The King's League
is an online
strategy game developed by kurechii
Kurestal Kingdom has prospered many years under the diligent reign of its King. However, the current King is already old of age – 90 years and counting. Plus, he has no living heirs left to take his place in the throne. Thus, His Majesty has declared a league – The King’s League
– that whoever emerges champion will be eligible to battle him and ascend his throne and become king of the land. Ten people, and their loyal followers behind them, have decided to enter this league (including yourself) in hopes of becoming king. The main question is, will you be able to recruit enough people, fame, fortune, and territory to win the league, challenge the king, and take the throne?
A sequel, titled The King's League: Odyssey
, has been made. In it, following the events of the original game, the winner of the King's League succeeded the king of Kurestal Kingdom. However, some time later, he became the target of an assassination. He survived, but his most trusted knight, Whitney, had to do a Heroic Sacrifice
to save him. Kraig the Dark Knight
was appointed as viceroy and a new King's League was announced to choose a replacement for Whitney. A young knight named Tristan
joins the tournament in hopes of fulfilling his dream of being recognized as the mightiest warrior in Kurestal.
The original game can be found at here
. The sequel can be played here
Tropes present in The King's League:
- Arbitrary Headcount Limit: You may have only two to four (once upgraded) units in your active party. All others can be in reserve - though, you still need to pay maintenance costs (gold and food). The sequel increases this limit to three to five, and as in the original, you have to pay for the additional slots.
- Cap: The maximum level your units can reach is 10. Stats, however, can be trained ad infinitum as long as you have the resources and time to afford it.
- Colour Coded Armies: Played straight most of the time with most foes, and Subverted in others where some of their units look identical to yours.
- Fragile Speedster: Knights and Black Knights typically have very high strength and high agility, which allows them to attack (and recover) the fastest compared to other units. But, they falter in terms of stamina. As a result, they are one of the first units to usually die in battle - not to mention they get murdered by archers and/or magicians.
- Jack-of-All-Stats: Swordsmen at lower levels have near equal strength, agility, intelligence, and stamina. Though, at higher levels, they become more like a Mighty Glacier.
- Mighty Glacier: Swordsmen (at higher levels) and Crusaders have decent strength and agility, and high to very high stamina - more so for Crusaders.
- Prestige Class:
- Subverted in the original. A unit's class cannot be be upgraded to a stronger class. However, there are five unique characters or units (one corresponding to each basic class) available to be recruited (provided you find them in time) whose classes are basically upgraded versions of the typical ones. Crusader for Swordsman, Sniper for Archer, Black Knight for Knight, Wizard for Magician, and Cleric for Priest.
- Played straight in the sequel. When they reach the appropriate level and you buy the right upgrade, your units can receive a two-tiered promotion into stronger classes. Knights upgrade into Templars then Paladins; Warriors can upgrade to Lancers or Spearmen, then to Gladiators and Berserkers, respectively; Archers to Hunters or Rangers, then to Sentinels and Snipers; And Mages to Wizards or Clerics, then to Sages and Bishops. The unique characters are still around, and sometimes they have unique classes, like Adela the Enchantress, who can be upgraded to Kurestal Maiden. Finally, while Tristan is a Knight, he has unique promotions: Crusader and Hero.
- Rank Inflation: The final rating rank attained after defeating the King in combat goes from a minimum of E to a maximum of SSS.
- RPG Elements: Each unit has four primary stats which influences how it performs in combat (and how the stats are used depends on the class). Strength affects physical attack power. Agility affects unit speed and minor defense power. Intelligence affects magic and healing power. Stamina affects the unit's maximum health and minor defense power. Every one of these stats can be trained (for a certain cost of food and time) meaning some of the class distinctions can be blurred.
- Squishy Wizard: Magicians, Wizards, Priests, and Clerics all have very low to low agility and stamina - meaning that they can be easily killed by a few direct hits. However, they are the only classes with very high intelligence, and are the only magic classes. Magicians and Wizards focus on attacking foes, whereas Priests and Clerics focus on healing friendly units.