, an AncientOrderOfProtectors, who still oppose Aten to this day.

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** King Tutankhamun, who is mostly known for merely undoing Akhenaten's impact on Egyptian culture by reintroducing polytheism after following his father abolished it in favour of monotheistic sun worship called Atenism, father's death, actually went so far as to oppose him while he was still alive in the game, as Aten is a kind of universe-threatening monstrosity. His legacy includes the Marya, an AncientOrderOfProtectors, AncientOrderOfProtectors who still oppose Aten to this day.



** Certain [=NPCs=] enjoy their own forms of immortality ([[WhoWantsToLiveForever or not]]): Khalid and Ptahmose are -- at the very least -- [[TheAgeless ageless]], though its implied that they're much more; the Sentinels have CompleteImmortality, as nobody has worked out how to destroy them completely; Säid and the rest of the Kingdom are all undead, being mummies, though it's implied that there are ways of killing them off for good; the vampires enjoy undead immortality; and Elders have a certain degree of [[FromASingleCell Regenerative Immortality]]. If lore entries and his own claims are to be believed, [[spoiler:Beaumont]] has CompleteImmortality, being a former Norse God.

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** Certain [=NPCs=] enjoy their own forms of immortality ([[WhoWantsToLiveForever or not]]): Khalid and Ptahmose are -- at the very least -- [[TheAgeless ageless]], though its implied that they're much more; the Sentinels have CompleteImmortality, as nobody has worked out how to destroy them completely; Säid and the rest of the Kingdom are all undead, being mummies, though it's implied that there are ways of killing them off for good; the vampires enjoy undead immortality; and Elders vampire elders have a certain degree of [[FromASingleCell Regenerative Immortality]]. If lore entries and his own claims are to be believed, [[spoiler:Beaumont]] has CompleteImmortality, being a former Norse God.



** Issue #11 brings the Tokyo arc to an end with [[spoiler: a massive assault on Orochi Tower and a second confrontation with Lilith, during which her true nature and plans are revealed - she's a First Age human turned HumanoidAbomination through a marriage to a FallenAngel, intent on HijackingCthulhu with the Gaia Engines and the Morninglight. Then, just as it looks like Lilith might be ready to make an alliance with you and maybe force the Filth out of Kaidan, the Nephilim swoop in and carry her away. Good news, you end up with new powers as a result of your choices in the original story mode. Bad news, the Black Signal is free from Tokyo, the only person who might have a plan to stop the Filth is gone, and Samuel Chandra AKA The Angel Samael is pissed at you for getting his wife kidnapped - and has you framed as one of the Tokyo Bombers for it.]] The wham is doubled for Dragon players: [[spoiler: the Child has matured into a teenager; Bong Cha is dismissed as Voice of the Dragon and memory-wiped; finally, the new Voice of the Dragon is Daimon Kyota, signifying a ''massive'' change in approach for the Dragon. Finally, this major victory for the Dragon has sent the leadership of both the Templars and the Illuminati into an uproar as everyone involved is trying to blame each other for allowing this to happen. The Templar Old Guard unless Pit and Pendulum to [[NoHoldsBarredBeatdown punish]] Sonnac for not anticipating the Dragon's movements while also warning the player that their rapid rise in the ranks has the entire Old Guard on edge. Meanwhile, the Talking Heads are ''very'' disappointed in Geary and the Illuminati player, and given that their failure in Egypt is still being held against them, its clear that they're now on ''dangerously'' thin ice.]]

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** Issue #11 brings the Tokyo arc to an end with [[spoiler: a massive assault on Orochi Tower and a second confrontation with Lilith, during which her true nature and plans are revealed - she's a First Age human turned HumanoidAbomination through a marriage to a FallenAngel, intent on HijackingCthulhu with the Gaia Engines and the Morninglight. Then, just as it looks like Lilith might be ready to make an alliance with you and maybe force the Filth out of Kaidan, the Nephilim swoop in and carry her away. Good news, you end up with new powers as a result of your choices in the original story mode. Bad news, the Black Signal is free from Tokyo, the only person who might have a plan to stop the Filth is gone, and Samuel Chandra AKA The Angel Samael is pissed at you for getting his wife kidnapped - and has you framed as one of the Tokyo Bombers for it.]] The wham is doubled for Dragon players: [[spoiler: the Child has matured into a teenager; Bong Cha is dismissed as Voice of the Dragon and memory-wiped; finally, the new Voice of the Dragon is Daimon Kyota, signifying a ''massive'' change in approach for the Dragon. Finally, this major victory for the Dragon has sent the leadership of both the Templars and the Illuminati into an uproar as everyone involved is trying to blame each other for allowing this to happen. The Templar Old Guard unless unleash Pit and Pendulum to [[NoHoldsBarredBeatdown punish]] Sonnac for not anticipating the Dragon's movements while also warning the player that their rapid rise in the ranks has the entire Old Guard on edge. Meanwhile, the Talking Heads are ''very'' disappointed in Geary and the Illuminati player, and given that their failure in Egypt is still being held against them, its clear that they're now on ''dangerously'' thin ice.]]
29th Jul '16 5:19:27 AM Morgenthaler
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* DangerouslyGenreSavvy:
** Fredrick 'Freddy' Beaumont. He knows that if he kills you, you'll just be revived and continue to meddle with his plans. So instead he knocks you out and imprisons you so that he can finish his plan without you being in the way.
** A far more blunt solution is presented in Issue #7 [[spoiler: by Lilith, who simply cuts off your legs. This is well within your bee's ability to fix, but it delays you for longer than Beaumont's tactic did.]]
21st Jul '16 1:03:02 AM AnotherEpicFail
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*** The multinational '''[[MegaCorp Orochi Group]]''', which controls a satellite company in every industry on every continent, which even the Illuminati admit is impressive. Plus, the Morninglight seem to have some kind of a grudge against them. They appear to be relatively new to 'The Secret War', as some of their actions thus far have shown, but they've also been keeping tabs on the spread of the Filth throughout Solomon Island and Egypt -- for reasons that their operatives refuse to elaborate upon. Lore entries suggest that their many satelite companies are up to no good, ranging from sinister occult research to full-blown political conspiracies, and it's implied that they aren't averse to leaving both the locals and their own research teams to die once their field work's over.

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*** The multinational '''[[MegaCorp Orochi Group]]''', which controls a satellite company in every industry on every continent, which even the Illuminati admit is impressive. Plus, They're also well-known for charity work and highly-valued contributions to medical science, guaranteeing a good reputation in the Morninglight seem to have some kind of a grudge against them.legitimate world. They appear to be relatively new to 'The Secret War', as some of their actions thus far have shown, but they've also been keeping tabs on the spread of the Filth throughout Solomon Island and Egypt -- for reasons that their operatives refuse to elaborate upon. Lore entries suggest that their many satelite companies are up to no good, ranging from sinister occult research to full-blown political conspiracies, and it's implied that they aren't averse to leaving both the locals and their own research teams to die once their field work's over.
18th Jul '16 8:15:58 AM Duckling
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** Issue #15 introduces [[spoiler:the Swarm, a group of rogue Bees which escaped both the Factions and the Hive, and who want the players to reconsider their loyalty to their factions.]] Additionally the [[ExtranormalPrison Hive's]] nature is elaborated, [[spoiler:it is a prison for all the Bees who don't align with a faction and the Swarm claims that it is our factions which are responsible for their imprison.]].

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** Issue #15 introduces [[spoiler:the Swarm, a group of rogue Bees which escaped both the Factions and the Hive, and who want the players to reconsider their loyalty to their factions.]] Additionally the [[ExtranormalPrison Hive's]] nature is elaborated, [[spoiler:it is a prison for all the Bees who don't align with a faction and the Swarm claims that it is our factions which are responsible for their imprison.]].imprisonment. And that the player characters are "one bad day" away from being imprisoned there themselves]].
18th Jul '16 8:13:05 AM Duckling
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** Issue #15 introduces [[spoiler:the Swarm, a group of rogue Bees which escaped both the Factions and the Hive, and want the players to reconsider their loyalty to their factions.]] Additionally the [[ExtranormalPrison Hive's]] nature is elaborated, [[spoiler:The Swarm claims that our Factions are ones responsible for imprisoning the Bees in the Hive]].

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** Issue #15 introduces [[spoiler:the Swarm, a group of rogue Bees which escaped both the Factions and the Hive, and who want the players to reconsider their loyalty to their factions.]] Additionally the [[ExtranormalPrison Hive's]] nature is elaborated, [[spoiler:The [[spoiler:it is a prison for all the Bees who don't align with a faction and the Swarm claims that it is our Factions factions which are ones responsible for imprisoning the Bees in the Hive]].their imprison.]].
18th Jul '16 8:09:51 AM Duckling
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Added DiffLines:

** Issue #15 introduces [[spoiler:the Swarm, a group of rogue Bees which escaped both the Factions and the Hive, and want the players to reconsider their loyalty to their factions.]] Additionally the [[ExtranormalPrison Hive's]] nature is elaborated, [[spoiler:The Swarm claims that our Factions are ones responsible for imprisoning the Bees in the Hive]].
18th Jul '16 7:16:03 AM Duckling
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Added DiffLines:

** The Issue #14 lore has the question "How much longer?" which is asked by several of characters involved in the issue's story. [[spoiler:What links these characters is that they are trapped in their current state. The second half of the ArcWords is the reply: "And the silence answers forever."]]
10th Jul '16 1:47:31 AM AnotherEpicFail
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* BodyHorror: The transformation process inherent to both the Filth and the Draugr. Not only do the lore entries go into horrific detail, but you actually get to see the transformation at a mid-point in the case of [[spoiler: Joe Slater, PatientZero for the Draugr attack on Kingsmouth]]: when you finally track him down, he still looks vaguely human, [[spoiler: but his left arm has been distorted into massive club of bone and coral, his right arm is covered in wriggling tentacles, and his face is pockmarked with what look like barnacles.]]

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* BodyHorror: The transformation process inherent to both the Filth and the Draugr. Draug. Not only do the lore entries go into horrific detail, but you actually get to see the transformation at a mid-point in the case of [[spoiler: Joe Slater, PatientZero for the Draugr Draug attack on Kingsmouth]]: when you finally track him down, he still looks vaguely human, [[spoiler: but his left arm has been distorted into massive club of bone and coral, his right arm is covered in wriggling tentacles, and his face is pockmarked with what look like barnacles.]]



%%* ChurchOfHappyology: The Morninglight, at first glance.

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%%* * ChurchOfHappyology: The Morninglight, Morninglight - at first glance.glance, anyway. A weird blend of self-help group and new-age religion, the Morninglight preach a new dawn of humanity ushered in by their charismatic founder and messiah, Phillip Marquard; spokespeople can be found on street corners throughout the hub zones, offering personality tests for anyone interested in taking it - tests that seem rigged to induct more followers into the group. Furthermore, the Morninglight are intensely protective of their public image and will go to terrifying extremes to prevent anyone outside their ranks from learning their secrets from defectors - up to and including a kill-on-sight label of "Obstructive Person." [[spoiler: Plus, they're a scam religion created by Lilith and recently converted to the worship of the Dreamers.]]



* EndOfAnAge: Has happened several times in the past, and involved varying degrees of TheMagicGoesAway and LostTechnology. The world is currently in the Fourth Age.

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* EndOfAnAge: Has happened several times in the past, and involved varying degrees of TheMagicGoesAway and LostTechnology.LostTechnology - [[spoiler: and, according to Dr Klein in Issue #14, a complete universal restart]]. The world is currently in the Fourth Age.



%%* ExorcistHead: Some ghosts can be seen doing this as an IdleAnimation.

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%%* * ExorcistHead: Some ghosts can be seen doing this rotating their heads a full 360 as an IdleAnimation.IdleAnimation; being dead, they don't need to worry about normal rotation range.



* FanDisservice: Female Draugr and most of the female demons (not just the succubi) are completely nude. It seems like the devs intended this to be as unsexy as possible between the rotting, waterlogged flesh of the Draugr, and the dark veiny breasts on the demons.

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* FanDisservice: Female Draugr Draug and most of the female demons (not just the succubi) are completely nude. It seems like the devs intended this to be as unsexy as possible between the rotting, waterlogged flesh of the Draugr, and the dark veiny breasts on the demons.



* FictionalCurrency: Along with the primary currency of Pax Romanae, the Secret World has quite a few additional currencies - to the point that they actually had to be trimmed during one of the more recent updates. Up until Issue 12, there were Sequins of Solomon Island, Sequins of the Valley of the Sun God, Sequins of Transylvania, Sequins of Sunrise, Aurei of Initiation, Credits of Ca'd'Oro, Black and White Marks of Venice, Marks of the Pantheon, Distinctions of the Council, Gambler's Markers, Extant Third Age Fragments, Extant Third Age Silver - all special tokens that can only be used in specific locations and sometimes only with very specific vendors. Since then, these currencies have been replaced with infinitely simpler multi-purpose Black Bullion.
* FishPeople: Lovecraft's own Deep Ones roam the New England coast near old Innsmouth, having apparently been herded out of the ocean by Draugr to assist in the invasion. They return in Tokyo, now also infected by the Filth.

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* FictionalCurrency: Along with the primary currency of Pax Romanae, the Secret World has quite a few additional currencies - to the point that they actually had to be trimmed during one of the more recent updates. Up until Issue 12, there were Sequins of Solomon Island, Sequins of the Valley of the Sun God, Sequins of Transylvania, Sequins of Sunrise, Aurei of Initiation, Credits of Ca'd'Oro, Black and White Marks of Venice, Marks of the Pantheon, Distinctions of the Council, Gambler's Markers, Extant Third Age Fragments, Extant Third Age Silver - all special tokens that can only be used in specific locations and sometimes only with very specific vendors. Since then, these currencies have been replaced with the infinitely simpler multi-purpose Black Bullion.
Bullion and Marks of the Pantheon.
* FishPeople: Lovecraft's own Deep Ones roam the New England coast near old Innsmouth, having apparently been herded out summoned from the abyssopelaging regions of the ocean by Draugr Draug to assist in the invasion. They return in Tokyo, now also infected by the Filth.



* FullFrontalAssault: Female Draugr and most female demons fight in the nude. As they are only vaguely human-like, they are not exactly attractive.

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* FullFrontalAssault: Female Draugr Draug and most female demons fight in the nude. As they are only vaguely human-like, they are not exactly attractive.



%%* ReligionOfEvil: The cult of Aten in Egypt, apocalyptic and brainwashing.

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%%* * ReligionOfEvil: The cult Cult of the Aten in Egypt, apocalyptic Egypt; these guys don't even pretend to be benevolent - more often than not, they just abduct people of the streets and brainwashing.brainwash them into the cult. Plus, they're firm believers in the power of the Dreamers...
7th Jul '16 4:33:48 AM AnotherEpicFail
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* LovecraftLite: Although the Lovecraftian monsters are most certainly a major threat to the universe, they are not the only threat by any stretch, and are quite beatable. After thousands of years, the secret societies have become quite adept at fighting back against that which drives you mad with a glance.

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* LovecraftLite: Although the Played with. There are plenty of Lovecraftian monsters are most certainly a major threat to beasties that can be slain by the universe, they are not player characters, especially among the only threat by any stretch, upper ranks of the Draug, and are quite beatable. After thousands of years, the secret societies have all become quite adept at fighting back against Cthuluesque monstrosities over the centuries. However, it eventually becomes clear that which drives you mad with a glance.things like the ur-Draug and the Unutterable Lurker are ultimately small potatoes in comparison to the overarching menace of the game, the Dreamers. [[spoiler: The only thing capable of keeping them asleep are the Gaia Engines, artifacts created by beings hovering somewhere between angels and HumanoidAbomination; if the Dreamers ever escaped from captivity, nothing in the world could ever stop them. How do we know this? Because Lilith accidentally woke up one of them, and it stayed awake just long enough to ''end the world'' before nodding off again. And if Issue 14 is any evidence, the destruction was so thorough that the universe itself had to be reset just to recover from it!]]
7th Jul '16 3:45:00 AM AnotherEpicFail
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* OurGeniesAreDifferent: Fire Jinns (Ifrit); quite apart from not living in lamps or granting wishes, they're a ProudWarriorRace of elemental spirits who utterly despise humanity- to the point that it got them banished from the world. They're not entirely malevolent as, up until fairly recently, love for their former home kept them from trying to take revenge, but as of the beginning of the game, this truce is over.

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* OurGeniesAreDifferent: Fire Jinns (Ifrit); quite apart from not living in lamps or granting wishes, they're a ProudWarriorRace of elemental spirits who utterly despise humanity- humanity - to the point that it got them banished from the world. They're not entirely malevolent as, up until fairly recently, love for their former home kept them from trying to take revenge, but as of the beginning of the game, this truce is over.



* OurGhoulsAreCreepier: Squat, short-legged, long-armed, leathery-skinned humanoids with an affinity for graveyards in both Egypt and Transylvania. More often than not, they're working alongside something much more dangerous- either the Aten Cult, or the vampires.

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* OurGhoulsAreCreepier: Squat, short-legged, long-armed, leathery-skinned humanoids with an affinity for graveyards in both Egypt and Transylvania. More often than not, they're working alongside something much more dangerous- dangerous - either the Aten Cult, or the vampires.



* OurVampiresAreDifferent: The Wampiry are predominantly human in appearance, and benefit from the usual boosts in strength and speed; however, most are little more than {{Mooks}}. Elders are much more difficult to deal with, in no small part due to the fact that they can easily escape from losing battles by transforming into bats. It's revealed that actually killing vampires is fairly simple, given that most of their traditional weaknesses were myths spread by vampires themselves: they have no apparent weakness to holy symbols- if Hasdatean's presence in the church is any evidence; most can be destroyed by gunfire or magic, and stakes are only required in the case of elders. Vulnerable to the sun as always, all Wampiry dress in skin-concealing coats and gas-masks - replacing the filters with straws to drink blood through. According to Hasdatean, it's also possible for vampire elders to return from being killed if allowed time for their ashes to reintegrate- though it's apparently a slow and agonizing process.

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* OurVampiresAreDifferent: The Wampiry are predominantly human in appearance, and benefit from the usual boosts in strength and speed; however, most are little more than {{Mooks}}. Elders are much more difficult to deal with, in no small part due to the fact that they can easily escape from losing battles being capable of escaping battle by transforming into bats. It's revealed that actually bats and - given enough time and power - are even capable of recovering from being staked, though according to Hasdatean, it hurts a lot. Actually killing vampires is fairly simple, given that most of their traditional weaknesses were myths spread by vampires themselves: they have no apparent weakness to holy symbols- if symbols - judging by Hasdatean's presence in the church is any evidence; church; most can be destroyed by gunfire or magic, and stakes are only required in the case of elders. Vulnerable to the sun as always, all Wampiry tend to dress in skin-concealing coats and gas-masks - replacing gas-masks, and only elders are resilient enough to bare skin in daylight. However, according to the filters with straws to drink blood through. According to Hasdatean, Bees, vampires aren't actually immortals: it's also possible for vampire elders to return from being killed if allowed time for just that their ashes to reintegrate- though life spans are so incredibly long that it's apparently a slow popularly assumed that this is the case, and agonizing process.besides, vampires live such violent lives that few if any die of natural causes. [[spoiler: They were actually created by Lilith.]]
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