History VideoGame / TheJourneymanProject

7th Jun '16 8:00:01 PM timotaka
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* TheSlowPath: Used in the second game to [[spoiler:smuggle crucial components and information about time travel technology. The rogue Agent travels back in time to integrate these into historical items which are about to be auctioned in the present day.]]
13th May '16 3:58:15 PM Adept
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** One of the deaths simply says, [[{{Zork}} "Well, at least you weren't eaten by a grue!"]]

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** One of the deaths simply says, [[{{Zork}} [[VideoGame/{{Zork}} "Well, at least you weren't eaten by a grue!"]]
18th Apr '16 4:11:03 AM Turrican
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* StarfishAliens: Most races in the Symbiotry are this, with the Cyrollans being an exception that's noted as unusual. The only other Symbiotry race we get to see is the Krynn, who resemble flesh-coloured dolphins with cuttlefish heads, but the INN news links give detailed text descriptions of the other races. One of the game over screens in the second game shows several gelatinous tentacled aliens who mistake Agent 5 for a takeout dish.
18th Apr '16 3:59:21 AM Turrican
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* BenevolentAI: Arthur knows that he's an "artificial sentient being", but he consistently behaves like a human person, with a full emotional range and strong sense of empathy and responsibility. He's often rude or sarcastic, but never disloyal or unwilling to do the right thing.

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* BenevolentAI: Arthur knows that he's an "artificial "artificial, sorry, ''non-organic'' sentient being", but he consistently behaves like a human person, with a full emotional range and strong sense of empathy and responsibility. He's often rude or sarcastic, but never disloyal or unwilling to do the right thing.
18th Mar '16 5:54:36 AM Turrican
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* HintsAreForLosers: In the second and third games, Arthur can offer some tips on what to do next, but he will get frustrated sometimes if you do it too often. Also, in the second game, every hint [[LastLousyPoint subtracts 50 points from your total score.]]

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* HintsAreForLosers: In the second and third games, Arthur can offer some tips on what to do next, but he will get frustrated sometimes if you do it too often. Also, in the second game, every hint [[LastLousyPoint subtracts 50 points from your total score.]]]] What's worse is that a player who never uses hints will miss out on a lot of Arthur's jokes and references.
18th Mar '16 5:33:40 AM Turrican
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* AIIsACrapshoot: Averted. In his initial appearance Arthur the AI has been corrupted by its creator and cries unearthly threats against any intruder from his space station tomb...but it's a complete aversion: Arthur was corrupted by his maker's love of twentieth-century media, and the scary noises were a ploy lifted from Scooby-Doo to scare off a time-travelling thief, who turns out to be the rogue agent that was there prior to Gage's arrival. From the moment he meets Agent 5 the two become great friends, and Arthur even proves willing to sacrifice his own existence to save our hero.

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* AIIsACrapshoot: Averted. In his initial appearance Arthur the AI has been corrupted by its creator and cries unearthly threats against any intruder from his space station tomb...but it's He's also a complete aversion: really nice guy. Arthur was corrupted by his maker's love of twentieth-century media, and the scary noises were a ploy lifted from Scooby-Doo to scare off a time-travelling thief, who turns out to be the rogue agent that was there prior to Gage's arrival. From the moment he meets Agent 5 the two become great friends, and Arthur even proves willing to [[spoiler:to sacrifice his own existence to save our hero.]]


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* BenevolentAI: Arthur knows that he's an "artificial sentient being", but he consistently behaves like a human person, with a full emotional range and strong sense of empathy and responsibility. He's often rude or sarcastic, but never disloyal or unwilling to do the right thing.
10th Mar '16 9:34:37 AM Viira
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* NotSoDifferent: The [[spoiler: Cyrollans and the Quotholas]] in the third game. By the finale it is even revealed that [[spoiler: the monstrous Quotholas are actually of a similar species to the Cyrollans, wearing gigantic biosuits. Both species are rejected as worthy candidates for inheriting the Legacy. This is foreshadow in both Atlantis and El dorado called then the children of the earth mother and brothers respectively.]]

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* NotSoDifferent: The [[spoiler: Cyrollans and the Quotholas]] in the third game. By the finale it is even revealed that [[spoiler: the monstrous Quotholas are actually of a similar species to the Cyrollans, wearing gigantic biosuits. Both species are rejected as worthy candidates for inheriting the Legacy. This is foreshadow foreshadowed in both Atlantis and El dorado called then calling them the children of the earth mother and brothers respectively.]]
17th Feb '16 5:13:10 PM captainspycrab
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** And then in the third game, Arthur does this again. For example, when you encounter a hairy throw rug in Atlantis, he unleashes a HurricaneOfPuns about it, and then stops in the middle of one of them, announces that he's running out of ideas, and suggests that if you have any more puns about the rug you should mail them to Presto Studios.
17th Feb '16 2:51:27 AM ajjr917
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* NotSoDifferent: The [[spoiler: Cyrollans and the Quotholas]] in the third game. By the finale it is even revealed that [[spoiler: the monstrous Quotholas are actually of a similar species to the Cyrollans, wearing gigantic biosuits. Both species are rejected as worthy candidates for inheriting the Legacy.]]

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* NotSoDifferent: The [[spoiler: Cyrollans and the Quotholas]] in the third game. By the finale it is even revealed that [[spoiler: the monstrous Quotholas are actually of a similar species to the Cyrollans, wearing gigantic biosuits. Both species are rejected as worthy candidates for inheriting the Legacy. This is foreshadow in both Atlantis and El dorado called then the children of the earth mother and brothers respectively.]]
13th Feb '16 12:35:06 PM KingLyger
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* BeardOfEvil: Dr. Elliot Sinclair.
* {{Beeping Computer|s}}: Pegasus.
** Much more toned down in Pegasus Prime.
* BenevolentAlienInvasion: They announce that they're coming ten years ahead of time to give humanity time to get used to the idea, saying that they intend to arrive to start diplomatic negotiations.

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* BeardOfEvil: Dr. Elliot Sinclair.
Sinclair sports a mean-looking goatee.
* {{Beeping Computer|s}}: Pegasus.
**
Pegasus. Much more toned down in Pegasus Prime.
''Pegasus Prime''.
* BenevolentAlienInvasion: They The aliens announce that they're coming ten years ahead of time to give humanity time to get used to the idea, saying that they intend to arrive to start diplomatic negotiations.



* BigNO: Gage utters this when dropping into the caves at Chichen Itza in the second game. He'll also do this in Pegasus Prime if you fall off the cliff to get the historical log

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* BigNO: Gage utters this when dropping into the caves at Chichen Itza in the second game. He'll also do this in Pegasus Prime if you fall off the cliff to get the historical loglog.



* BreakingTheFourthWall: Of the {{Missing Floor}}s in the apartment building, the elevator voice says "this floor has neither been modeled nor rendered". The 2014 rerelease of ''PegausPrime'' RetCons this to the 2nd and 3rd floors being under remodeling.

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* BreakingTheFourthWall: Of the {{Missing Floor}}s in the apartment building, the elevator voice says "this floor has neither been modeled nor rendered". The 2014 rerelease of ''PegausPrime'' RetCons {{Ret Con}}s this to the 2nd second and 3rd third floors being under remodeling.



** Poseidon also jabs at it a little in the first game just after Gage foils his [[spoiler: missile launch objective.]]

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** Poseidon also jabs at it a little in the first game just after Gage foils his [[spoiler: nuclear missile launch objective.]]



* CantTakeAnythingWithYou: Averted. You even steal things from other time periods. {{Lampshaded}} when the TSA computer says "don't take any historically important objects".

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* CantTakeAnythingWithYou: Averted. You even steal things from other time periods.periods, and several puzzles require objects from across time. {{Lampshaded}} when the TSA computer says "don't take any historically important objects". That said, ''Pegasus Prime'' plays this straight with lethal weapons. The TSA won't let Gage even carry lethal weapons, let alone use them, since it's against protocol. The game won't let you return to the present if you're carrying an assault rifle from the peace talks.



* NeverTheSelvesShallMeet: Averted in ''Buried in Time''

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* NeverTheSelvesShallMeet: Averted in ''Buried in Time''Time''; Gage goes back to the past to meet himself to clear his name.


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* TimeTravelTenseTrouble: Future Gage has a little trouble with this when he meets his past self in ''Buried in Time.'' He stammers over with it for a while before just setting on "we" when referring to what's happened.
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