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Trope was cut/disambiguated due to cleanup


''The Journeyman Project'' is a First Person ScienceFiction AdventureGame series, notable as one of the first and last franchises to make substantial use of FullMotionVideo, as one of the first games to be released in a hybrid format that could be played both on Macs and [=PCs=], as one of the first games to be released on DVD, and for the dubious honor of having the first game in the series released three times.

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''The Journeyman Project'' is a First Person ScienceFiction AdventureGame series, notable as one of the first and last franchises to make substantial use of FullMotionVideo, full-motion video, as one of the first games to be released in a hybrid format that could be played both on Macs and [=PCs=], as one of the first games to be released on DVD, and for the dubious honor of having the first game in the series released three times.



* TheCretaceousIsAlwaysDoomed: The TSA invokes this when hiding the historical log. They first choose a period in time where it is unlikely historical events would've been changed, and choose the late Triassic. They then set up an island to hide the historical log (the latitude and longitude are given, putting it about 200 miles southeast of Hawaii), locking it away in the cliffside, which would render it safe from any wild animal. However, not long after this period of time, the volcanic eruption known to start the Triassic/Jurassic extinction periods would've commenced, and all of the evidence would've been destroyed by the lava, preventing any of it from changing history.
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* UnnecessarilyCreepyRobot: The TSA's security robots, which have the same design as Sinclair's and welcome you into the facility in a creepy-sounding voice that sounds similar to the TSA's ComputerVoice from ''Turbo''.

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* UnnecessarilyCreepyRobot: The TSA's security robots, robots in ''Pegasus Prime'', which have the same design as Sinclair's and welcome you into the facility in a creepy-sounding creepy voice that sounds similar to the TSA's ComputerVoice computer's from ''Turbo''.
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Added example(s) Smashing hallway traps, Impaled with extreme predjudice.

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* ImpaledWithExtremePrejudice: This can happen to Agent 5 a few ways in ''Buried in Time'', from being stabbed by French knights or falling off a roof onto a weapons rack in ''Chateau Gaillard'', to being [[HumanPincushion skewered alive]] by the Hall of Spears under Chichen Itza.


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* SmashingHallwayTrapsOfDoom: One of the Mayan trials is a literal Hall of Spears, and Agent 5 has to block them with human skulls before passing through, or else he'll end up a HumanPincushion if he walks into them.
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dewicking Cloning Blues, moved to Clone Angst


* CloningBlues: Completely averted with Arthur, who doesn't display the slightest hint of existential angst over having multiple copies of himself in existence, or that the original version is left to perish. He does comment on feeling "like a saved game" about it, though.

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* CloningBlues: CloneAngst: Completely averted with Arthur, who doesn't display the slightest hint of existential angst over having multiple copies of himself in existence, or that the original version is left to perish. He does comment on feeling "like a saved game" about it, though.

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poisoned weapons, treasure room, tranquilizer dart


* NothingIsScarier: The Mars maze. Besides having a time limit, the music slows down, and then fades out, replaced with a heartbeat and heavy breathing. All the while, you're trying to find your way through a series of corridors before running out of oxygen. There's no threat but the time limit, but it's still deeply unsettling. The ''PegasusPrime'' version ramps up the difficulty by adding robots that can kill you, and some doors that you don't know are locked until you bump into them.

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* NothingIsScarier: The Mars maze. Besides having a time limit, the music slows down, and then fades out, replaced with a heartbeat and heavy breathing. All the while, you're trying to find your way through a series of corridors before running out of oxygen. There's no threat but the time limit, but it's still deeply unsettling. The ''PegasusPrime'' ''Pegasus Prime'' version ramps up the difficulty by adding robots that can kill you, and some doors that you don't know are locked until you bump into them.



* PoisonedWeapons: In ''Buried in Time'', a Mayan Puzzle Box is described to have poison-tipped needles that stab whoever tries to open it with the wrong combination, which can very well happen to Gage if the player isn't careful.



* TreasureRoom: Gage enters one at the very bottom of Chateau Gaillard, where he can take a few gold coins and [[spoiler: find King Richard I's sword.]]

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* TreasureRoom: TreasureRoom:
**
Gage enters one at the very bottom of Chateau Gaillard, where he can take a few gold coins and [[spoiler: find King Richard I's sword.]]]]
** In the same game, a room lined with gold acts as a booby trap, as the door shuts just as you enter, and the only way out requires either reloading a save or recalling to the present.



* TimeTravelTenseTrouble: Future Gage has a little trouble with this when he meets his past self in ''Buried in Time.'' He stammers over with it for a while before just setting on "we" when referring to what's happened.

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* TimeTravelTenseTrouble: Future Gage has a little trouble with this when he meets his past self in ''Buried in Time.'' He stammers over with it for a while before just setting on "we" when referring to what's happened.


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* TranquilizerDart: Mercury shoots you with one just as you enter the World Science Center, and it's described by a lab scanner to contain a relaxant called Dimenhydrinate, which would likely render Agent 5 comatose rather than dead. Although it does make your energy bar [[TimedMission drain faster]] until you apply an antidote.
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two keyed lock

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* TwoKeyedLock: In a nod to the Cold War-era launch keys, the launch confirmation and override terminals in NORAD VI are linked with each other. In ''Turbo'', the confirmation terminal shows Poseidon's face during the missile puzzle, while the one in ''Pegasus Prime'' shows a live feed of Poseidon entering the launch code just as the puzzle starts.
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** Mercury possesses shapeshifting ability, evoking imagery of the chemical element mercury. Mercury was also the messenger god, and the robot's mission of assassination is meant to alter the message sent back to the aliens.

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** Mercury possesses shapeshifting ability, evoking imagery of the chemical element mercury. Mercury was also the Roman messenger god, and the robot's mission of assassination is meant to alter the message sent back to the aliens.
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** The first of the three events has it during the Year 2112, Ghorbestan is about to sign the Worldwide Unification Treaty, Terrorist factions oppose the plan by taking hostages some American, however in the End Ghorbestan still signs the Treaty. The change is the Robot launches a Nuclear Missile from a silo controlled by a United States NORAD Defense Base, NORAD VI towards Ghorbestan and self-destructs it before it actually touches down, this causes Ghorbestan to refuse to sign the treaty because they say they cannot possibly sign a treaty with a country that would use such scare tactics. (The country in question causing Ghorbestan to refuse to sign the Treaty in this incident would be the United States of America since the Nuclear missile was launched by a United States NORAD Defense Base, NORAD VI)
** The second Event is during the Year 2185 when a Human Settlement on Mars witnesses it's first sighting of an Alien Spacecraft. Nothing happens for over a century, the Distortion consists of the Colony and Alien Spacecraft being destroyed, this causes both Humanity and Aliens to distrust each other. This as well as the United States Defense Base NORAD VI Attack on Ghorbestan incident causes the Cyrollans to not invite Humanity to the Symbiotry of peaceful Beings in 2308.
** The last event happens during the Year 2310 just 2 years after the Cyrollans invited Humanity to join the Symbiotry of Peaceful beings which only occurs if the United States Defense Base NORAD VI Attack on Ghorbestan and Mars Incidents never happened. In the the World Science Center in New Sydney Australia, the Scientists are debating whether to accept the Cyrollan's invitation to join the Symbiotry of Peaceful Beings, most of the scientists are against it, but Dr Enrique Castillo gives a passionate speech that convinces the majority of those in attendance to accept the invitation, the anachronism consists of Dr Castillo being assassinated so that the Answer to the Invitation is a refusal instead of acceptance.

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** The first of the three events has it during the Year year 2112, Ghorbestan is about to sign the Worldwide Unification Treaty, Terrorist but terrorist factions oppose the plan by taking hostages some American, (some American), however in the End end Ghorbestan still signs the Treaty. The change is that the Robot robot (Poseidon) launches a Nuclear Missile nuclear missile from a silo controlled by a United States NORAD Defense Base, NORAD VI VI, towards Ghorbestan and self-destructs it before it actually touches down, down; this causes Ghorbestan to refuse to sign the treaty because they say they cannot possibly sign a treaty with a country that when one of its signatories would use such scare tactics. (The country in question causing Ghorbestan to refuse to sign the Treaty in this incident would be the United States of America since the Nuclear missile was launched by a United States NORAD Defense Base, NORAD VI)
tactics.
** The second Event event is during the Year year 2185 when a Human Settlement human settlement on Mars witnesses it's its first confirmed sighting of an Alien Spacecraft. Nothing happens for over a century, the Distortion alien spacecraft. The distortion consists of both the Colony colony and Alien Spacecraft alien spacecraft being destroyed, this destroyed by the Ares robot, which causes both Humanity humanity and Aliens aliens to distrust each other. This as well as the United States Defense Base NORAD VI Attack on Ghorbestan incident causes the Cyrollans to not invite Humanity humanity to the Symbiotry of peaceful Peaceful Beings in 2308.
** The last event happens during the Year 2310 just 2 years after the Cyrollans invited Humanity humanity to join the Symbiotry of Peaceful beings Beings which only occurs if the United States Defense Base NORAD VI Attack attack on Ghorbestan and Mars Incidents Colony incidents never happened. In the the World Science Center in New Sydney Sydney, Australia, the Scientists scientists are debating whether to accept the Cyrollan's invitation to join the Symbiotry of Peaceful Beings, most of the scientists are against it, but Dr Dr. Enrique Castillo gives a passionate speech that convinces the majority of those in attendance to accept the invitation, the anachronism invitation. The altered timeline consists of Dr Castillo being assassinated by one of Sinclair's robots (Mercury) so that the Answer answer to the Invitation invitation is a refusal instead of acceptance.



** Mercury possesses shapeshifting ability, evoking imagery of the chemical element mercury.
* MirroringFactions: The [[spoiler: Cyrollans and the Quotholas]] in the third game. By the finale it is even revealed that [[spoiler: the monstrous Quotholas are actually of a similar species to the Cyrollans, wearing gigantic biosuits. Both species are rejected as worthy candidates for inheriting the Legacy. This is foreshadowed in both Atlantis and El dorado calling them the children of the earth mother and brothers respectively.]]

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** Mercury possesses shapeshifting ability, evoking imagery of the chemical element mercury.
mercury. Mercury was also the messenger god, and the robot's mission of assassination is meant to alter the message sent back to the aliens.
* MirroringFactions: The [[spoiler: Cyrollans and the Quotholas]] in the third game. By the finale it is even revealed that [[spoiler: the monstrous Quotholas are actually of a similar species to the Cyrollans, wearing gigantic biosuits. Both species are rejected as worthy candidates for inheriting the Legacy. This is foreshadowed in both Atlantis and El dorado Dorado calling them the children of the earth mother and brothers respectively.]]
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What were they selling again

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* WhatWereTheySellingAgain: The Cheese Girl ad in ''Buried in Time'' is an in-universe example.
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* DungeonBypass: In ''Pegasus Prime'', after making the antidote to the tranquilzer dart, Gage can use it from his inventory to bypass the toxin.

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* DungeonBypass: In ''Pegasus Prime'', after making the antidote to the tranquilzer tranquilizer dart, Gage can use it from his inventory to bypass the toxin.
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* PlotHole: A minor one in ''Pegasus Prime'' with the TSA Commander. When Gage returns to the TSA in the altered present, the Commander still knows who Gage is, even though Gage would have been uncreated in the altered timeline as shown in NonStandardGameOver screen when the temporal rift occurs.
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* WhereItAllBegan: In the first game, the game begins in Caldoria Apartments and ends there as well [[spoiler:when you go up to the roof to neutralize Dr. Sinclair]].

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* WhereItAllBegan: In the first game, the game begins in the Caldoria Apartments Heights apartment complex and ends there as well [[spoiler:when you go up to the roof to neutralize Dr. Sinclair]].
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* WhereItAllBegan: In the first game, the game begins in Caldoria Apartments and ends there as well [[spoiler:when you go up to the roof to neutralize Dr. Sinclair]].
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* SchmuckBait: In the first game:
** At the start of the game, using the Global Transport to visit any location besides the Temporal Security Agency will simply get you [[RetGone uncreated]].
** In NORAD VI, taking the gas canister in the room you emerge in will awaken all the staff and get you detained for another game over.
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* PressXToDie: In the original, the Global Transport device allows you to travel to a beach in Arizona or to UsefulNotes/{{Tokyo}} instead of going to work. You'll be given a small sneak peek of your destination as you arrive...[[RetGone and then get uncreated]]. You can't even go to these two locations after you've completed all of your time-travel assignments (the transporter just gives an error messaging saying those locations are currently unavailable), so the only reasons these two options exist are for flavor and SchmuckBait.

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* PressXToDie: In the original, the Global Transport device allows you to travel to a beach in Arizona or to UsefulNotes/{{Tokyo}} instead of going to work. You'll be given a small sneak peek of your destination as you arrive...[[RetGone and then get uncreated]]. You can't even go to these two locations after you've completed all of your time-travel assignments (the transporter just gives an error messaging saying those locations are currently unavailable), so the only reasons these two options only exist are for flavor and SchmuckBait.
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* PressXToDie: In the original, the Global Transport device allows you to travel to a beach in Arizona or to UsefulNotes/{{Tokyo}} instead of going to work. You'll be given a small sneak peek of your destination as you arrive...[[RetGone and then get uncreated]]. You can't even go to these two locations after you've completed all of your time-travel assignments (the transporter just gives an error messaging saying those locations are currently unavailable), so the only reason these two options exist is for flavor and SchmuckBait.

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* PressXToDie: In the original, the Global Transport device allows you to travel to a beach in Arizona or to UsefulNotes/{{Tokyo}} instead of going to work. You'll be given a small sneak peek of your destination as you arrive...[[RetGone and then get uncreated]]. You can't even go to these two locations after you've completed all of your time-travel assignments (the transporter just gives an error messaging saying those locations are currently unavailable), so the only reason reasons these two options exist is are for flavor and SchmuckBait.
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* PressXToDie: In the original, the Global Transport device allows you to travel to a beach or to UsefulNotes/{{Tokyo}} instead of going to work. You'll be given a small sneak peek of your destination as you arrive...[[RetGone and then get uncreated]].

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* PressXToDie: In the original, the Global Transport device allows you to travel to a beach in Arizona or to UsefulNotes/{{Tokyo}} instead of going to work. You'll be given a small sneak peek of your destination as you arrive...[[RetGone and then get uncreated]]. You can't even go to these two locations after you've completed all of your time-travel assignments (the transporter just gives an error messaging saying those locations are currently unavailable), so the only reason these two options exist is for flavor and SchmuckBait.
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* JerkassHasAPoint: Gage's boss in ''Pegasus Prime'' is a hardass who doesn't give any slack due to Gage being chronically late. Considering that the job of the TSA is to make sure the timeline isn't altered, they can't afford anyone being late if something does happen. Gage's boss in the altered timeline refuses to help him restore the original timeline and confines him to a room because even if it is Gage's job as a TSA agent to fix the altered timeline, there's still the possibility of Gage's boss and countless lives being altered or ceasing to exist if the timeline is changed again. It's no surprise that the boss is willing to go against protocol when it's his and other people's lives on the line.
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Making spelling correction of the fictional country of Ghorbestan.


** The first of the three events has it during the Year 2112, Gorbastan is about to sign the Worldwide Unification Treaty, Terrorist factions oppose the plan by taking hostages some American, however in the End Gorbastan still signs the Treaty. The change is the Robot launches a Nuclear Missile from a silo controlled by a United States NORAD Defense Base, NORAD VI towards Gorbastan and self-destructs it before it actually touches down, this causes Gorbastan to refuse to sign the treaty because they say they cannot possibly sign a treaty with a country that would use such scare tactics. (The country in question causing Gorbastan to refuse to sign the Treaty in this incident would be the United States of America since the Nuclear missile was launched by a United States NORAD Defense Base, NORAD VI)
** The second Event is during the Year 2185 when a Human Settlement on Mars witnesses it's first sighting of an Alien Spacecraft. Nothing happens for over a century, the Distortion consists of the Colony and Alien Spacecraft being destroyed, this causes both Humanity and Aliens to distrust each other. This as well as the United States Defense Base NORAD VI Attack on Gorbastan incident causes the Cyrollans to not invite Humanity to the Symbiotry of peaceful Beings in 2308.
** The last event happens during the Year 2310 just 2 years after the Cyrollans invited Humanity to join the Symbiotry of Peaceful beings which only occurs if the United States Defense Base NORAD VI Attack on Gorbastan and Mars Incidents never happened. In the the World Science Center in New Sydney Australia, the Scientists are debating whether to accept the Cyrollan's invitation to join the Symbiotry of Peaceful Beings, most of the scientists are against it, but Dr Enrique Castillo gives a passionate speech that convinces the majority of those in attendance to accept the invitation, the anachronism consists of Dr Castillo being assassinated so that the Answer to the Invitation is a refusal instead of acceptance.

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** The first of the three events has it during the Year 2112, Gorbastan Ghorbestan is about to sign the Worldwide Unification Treaty, Terrorist factions oppose the plan by taking hostages some American, however in the End Gorbastan Ghorbestan still signs the Treaty. The change is the Robot launches a Nuclear Missile from a silo controlled by a United States NORAD Defense Base, NORAD VI towards Gorbastan Ghorbestan and self-destructs it before it actually touches down, this causes Gorbastan Ghorbestan to refuse to sign the treaty because they say they cannot possibly sign a treaty with a country that would use such scare tactics. (The country in question causing Gorbastan Ghorbestan to refuse to sign the Treaty in this incident would be the United States of America since the Nuclear missile was launched by a United States NORAD Defense Base, NORAD VI)
** The second Event is during the Year 2185 when a Human Settlement on Mars witnesses it's first sighting of an Alien Spacecraft. Nothing happens for over a century, the Distortion consists of the Colony and Alien Spacecraft being destroyed, this causes both Humanity and Aliens to distrust each other. This as well as the United States Defense Base NORAD VI Attack on Gorbastan Ghorbestan incident causes the Cyrollans to not invite Humanity to the Symbiotry of peaceful Beings in 2308.
** The last event happens during the Year 2310 just 2 years after the Cyrollans invited Humanity to join the Symbiotry of Peaceful beings which only occurs if the United States Defense Base NORAD VI Attack on Gorbastan Ghorbestan and Mars Incidents never happened. In the the World Science Center in New Sydney Australia, the Scientists are debating whether to accept the Cyrollan's invitation to join the Symbiotry of Peaceful Beings, most of the scientists are against it, but Dr Enrique Castillo gives a passionate speech that convinces the majority of those in attendance to accept the invitation, the anachronism consists of Dr Castillo being assassinated so that the Answer to the Invitation is a refusal instead of acceptance.

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Aversions aren't examples and shouldn't be listed as such.


* MachineMonotone: The launch override computer in NORAD VI.

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* %%* MachineMonotone: The launch override computer in NORAD VI.



** [[spoiler: He has a very very good reason to do so, though. Problem is that his plan [[GoneHorriblyRight goes horribly right]].]]

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** [[spoiler: He [[spoiler:He has a very very good reason to do so, though. Problem is that his plan [[GoneHorriblyRight goes horribly right]].]]



* {{Precursors}}: The Sosiqui.

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* %%* {{Precursors}}: The Sosiqui.



* ProductPlacement: On a coffee table in Future!Gage's house, there's a little action figure made by Bandai.
** Interestingly, Bandai was behind the Japanese release of ''Buried in Time''.

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* ProductPlacement: On a coffee table in Future!Gage's house, there's a little action figure made by Bandai.
**
Bandai. Interestingly, Bandai was behind the Japanese release of ''Buried in Time''.



* ProudScholarRaceGuy: The Cyrollans.

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* ProudScholarRaceGuy: %%* ProudScholarRace: The Cyrollans.



* RetGone: One of the possible HaveANiceDeath screens, if you let the time distortion wave erase you.
** Same thing happens if you go anywhere other than TSA with the Global Transporter.

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* RetGone: One of the possible HaveANiceDeath screens, if you let the time distortion wave erase you.
**
you. Same thing happens if you go anywhere other than TSA with the Global Transporter.



* SanDimasTime: Mostly averted, as the protagonist is a time traveler, but more time than is strictly necessary seems to pass in between acquiring the relics in the third game.
** This could be justified by the fact that a temporal recall in all of the games returns Agent 5 to the exact time he left, so from the perspective of outsiders, Gage could have left and come back in just a matter of seconds.
* {{Scienceville}}: The World Science Center from the first game.

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* SanDimasTime: Mostly averted, as the protagonist is a time traveler, but more time than is strictly necessary seems to pass in between acquiring the relics in the third game.
**
game. This could be justified by the fact that a temporal recall in all of the games returns Agent 5 to the exact time he left, so from the perspective of outsiders, Gage could have left and come back in just a matter of seconds.
* %%* {{Scienceville}}: The World Science Center from the first game.



* TemporalParadox: Averted, somehow by time-traveling before a time-wave from the past reaches you, it's possible to... [[MST3KMantra oh forget it.]] See, DelayedRippleEffect.



* TimeMachine: More than one, in suit-form.

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* %%* TimeMachine: More than one, in suit-form.suit form.



* UnderwaterBase: NORAD VI in the first game.

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* %%* UnderwaterBase: NORAD VI in the first game.
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* VictoryGuidedAmnesia: At the end of the second game Gage succeeds in clearing his future self of accusations. And then his memory of this is erased so he does not end up changing the future through having foreknowledge of it.
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* BambooTechnology: Discussed in the second game. The caverns underneath Chichen Itza have gates which only open if you place the correct offering in a wall niche next to them. Arthur suggests this is accomplished simply by there being a person on the other side of the wall who watches the offering and opens the gate manually.
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* LoserProtagonist: Gage in the ''Pegasus Prime'' version of the first game is treated as such; his coworker is very dismissive of him, his boss scolds him for being late multiple times and forces him to take a refresher in the basics of his job, his bathroom mirror tells him to [[YouAreFat cut back on Chinese takeout]], and his own AI companion reminds him that, like his rent, he will be late to work.

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* TheParalyzer: Mercury drops a stun gun when you take him out, and [[spoiler: Agent 5 uses it to take down Sinclair]]. ''Pegasus Prime'' reworks it into a high-tech sniper rifle that shoots tranquilizer darts and plasma rounds, though only the darts remain when Agent 5 can take it.



* StunGuns: Mercury drops one when you take him out, and [[spoiler: Agent 5 uses it to take down Sinclair]]. ''Pegasus Prime'' reworks it into a high-tech sniper rifle that shoots tranquilizer darts and plasma rounds, though only the darts remain when Agent 5 can take it.
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''Buried in Time'' and ''Legacy of Time'' was re-released on gog.com in 2010 and 2012 respectively while ''Pegasus Prime'' was released in 2015 and on Steam in 2017. There are currently no plans to bring back the original ''Journeyman Project'' or its turbo version due to coding and compatibility issues on modern hardware according to the developers.

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''Buried in Time'' and ''Legacy of Time'' was re-released on gog.com in 2010 and 2012 respectively respectively, while ''Pegasus Prime'' was released in 2015 and on Steam in 2017. There are currently no plans to bring back the original ''Journeyman Project'' or its turbo version due to coding and compatibility issues on modern hardware according to the developers.
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* JustifiedTutorial: In the original ''Journeyman Project'' you have to watch training videos explaining the basics of time travel and TSA's operations for no apparent reason to progress in the game, even though Agent 5 should know all this already. ''Pegasus Prime'' averts this by Director Baldwin assigning that to Gage as a punishment for showing up late for work yet again.

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Merged per TRS


* UnintentionallyUnwinnable:
** The launch override puzzle in ''Turbo'' requires using a trackball to move a crosshair around a globe to find missile silos that are active and disable them. However, the hitbox detection for those silos isn't always exactly on the city's location, sometimes leaving the actual target pixels away from the silo on-screen. Worse, the trackball's sensitivity when clicked on is higher than it should be, sometimes throwing the crosshair farther than intended. ''Pegasus Prime'' fixes this puzzle by ditching the trackball entirely and instead using a holographic interface on the globe itself, and you disable the missile silos by clicking on the cities with your cursor.
** In ''Buried in Time'', Walkthru Mode comes with the ability to continue from right before you died instead of forcing you to restore from a saved game every time you die. When you continue, your active biochip is set to the Interface biochip (as it would be if you had just loaded a game) and any items you had used between the restore point and the point of death are returned to your inventory. If you were cloaked, however, the game does not uncloak you. When you are cloaked, you can't switch biochips or move. If you happen to die in Walkthru Mode while cloaked (which is possible in a few cases), you will softlock the game as you'll be returned in a cloaked status but with the Interface Biochip active, preventing you from uncloaking, forcing you to reload from a manual save.



* UnwinnableByMistake:
** The launch override puzzle in ''Turbo'' requires using a trackball to move a crosshair around a globe to find missile silos that are active and disable them. However, the hitbox detection for those silos isn't always exactly on the city's location, sometimes leaving the actual target pixels away from the silo on-screen. Worse, the trackball's sensitivity when clicked on is higher than it should be, sometimes throwing the crosshair farther than intended. ''Pegasus Prime'' fixes this puzzle by ditching the trackball entirely and instead using a holographic interface on the globe itself, and you disable the missile silos by clicking on the cities with your cursor.
** In ''Buried in Time'', Walkthru Mode comes with the ability to continue from right before you died instead of forcing you to restore from a saved game every time you die. When you continue, your active biochip is set to the Interface biochip (as it would be if you had just loaded a game) and any items you had used between the restore point and the point of death are returned to your inventory. If you were cloaked, however, the game does not uncloak you. When you are cloaked, you can't switch biochips or move. If you happen to die in Walkthru Mode while cloaked (which is possible in a few cases), you will softlock the game as you'll be returned in a cloaked status but with the Interface Biochip active, preventing you from uncloaking, forcing you to reload from a manual save.

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