History VideoGame / TheSecretWorld

28th Sep '17 2:47:26 PM StClair
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** There is also Octavian, who was made immortal at age eighty and feels it every day.

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** There One of these is also Octavian, who was made immortal at age eighty seventy and feels it every day.
28th Sep '17 2:40:16 PM StClair
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** Säid first asks you to travel back in time to recover the "ancile of Mars" from an Ancient Roman outpost. Your character goes back in time, replaces an ancile with a fake one, and goes back to Säid. [[spoiler: The ancile your character brings is fake as well, implying that perhaps a bunch of your characters may have replaced all of them with fakes]]
** When your character first looks for the ark in the dig site, you find the one there is broken, a shield surrounds the lo0cation, and the floor looks somewhat dirty. You than go back in time to the same location in Ancient Egypt to find a functioning ark. [[spoiler: You replace a functioning ark with the broken one you had found in the future, setting off a trap that activates a shield, and burns the floor.]]

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** Säid first asks you to travel back in time to recover the "ancile of Mars" from an Ancient Roman outpost. Your character goes back in time, replaces an ancile with a fake one, and goes back to Säid. [[spoiler: The ancile your character brings is fake as well, implying that perhaps a bunch of your characters may have replaced all of them with fakes]]
fakes]].
** When your character first looks for the ark in the dig site, you find the one there is broken, a shield surrounds the lo0cation, location, and the floor looks somewhat dirty.charred. You than go back in time to the same location in Ancient Egypt to find a functioning ark. [[spoiler: You replace a functioning ark with the broken one you had found in the future, setting off a trap that activates a shield, and burns the floor.]]



** To top that off, bee magic works substantially differently from everyone else's... you are connected directly to the gaia engines and are a living conduit of anima, so you can skip all of the 'raising power' steps and move straight to execution. This is why the players can easily pick up supernaturally-empowered combat styles that normally require a lifetime of dedication in a matter of hours, and why blood magic rituals that take most wizards weeks of work at minimum come with a hand-gesture and the simple possession of a book with the ritual written in it.

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** To top that off, bee magic works substantially differently from everyone else's... else's - you are connected directly to the gaia engines Gaia Engines and are a living conduit of anima, so you can skip all of the 'raising power' steps and move straight to execution. This is why the players can easily pick up supernaturally-empowered combat styles that normally require a lifetime of dedication in a matter of hours, and why blood magic rituals that take most wizards weeks of work at minimum come with a hand-gesture and the simple possession of a book with the ritual written in it.
28th Sep '17 1:47:03 PM StClair
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** Honorable mention to Sam Krieg, who delivers a scathing TheReasonYouSuckSpeech to the player character, concluding with the observation that they're just like every character he ever wrote: "fucked from page one."



* {{Handwave}}: A notable aversion in the metagame; because of the setting, roleplayers ''don't'' need handwaves for whatever tools they use. For example, a twitter account isn't a "long range communication spell," it's the character's twitter account.

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* {{Handwave}}: A notable aversion in the metagame; because of the setting, roleplayers ''don't'' need handwaves for whatever tools they use. For example, a twitter Twitter account isn't a "long range communication spell," it's the character's twitter Twitter account.
28th Sep '17 1:42:29 PM StClair
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* ForcedLevelGrinding: initially averted very intentionally, with all content being easily accessible with the skill points and gear the player gets from playing through missions. But then, there is Tokyo, where abruptly the player has to redo a single specific mission six times to be able to use his weapons and unlocked skills at all... and abruptly a linear leveling mechanic is introduced and quests have to be re-done dozens or even hundreds of times to unlock the last bit of content in sharp contrast the the previously semi-open world design. This caused Tokyo to be somewhat [[BaseBreaker contentious]].

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* ForcedLevelGrinding: initially averted very intentionally, with all content being easily accessible with the skill points and gear the player gets from playing through missions. But then, there is Tokyo, where abruptly the player has to redo a single specific mission six times to be able to use his weapons and unlocked skills at all... and abruptly a linear leveling mechanic is introduced and quests have to be re-done dozens or even hundreds of times to unlock the last bit of content in sharp contrast the the previously semi-open world design. This caused Tokyo to be somewhat [[BaseBreaker contentious]].contentious]], and ''Legends'' has done away with it entirely.
22nd Aug '17 4:42:45 PM masterzora
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** The password to the vampires' observatory in Transylvania is [[spoiler: 90078]]. Turned upside down, this spells a word quite dear to the creatures. ([[spoiler:Bloog? Goolb?]])

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** The password to the vampires' observatory in Transylvania is [[spoiler: 90078]]. Turned upside down, this spells a word quite dear to the creatures. ([[spoiler:Bloog? Goolb?]])
21st Aug '17 8:08:57 PM Kalaong
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** The password to the vampires' observatory in Transylvania is [[spoiler: 90078]]. Turned upside down, this spells a word quite dear to the creatures.

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** The password to the vampires' observatory in Transylvania is [[spoiler: 90078]]. Turned upside down, this spells a word quite dear to the creatures. ([[spoiler:Bloog? Goolb?]])
19th Jul '17 12:31:14 PM masterzora
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* LevelLockedLoot: Gear (weapons and talismans) are restricted by the amount of points invested in the relevant skill. Stronger gear has higher skill requirements.

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* LevelLockedLoot: LevelLockedLoot:
**
Gear (weapons and talismans) are restricted by the amount of points invested in the relevant skill. Stronger gear has higher skill requirements.requirements.
** In ''Legends'', talisman slots are unlocked as the player levels. Conveniently, tiers of the story mission that are expected to be completed around the level a new slot unlocks will reward the player with a talisman fitting that slot. Additionally, the ability to enhance gear with glyphs is unlocked at level 20, the ability to enhance with signets is unlocked at level 50, and the ability to craft and use purple gear and better is also unlocked at level 50.
18th Jul '17 7:17:51 PM masterzora
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* FictionalCurrency: Along with the primary currency of Pax Romanae, the Secret World has quite a few additional currencies - to the point that they actually had to be trimmed during a later update. Up until Issue 12, there were Sequins of Solomon Island, Sequins of the Valley of the Sun God, Sequins of Transylvania, Sequins of Sunrise, Aurei of Initiation, Credits of Ca'd'Oro, Black and White Marks of Venice, Distinctions of the Council, Gambler's Markers, Extant Third Age Fragments, Extant Third Age Silver - all special tokens that can only be used in specific locations and sometimes only with very specific vendors or during very specific events. Since then, these currencies have been replaced with the infinitely simpler multi-purpose Black Bullion and Marks of the Pantheon.

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* FictionalCurrency: FictionalCurrency:
**
Along with the primary currency of Pax Romanae, the Secret World has quite a few additional currencies - to the point that they actually had to be trimmed during a later update. Up until Issue 12, there were Sequins of Solomon Island, Sequins of the Valley of the Sun God, Sequins of Transylvania, Sequins of Sunrise, Aurei of Initiation, Credits of Ca'd'Oro, Black and White Marks of Venice, Distinctions of the Council, Gambler's Markers, Extant Third Age Fragments, Extant Third Age Silver - all special tokens that can only be used in specific locations and sometimes only with very specific vendors or during very specific events. Since then, these currencies have been replaced with the infinitely simpler multi-purpose Black Bullion and Marks of the Pantheon.Pantheon.
** ''Legends'' uses four separate currencies: Anima Shards, Third Age Fragments, Marks of Favour, and Aurum.
18th Jul '17 11:27:23 AM masterzora
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On March 29th, 2017, ''the Secret World'' is officially deprecated and was replaced by ''Secret World Legends'', a FreeToPlay reboot of the game on June 26th 2017. ''SWL'' features a new combat system and a more traditional leveling system--as a result all players will have to start the new game with fresh accounts with some compensation for real money purchases in the previous game. Old ''TSW'' accounts will still be able to play on a legacy server which will receive no further updates or support.

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On March 29th, 2017, ''the ''The Secret World'' is was officially deprecated on March 29, 2017 and was replaced by ''Secret World Legends'', a FreeToPlay reboot of the game reboot, on June 26th 26 2017. ''SWL'' features a new combat system system, more streamlined skill trees, and a more traditional leveling system--as a result all players will have to start the new game with fresh accounts with some compensation for real money purchases in the previous game.system. Old ''TSW'' accounts will still be able to play on a legacy server which will receive no further updates or support.



* ClassAndLevelSystem: Essentially averted. A PC can eventually collect every single talent and ability in the game if played long enough. You do gain XP, but gain Ability Points you can spend however you want. The ''Legends'' relaunch plays with this, yes there are now Classes and Levels in the game, but ability points can be placed in any skill you want provided you have unlocked the corresponding weapon beforehand.

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* ClassAndLevelSystem: ClassAndLevelSystem:
**
Essentially averted.averted in legacy ''TSW''. A PC can eventually collect every single talent and ability in the game if played long enough. You do gain XP, but gain Ability Points you can spend however you want. The want.
** [[DownplayedTrope Downplayed]] in
''Legends'' relaunch plays with this, yes there both classes and levels. The player chooses one of nine classes on character creation, but this only affects which two weapons are now Classes and Levels in the game, but ability points can be placed in any skill you want provided you have initially unlocked and given for free. The other weapons can still be unlocked and AP and SP can be spent on any unlocked tree. Character level caps at 50, but this is not actually the corresponding weapon beforehand.end of progression. AP and SP gain continue after level cap, so it is still possible to unlock every active and passive ability in the game.
16th Jul '17 3:20:35 AM StClair
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** Refuse to side with them and [[spoiler: the Dreamers]], who start off speaking in a calm, caring manner, will quickly flip their shit.

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** Refuse to side with them and [[spoiler: the Dreamers]], who start off speaking in a calm, caring friendly manner, will quickly flip their shit.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSecretWorld