History VideoGame / TheJourneymanProject

7th Aug '16 5:34:31 PM Sark0TAG
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* DisneyAcidSequence: Time travel in ''Turbo'' looks like this, as a sequence of you drifting through rings and geometric shapes while a hard rock track plays, overlaid with voices you'd heard in the present [[spoiler: , including one from Elliot Sinclair]]. ''Pegasus Prime'' changes it to a quick, near-silent multicolored wormhole, and the second and third games simply show flybys of the time zone you're going to.
30th Jul '16 8:24:34 PM Sark0TAG
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* BreakingTheFourthWall: Of the {{Missing Floor}}s in the apartment building, the elevator voice says "this floor has neither been modeled nor rendered". The 2014 rerelease of ''PegausPrime'' {{Ret Con}}s this to the second and third floors being under remodeling.

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* BreakingTheFourthWall: Of the {{Missing Floor}}s in the apartment building, the elevator voice says "this floor has neither been modeled nor rendered". The 2014 rerelease of ''PegausPrime'' ''Pegasus Prime'' {{Ret Con}}s this to the second and third floors being under remodeling.
30th Jul '16 3:40:07 PM Sark0TAG
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* ArtificialOutdoorsDisplay: The Hi-Rez 4D Environ System in the first and second games, doubling as an InGameTV.
25th Jul '16 2:04:11 PM Sark0TAG
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* TemptingFate: In Shangri-La, you are able to gradually annoy the Dob Dob Guard by using Genghis Khan's guise, who will smack you with his staff, out of revenge for the real Khan giving him a black eye. Likewise, bothering Genghis Khan yourself in any form makes him say, "Oh, to the cold Hells with you!" and promptly punch you out of his tent.
7th Jun '16 8:00:01 PM timotaka
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* TheSlowPath: Used in the second game to [[spoiler:smuggle crucial components and information about time travel technology. The rogue Agent travels back in time to integrate these into historical items which are about to be auctioned in the present day.]]
13th May '16 3:58:15 PM Adept
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** One of the deaths simply says, [[{{Zork}} "Well, at least you weren't eaten by a grue!"]]

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** One of the deaths simply says, [[{{Zork}} [[VideoGame/{{Zork}} "Well, at least you weren't eaten by a grue!"]]
18th Apr '16 4:11:03 AM Turrican
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* StarfishAliens: Most races in the Symbiotry are this, with the Cyrollans being an exception that's noted as unusual. The only other Symbiotry race we get to see is the Krynn, who resemble flesh-coloured dolphins with cuttlefish heads, but the INN news links give detailed text descriptions of the other races. One of the game over screens in the second game shows several gelatinous tentacled aliens who mistake Agent 5 for a takeout dish.
18th Apr '16 3:59:21 AM Turrican
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* BenevolentAI: Arthur knows that he's an "artificial sentient being", but he consistently behaves like a human person, with a full emotional range and strong sense of empathy and responsibility. He's often rude or sarcastic, but never disloyal or unwilling to do the right thing.

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* BenevolentAI: Arthur knows that he's an "artificial "artificial, sorry, ''non-organic'' sentient being", but he consistently behaves like a human person, with a full emotional range and strong sense of empathy and responsibility. He's often rude or sarcastic, but never disloyal or unwilling to do the right thing.
18th Mar '16 5:54:36 AM Turrican
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* HintsAreForLosers: In the second and third games, Arthur can offer some tips on what to do next, but he will get frustrated sometimes if you do it too often. Also, in the second game, every hint [[LastLousyPoint subtracts 50 points from your total score.]]

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* HintsAreForLosers: In the second and third games, Arthur can offer some tips on what to do next, but he will get frustrated sometimes if you do it too often. Also, in the second game, every hint [[LastLousyPoint subtracts 50 points from your total score.]]]] What's worse is that a player who never uses hints will miss out on a lot of Arthur's jokes and references.
18th Mar '16 5:33:40 AM Turrican
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* AIIsACrapshoot: Averted. In his initial appearance Arthur the AI has been corrupted by its creator and cries unearthly threats against any intruder from his space station tomb...but it's a complete aversion: Arthur was corrupted by his maker's love of twentieth-century media, and the scary noises were a ploy lifted from Scooby-Doo to scare off a time-travelling thief, who turns out to be the rogue agent that was there prior to Gage's arrival. From the moment he meets Agent 5 the two become great friends, and Arthur even proves willing to sacrifice his own existence to save our hero.

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* AIIsACrapshoot: Averted. In his initial appearance Arthur the AI has been corrupted by its creator and cries unearthly threats against any intruder from his space station tomb...but it's He's also a complete aversion: really nice guy. Arthur was corrupted by his maker's love of twentieth-century media, and the scary noises were a ploy lifted from Scooby-Doo to scare off a time-travelling thief, who turns out to be the rogue agent that was there prior to Gage's arrival. From the moment he meets Agent 5 the two become great friends, and Arthur even proves willing to [[spoiler:to sacrifice his own existence to save our hero.]]


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* BenevolentAI: Arthur knows that he's an "artificial sentient being", but he consistently behaves like a human person, with a full emotional range and strong sense of empathy and responsibility. He's often rude or sarcastic, but never disloyal or unwilling to do the right thing.
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