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** Pistol: P226 Sig Sauer in ''SAS'', ''SAS 2'', and ''Insane Asylum''; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in ''SAS 3''; HVM 001, RIA 313, [[MoreDakka RIA 1010, CM 225, CM 205]], CM 202, [[HandCannon Ronson 45]], and Sabre in ''SAS 4''.
to:
** Pistol: P226 Sig Sauer in ''SAS'', ''SAS 2'', and ''Insane Asylum''; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, [[MoreDakka MAC-10, Beretta 93R and Glock 20 20]] in ''SAS 3''; HVM 001, RIA 313, [[MoreDakka RIA 1010, CM 225, CM 205]], CM 202, [[HandCannon Ronson 45]], and Sabre in ''SAS 4''.
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* AmusementParkOfDoom: Karnvale.
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* CrappyCarnival: Karnvale.
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ZCE of now-YMMV item
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%%* ObviousBeta
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Cool Guns has been disambiguated.
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* CoolGuns: Lots and lots of them.
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* AsteroidsMonster: ''SASTD'', starting with bloaters, will release smaller fast moving zombies when they're slain.
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TRS cleanup: sinkhole
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** [[ShotgunsAreJustBetter Shotgun]]: M870 in ''SAS'', ''SAS 2'', and ''Insane Asylum''; [[MoreDakka AA-12]] and Benelli M4 in ''Insane Asylum'' and ''SAS 3''; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in ''SAS 3''; HVM 004, [[ManOnFire RIA 30 Strikeforce]], [[SawedOffShotgun Mustang]], [[HollywoodAcid Stripper]], [[MoreDakka Hard Thorn]], and 1887 Shockfield in ''SAS 4''.
** Assault Rifle: [=L85A2=] in ''SAS''; Lee Enfield, G3, and [=HK417=] in ''SAS 2'' and ''Insane Asylum''; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in ''SAS 2'', ''Insane Asylum'', and ''SAS 3''; [=M16A4, REC7, ARX160=], Steyr AUG, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in ''SAS 3''; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], and HVM 006 G-Class in ''SAS 4''.
** [[MoreDakka SMG]]: [=MP5=] in the first three games; [=MP7=] in ''SAS 2'', ''Insane Asylum'', and ''SAS 3''; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], [=PP19=] Bizon, and P90 in ''SAS 3''; Z-2 LMP, CM 307, RIA 7, [[ManOnFire RIA T-7]], Ronson 55, CM 351 Sunflare, and Phantom in ''SAS 4''.
** Assault Rifle: [=L85A2=] in ''SAS''; Lee Enfield, G3, and [=HK417=] in ''SAS 2'' and ''Insane Asylum''; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in ''SAS 2'', ''Insane Asylum'', and ''SAS 3''; [=M16A4, REC7, ARX160=], Steyr AUG, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in ''SAS 3''; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], and HVM 006 G-Class in ''SAS 4''.
** [[MoreDakka SMG]]: [=MP5=] in the first three games; [=MP7=] in ''SAS 2'', ''Insane Asylum'', and ''SAS 3''; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], [=PP19=] Bizon, and P90 in ''SAS 3''; Z-2 LMP, CM 307, RIA 7, [[ManOnFire RIA T-7]], Ronson 55, CM 351 Sunflare, and Phantom in ''SAS 4''.
to:
** [[ShotgunsAreJustBetter Shotgun]]: M870 in ''SAS'', ''SAS 2'', and ''Insane Asylum''; [[MoreDakka AA-12]] and Benelli M4 in ''Insane Asylum'' and ''SAS 3''; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in ''SAS 3''; HVM 004, [[ManOnFire RIA 30 Strikeforce]], Strikeforce, [[SawedOffShotgun Mustang]], [[HollywoodAcid Stripper]], [[MoreDakka Hard Thorn]], and 1887 Shockfield in ''SAS 4''.
** Assault Rifle: [=L85A2=] in ''SAS''; Lee Enfield, G3, and [=HK417=] in ''SAS 2'' and ''Insane Asylum''; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in ''SAS 2'', ''Insane Asylum'', and ''SAS 3''; [=M16A4, REC7, ARX160=], Steyr AUG, FAL, M1 Garand, Beowulf .50, and[[ManOnFire ZCS Wipeout]] Wipeout in ''SAS 3''; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], Striker, and HVM 006 G-Class in ''SAS 4''.
** [[MoreDakka SMG]]: [=MP5=] in the first three games; [=MP7=] in ''SAS 2'', ''Insane Asylum'', and ''SAS 3''; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], [=PP19=] Bizon, and P90 in ''SAS 3''; Z-2 LMP, CM 307, RIA 7,[[ManOnFire RIA T-7]], T-7, Ronson 55, CM 351 Sunflare, and Phantom in ''SAS 4''.
** Assault Rifle: [=L85A2=] in ''SAS''; Lee Enfield, G3, and [=HK417=] in ''SAS 2'' and ''Insane Asylum''; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in ''SAS 2'', ''Insane Asylum'', and ''SAS 3''; [=M16A4, REC7, ARX160=], Steyr AUG, FAL, M1 Garand, Beowulf .50, and
** [[MoreDakka SMG]]: [=MP5=] in the first three games; [=MP7=] in ''SAS 2'', ''Insane Asylum'', and ''SAS 3''; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], [=PP19=] Bizon, and P90 in ''SAS 3''; Z-2 LMP, CM 307, RIA 7,
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** [[Creator/NinjaKiwi HIKS]]: A company that specializes in [[{{BFG}} heavy but extremely powerful weaponry]], like the [[ManOnFire S300]] and the [[GatlingGood [=M1000=]]].
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** [[Creator/NinjaKiwi HIKS]]: A company that specializes in [[{{BFG}} heavy but extremely powerful weaponry]], like the [[ManOnFire S300]] S300 and the [[GatlingGood [=M1000=]]].M1000]].
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Gag Boobs has been renamed to Boob Based Gag. Changing to the proper trope where appropriate and cutting misuse.
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* DeadWeight: Occasionally, zombies that look like red-skinned women with GagBoobs and overall look somewhat overweight will show up. [[KevLard They take forever to take down.]]
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* DeadWeight: Occasionally, zombies that look like red-skinned women with GagBoobs giant boobs and overall look somewhat overweight will show up. [[KevLard They take forever to take down.]]
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** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 4 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when [[KillEmAll all the zombies and the boss have been killed]].
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** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 4 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when [[KillEmAll all the zombies and the boss have been killed]].killed.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: The skeletons summoned by liches carry this.
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* MythologyGag: In the Recovery mission, you can find a very familiar farmhouse... specifically, the one from SAS 3, recreated near perfectly.
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Up To Eleven is a defunct trope
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** Also from ''Insane Asylum'' is the [[SniperRifle .700]] [[OneHitPolykill Nitro]] [[UpToEleven Express]].
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** Also from ''Insane Asylum'' is the [[SniperRifle .700]] [[OneHitPolykill Nitro]] [[UpToEleven Nitro Express]].
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* UpToEleven:
** The achievement ''Goes up to 11'' requires reaching level 11 with a character.
** Elite Augment Cores allow one more augment upgrade or augment slot for a weapon or armor.
** The achievement ''Goes up to 11'' requires reaching level 11 with a character.
** Elite Augment Cores allow one more augment upgrade or augment slot for a weapon or armor.
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Cleaning up red links.
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SAS: Zombie Assault is a famous series of {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff. Alternatively, the guys down at the SAS Zombie Assault Wiki have created a list of tropes for SAS 4 which can be accessed [[http://saszombieassault.wikia.com/wiki/Forum%3ASAS_4_Tropes here]]. So far there are 4 parts of the game made in the following order: [[http://www.saszombieassault4.net/sas-zombie-assault1 SAS 1]], [[http://www.saszombieassault4.net/sas-zombie-assault2 SAS 2]], [[http://www.saszombieassault4.net/sas-zombie-assault3 SAS 3]] and [[http://www.saszombieassault4.net/ SAS 4]].
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SAS: Zombie Assault is a famous series of {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack ''[[ExpansionPack Insane Asylum]]) Asylum]]'') and a TowerDefense SpinOff. Alternatively, the guys down at the SAS Zombie Assault Wiki have created a list of tropes for SAS 4 which can be accessed [[http://saszombieassault.wikia.com/wiki/Forum%3ASAS_4_Tropes here]]. So far there are 4 parts of the game made in the following order: [[http://www.''[[http://www.saszombieassault4.net/sas-zombie-assault1 SAS 1]], [[http://www.1]]'', ''[[http://www.saszombieassault4.net/sas-zombie-assault2 SAS 2]], [[http://www.2]]'', ''[[http://www.saszombieassault4.net/sas-zombie-assault3 SAS 3]] 3]]'' and [[http://www.''[[http://www.saszombieassault4.net/ SAS 4]].4]]''.
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* {{AKA 47}}: '''MASSIVELY''' [[AvertedTrope averted]]. Every weapon that you can find in RealLife has its real name. Except for the M249 SAW, but that's just what the UsefulNotes/YanksWithTanks call it, so it doesn't count.
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* {{AKA 47}}: AKA47: '''MASSIVELY''' [[AvertedTrope averted]]. Every weapon that you can find in RealLife has its real name. Except for the M249 SAW, but that's just what the UsefulNotes/YanksWithTanks call it, so it doesn't count.
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* BigBad / FinalBoss: Averted. Even though the Ruin or Necrosis are very strong, there is no zombie leader, as far as declassified SAS reports go.
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* DeadWeight: Bloaters in SAS2, Insane Asylum, SAS3, SASTD, and SAS4. Also, Regurgitators in SAS4.
* ExcusePlot: The first two games and Insane Asylum have a plot that runs like "You are in a church/military base/insane asylum that is being attacked by zombies. Survive." The third game had a plot that was AllThereInTheManual. (If you look at the loading screens, you can get some info as to what the story is about.
** Averted in SAS 4. The missions clearly tell you what the objectives are and the story of the game.
* ExcusePlot: The first two games and Insane Asylum have a plot that runs like "You are in a church/military base/insane asylum that is being attacked by zombies. Survive." The third game had a plot that was AllThereInTheManual. (If you look at the loading screens, you can get some info as to what the story is about.
** Averted in SAS 4. The missions clearly tell you what the objectives are and the story of the game.
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* DeadWeight: Bloaters in SAS2, Insane Asylum, SAS3, SASTD, ''SAS 2'', ''Insane Asylum'', ''SAS 3'', ''SASTD'', and SAS4. ''SAS 4''. Also, Regurgitators in SAS4.
''SAS 4''.
* ExcusePlot: The first two games andInsane Asylum ''Insane Asylum'' have a plot that runs like "You are in a church/military base/insane asylum that is being attacked by zombies. Survive." The third game had a plot that was AllThereInTheManual. (If you look at the loading screens, you can get some info as to what the story is about.
**about). Averted in SAS 4. ''SAS 4''. The missions clearly tell you what the objectives are and the story of the game.game.
* FinalBoss: Averted. Even though the Ruin or Necrosis are very strong, there is no zombie leader, as far as declassified SAS reports go.
* ExcusePlot: The first two games and
**
* FinalBoss: Averted. Even though the Ruin or Necrosis are very strong, there is no zombie leader, as far as declassified SAS reports go.
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* OurZombiesAreDifferent: The first two games and Insane Asylum feature [[FleshEatingZombie Flesh-Eating Zombies]], but the rest of the series has [[PlagueZombie Plague Zombies]], with a few [[ParasiteZombie Parasite Zombies]].
to:
* OurZombiesAreDifferent: The first two games and Insane Asylum ''Insane Asylum'' feature [[FleshEatingZombie Flesh-Eating Zombies]], but the rest of the series has [[PlagueZombie Plague Zombies]], with a few [[ParasiteZombie Parasite Zombies]].
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** SASTD and SAS4 feature a ridiculous amount of them.
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** SASTD ''SASTD'' and SAS4 ''SAS 4'' feature a ridiculous amount of them.
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** Knife: Tactical Chainsaw in SAS2 and Insane Asylum; CQC Skill for the Assault Class in SAS4.
** Pistol: P226 Sig Sauer in SAS, SAS2, and Insane Asylum; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in SAS3; HVM 001, RIA 313, [[MoreDakka RIA 1010, CM 225, CM 205]], CM 202, [[HandCannon Ronson 45]], and Sabre in SAS4.
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] in SAS3, [[ShockAndAwe Trailblazer]] and [[HollywoodAcid Poison Claw]] in SAS4
** [[ShotgunsAreJustBetter Shotgun]]: M870 in SAS, SAS2, and Insane Asylum; [[MoreDakka AA-12]] and Benelli M4 in Insane Asylum and SAS3; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in SAS3; HVM 004, [[ManOnFire RIA 30 Strikeforce]], [[HandCannon Mus]][[SawedOffShotgun tang]], [[HollywoodAcid Stripper]], [[MoreDakka Hard Thorn]], and 1887 Shockfield in SAS4.
** Assault Rifle: L85A2 in SAS; Lee Enfield, G3, and [=HK417=] in SAS2 and Insane Asylum; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in SAS2, Insane Asylum, and SAS3; M16A4, REC7, ARX160, Steyr AUG, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in SAS3; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], and HVM 006 G-Class in SAS4
** [[MoreDakka SMG]]: [=MP5=] in the first three games; [=MP7=] in SAS2, Insane Asylum, and SAS3; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], PP19 Bizon, and P90 in SAS3; Z-2 LMP, CM 307, RIA 7, [[ManOnFire RIA T-7]], Ronson 55, CM 351 Sunflare, and Phantom in SAS4.
** [[{{BFG}} Machine Gun]]: M240 MAG in SAS and SAS3; M60 in SAS2 and Insane Asylum; MG4 in SAS2, Insane Asylum, and SAS3; HK 221, Bren, RPD, M249 SAW, [[GatlingGood M134]] [[{{BFG}} Minigun]], IMI Negev N67, and [[{{BFG}} M2 Browning]] in SAS3; Z-5 Heavy, HVM 008, Ronson LBM, CM 505, and Supermarine in SAS4.
** SniperRifle: Arctic Warfare Magnum in SAS, SAS2, and Insane Asylum; .700 Nitro Express in Insane Asylum; Mk. II and [[MagneticWeapons JKH .887 Coiled Assault Weapon]] in SAS3; RIA 50, Hornet, and HIKS S300 in SAS4.
** Rocket Launcher: RPG-7 in SAS3; HVM MPG, T101 Feldhaubitz, T102 Jagdfaust, and [[MacrossMissileMassacre Gebirgskanone]] in SAS4.
** Grenade Launcher: Milkor in SAS2, Insane Asylum, and SAS3; PAW-20 in SAS3.
** SentryGun: Light and Heavy Sentries in SAS; Vickers and [[MoreDakka ADWS]] in SAS2 and Insane Asylum; [[GatlingGood GECAL50]] and ADWS in SAS3; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkörper, [[FireBreathingWeapon Ronson Mk. V Flamer Sentry]], [[EnergyWeapon CM Supernova]], and [[MoreDakka CM Zeus Exclusion Zone]] in SAS4.
** Pistol: P226 Sig Sauer in SAS, SAS2, and Insane Asylum; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in SAS3; HVM 001, RIA 313, [[MoreDakka RIA 1010, CM 225, CM 205]], CM 202, [[HandCannon Ronson 45]], and Sabre in SAS4.
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] in SAS3, [[ShockAndAwe Trailblazer]] and [[HollywoodAcid Poison Claw]] in SAS4
** [[ShotgunsAreJustBetter Shotgun]]: M870 in SAS, SAS2, and Insane Asylum; [[MoreDakka AA-12]] and Benelli M4 in Insane Asylum and SAS3; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in SAS3; HVM 004, [[ManOnFire RIA 30 Strikeforce]], [[HandCannon Mus]][[SawedOffShotgun tang]], [[HollywoodAcid Stripper]], [[MoreDakka Hard Thorn]], and 1887 Shockfield in SAS4.
** Assault Rifle: L85A2 in SAS; Lee Enfield, G3, and [=HK417=] in SAS2 and Insane Asylum; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in SAS2, Insane Asylum, and SAS3; M16A4, REC7, ARX160, Steyr AUG, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in SAS3; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], and HVM 006 G-Class in SAS4
** [[MoreDakka SMG]]: [=MP5=] in the first three games; [=MP7=] in SAS2, Insane Asylum, and SAS3; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], PP19 Bizon, and P90 in SAS3; Z-2 LMP, CM 307, RIA 7, [[ManOnFire RIA T-7]], Ronson 55, CM 351 Sunflare, and Phantom in SAS4.
** [[{{BFG}} Machine Gun]]: M240 MAG in SAS and SAS3; M60 in SAS2 and Insane Asylum; MG4 in SAS2, Insane Asylum, and SAS3; HK 221, Bren, RPD, M249 SAW, [[GatlingGood M134]] [[{{BFG}} Minigun]], IMI Negev N67, and [[{{BFG}} M2 Browning]] in SAS3; Z-5 Heavy, HVM 008, Ronson LBM, CM 505, and Supermarine in SAS4.
** SniperRifle: Arctic Warfare Magnum in SAS, SAS2, and Insane Asylum; .700 Nitro Express in Insane Asylum; Mk. II and [[MagneticWeapons JKH .887 Coiled Assault Weapon]] in SAS3; RIA 50, Hornet, and HIKS S300 in SAS4.
** Rocket Launcher: RPG-7 in SAS3; HVM MPG, T101 Feldhaubitz, T102 Jagdfaust, and [[MacrossMissileMassacre Gebirgskanone]] in SAS4.
** Grenade Launcher: Milkor in SAS2, Insane Asylum, and SAS3; PAW-20 in SAS3.
** SentryGun: Light and Heavy Sentries in SAS; Vickers and [[MoreDakka ADWS]] in SAS2 and Insane Asylum; [[GatlingGood GECAL50]] and ADWS in SAS3; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkörper, [[FireBreathingWeapon Ronson Mk. V Flamer Sentry]], [[EnergyWeapon CM Supernova]], and [[MoreDakka CM Zeus Exclusion Zone]] in SAS4.
to:
** Knife: Tactical Chainsaw in SAS2 ''SAS 2'' and Insane Asylum; ''Insane Asylum''; CQC Skill for the Assault Class in SAS4.
''SAS 4''.
** Pistol: P226 Sig Sauer inSAS, SAS2, ''SAS'', ''SAS 2'', and Insane Asylum; ''Insane Asylum''; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in SAS3; ''SAS 3''; HVM 001, RIA 313, [[MoreDakka RIA 1010, CM 225, CM 205]], CM 202, [[HandCannon Ronson 45]], and Sabre in SAS4.
''SAS 4''.
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] inSAS3, ''SAS 3'', [[ShockAndAwe Trailblazer]] and [[HollywoodAcid Poison Claw]] in SAS4
''SAS 4''.
** [[ShotgunsAreJustBetter Shotgun]]: M870 inSAS, SAS2, ''SAS'', ''SAS 2'', and Insane Asylum; ''Insane Asylum''; [[MoreDakka AA-12]] and Benelli M4 in Insane Asylum ''Insane Asylum'' and SAS3; ''SAS 3''; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in SAS3; ''SAS 3''; HVM 004, [[ManOnFire RIA 30 Strikeforce]], [[HandCannon Mus]][[SawedOffShotgun tang]], [[SawedOffShotgun Mustang]], [[HollywoodAcid Stripper]], [[MoreDakka Hard Thorn]], and 1887 Shockfield in SAS4.
''SAS 4''.
** Assault Rifle:L85A2 [=L85A2=] in SAS; ''SAS''; Lee Enfield, G3, and [=HK417=] in SAS2 ''SAS 2'' and Insane Asylum; ''Insane Asylum''; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in SAS2, Insane Asylum, ''SAS 2'', ''Insane Asylum'', and SAS3; M16A4, ''SAS 3''; [=M16A4, REC7, ARX160, ARX160=], Steyr AUG, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in SAS3; ''SAS 3''; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], and HVM 006 G-Class in SAS4
''SAS 4''.
** [[MoreDakka SMG]]: [=MP5=] in the first three games; [=MP7=] inSAS2, Insane Asylum, ''SAS 2'', ''Insane Asylum'', and SAS3; ''SAS 3''; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], PP19 [=PP19=] Bizon, and P90 in SAS3; ''SAS 3''; Z-2 LMP, CM 307, RIA 7, [[ManOnFire RIA T-7]], Ronson 55, CM 351 Sunflare, and Phantom in SAS4.
''SAS 4''.
** [[{{BFG}} Machine Gun]]: M240 MAG inSAS ''SAS'' and SAS3; ''SAS 3''; M60 in SAS2 ''SAS 2'' and Insane Asylum; MG4 ''Insane Asylum''; [=MG4=] in SAS2, Insane Asylum, ''SAS 2'', ''Insane Asylum'', and SAS3; ''SAS 3''; HK 221, Bren, RPD, M249 SAW, [[GatlingGood M134]] [[{{BFG}} Minigun]], IMI Negev N67, and [[{{BFG}} M2 Browning]] in SAS3; ''SAS 3''; Z-5 Heavy, HVM 008, Ronson LBM, CM 505, and Supermarine in SAS4.
''SAS 4''.
** SniperRifle: Arctic Warfare Magnum inSAS, SAS2, ''SAS'', ''SAS 2'', and Insane Asylum; .''Insane Asylum''; .700 Nitro Express in Insane Asylum; ''Insane Asylum''; Mk. II and [[MagneticWeapons JKH .887 Coiled Assault Weapon]] in SAS3; ''SAS 3''; RIA 50, Hornet, and HIKS S300 in SAS4.
''SAS 4''.
** Rocket Launcher: RPG-7 inSAS3; ''SAS 3''; HVM MPG, T101 Feldhaubitz, T102 Jagdfaust, and [[MacrossMissileMassacre Gebirgskanone]] in SAS4.
''SAS 4''.
** Grenade Launcher: Milkor inSAS2, Insane Asylum, ''SAS 2'', ''Insane Asylum'', and SAS3; ''SAS 3''; PAW-20 in SAS3.
''SAS 3''.
** SentryGun: Light and Heavy Sentries inSAS; ''SAS''; Vickers and [[MoreDakka ADWS]] in SAS2 ''SAS 2'' and Insane Asylum; ''Insane Asylum''; [[GatlingGood GECAL50]] and ADWS in SAS3; ''SAS 3''; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkörper, [[FireBreathingWeapon Ronson Mk. V Flamer Sentry]], [[EnergyWeapon CM Supernova]], and [[MoreDakka CM Zeus Exclusion Zone]] in SAS4.
''SAS 4''.
** Pistol: P226 Sig Sauer in
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] in
** [[ShotgunsAreJustBetter Shotgun]]: M870 in
** Assault Rifle:
** [[MoreDakka SMG]]: [=MP5=] in the first three games; [=MP7=] in
** [[{{BFG}} Machine Gun]]: M240 MAG in
** SniperRifle: Arctic Warfare Magnum in
** Rocket Launcher: RPG-7 in
** Grenade Launcher: Milkor in
** SentryGun: Light and Heavy Sentries in
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!!Tropes specific to [[http://www.unblockedgamesroom.com/sas-zombie-assault SAS: Zombie Assault]] here:
to:
!!Tropes specific to [[http://www.''[[http://www.unblockedgamesroom.com/sas-zombie-assault SAS: Zombie Assault]] Assault]]'' here:
Changed line(s) 48,49 (click to see context) from:
!!Tropes specific to [[http://www.unblockedgamesroom.com/sas-zombie-assault-2 SAS2]] and Insane Asylum here:
* ActionBomb: The [[MonsterClown clowns]] in Insane Asylum.
* ActionBomb: The [[MonsterClown clowns]] in Insane Asylum.
to:
!!Tropes specific to [[http://www.''[[http://www.unblockedgamesroom.com/sas-zombie-assault-2 SAS2]] SAS 2]]'' and Insane Asylum ''Insane Asylum'' here:
* ActionBomb: The [[MonsterClown clowns]] inInsane Asylum.''Insane Asylum''.
* ActionBomb: The [[MonsterClown clowns]] in
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* {{BFG}}: The [[MoreDakka M60 and MG4]] in SAS2 and Insane Asylum.
** Also from Insane Asylum is the [[SniperRifle .700]] [[OneHitPolykill Nitro]] [[UpToEleven Express]].
** Also from Insane Asylum is the [[SniperRifle .700]] [[OneHitPolykill Nitro]] [[UpToEleven Express]].
to:
* {{BFG}}: {{BFG}}:
** The [[MoreDakka M60 and MG4]] inSAS2 ''SAS 2'' and Insane Asylum.
''Insane Asylum''.
** Also fromInsane Asylum ''Insane Asylum'' is the [[SniperRifle .700]] [[OneHitPolykill Nitro]] [[UpToEleven Express]].
** The [[MoreDakka M60 and MG4]] in
** Also from
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* ShotgunsAreJustBetter: Even more so than SAS1, as shotguns do RIDICULOUS damage to zombies in this installment.
** The M1014 appears in Insane Asylum as what may be the best non-premium weapon aside from the M60.
** The M1014 appears in Insane Asylum as what may be the best non-premium weapon aside from the M60.
to:
* ShotgunsAreJustBetter: ShotgunsAreJustBetter:
** Even more so thanSAS1, ''SAS 1'', as shotguns do RIDICULOUS ''ridiculous'' damage to zombies in this installment.
** The M1014 appears inInsane Asylum ''Insane Asylum'' as what may be the best non-premium weapon aside from the M60.
** Even more so than
** The M1014 appears in
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* SniperRifle: The AWM returns from SAS1 in SAS2, and Insane Asylum has the [[{{BFG}} .700 Nitro Express]].
to:
* SniperRifle: The AWM returns from SAS1 ''SAS 1'' in SAS2, ''SAS 2'', and Insane Asylum ''Insane Asylum'' has the [[{{BFG}} .700 Nitro Express]].
Changed line(s) 64,65 (click to see context) from:
!!Tropes specific to [[http://www.unblockedgamesroom.com/sas-zombie-assault-3 SAS3]] here.
to:
!!Tropes specific to [[http://www.''[[http://www.unblockedgamesroom.com/sas-zombie-assault-3 SAS3]] SAS 3]]'' here.
Changed line(s) 75 (click to see context) from:
!!Tropes specific to [[http://www.unblockedgamesroom.com/sas-zombie-assault-4 SAS 4]] here:
to:
!!Tropes specific to [[http://www.''[[http://www.unblockedgamesroom.com/sas-zombie-assault-4 SAS 4]] 4]]'' here:
Changed line(s) 95,98 (click to see context) from:
* FaceHeelTurn: The [=HVM=] soldiers after shooting down the ambulance in the Ice Station mission.
-->'''[=HVM=] Captain:''' "Do it." [the [=HVM=] soldiers start firing at the ambulance]
-->'''SAS Soldier:''' "[[YouMonster What have you done? Those people could have been saved!]]"
-->'''[=HVM=] Captain:''' "[[IDidWhatIHadToDo We have our orders]]. [[HeKnowsTooMuch And there can be no witnesses.]]"
-->'''[=HVM=] Captain:''' "Do it." [the [=HVM=] soldiers start firing at the ambulance]
-->'''SAS Soldier:''' "[[YouMonster What have you done? Those people could have been saved!]]"
-->'''[=HVM=] Captain:''' "[[IDidWhatIHadToDo We have our orders]]. [[HeKnowsTooMuch And there can be no witnesses.]]"
to:
* FaceHeelTurn: The [=HVM=] HVM soldiers after shooting down the ambulance in the Ice Station mission.
-->'''[=HVM=] -->'''HVM Captain:''' "Do it." [the Do it. ''[the [=HVM=] soldiers start firing at the ambulance]
-->'''SASambulance]''\\
'''SAS Soldier:'''"[[YouMonster [[YouMonster What have you done? Those people could have been saved!]]"
-->'''[=HVM=]saved!]]\\
'''HVM Captain:'''"[[IDidWhatIHadToDo [[IDidWhatIHadToDo We have our orders]]. [[HeKnowsTooMuch And there can be no witnesses.]]"]]
-->'''SAS
'''SAS Soldier:'''
-->'''[=HVM=]
'''HVM Captain:'''
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--->The truck is about to blow!
to:
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* UpToEleven: The achievement ''Goes up to 11'' requires reaching level 11 with a character.
to:
* UpToEleven: UpToEleven:
** The achievement ''Goes up to 11'' requires reaching level 11 with a character.
** The achievement ''Goes up to 11'' requires reaching level 11 with a character.
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-->"I'm this close to putting a bullet in the guy's face..."
to:
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Changed line(s) 27 (click to see context) from:
** Assault Rifle: L85A2 in SAS; Lee Enfield, G3, and HK417 in SAS2 and Insane Asylum; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in SAS2, Insane Asylum, and SAS3; M16A4, REC7, ARX160, Steyr AUG, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in SAS3; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], and HVM 006 G-Class in SAS4
to:
** Assault Rifle: L85A2 in SAS; Lee Enfield, G3, and HK417 [=HK417=] in SAS2 and Insane Asylum; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in SAS2, Insane Asylum, and SAS3; M16A4, REC7, ARX160, Steyr AUG, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in SAS3; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], and HVM 006 G-Class in SAS4
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Changed line(s) 66 (click to see context) from:
* ArtificialStupidity: The buddy. Sure, he gives you some extra firepower, but if you die while he's still alive, [[YouAreAlreadyDead you've pretty much lost]], since he's [[WhatAnIdiot incapable of shrugging off the zombies that can swarm him]]. Unless you can revive fast enough, however.
to:
* ArtificialStupidity: The buddy. Sure, he gives you some extra firepower, but if you die while he's still alive, [[YouAreAlreadyDead you've pretty much lost]], since he's [[WhatAnIdiot incapable of shrugging off the zombies that can swarm him]].him. Unless you can revive fast enough, however.
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YMMV
Changed line(s) 56 (click to see context) from:
* OurDemonsAreDifferent: A large, muscular zombie sometimes appears that [[FlunkyBoss spawns in skeletons from fallen zombies.]] Nobody is really sure what exactly it is, but a popular FanNickname for it is "Demon", due to the appearance.
to:
* OurDemonsAreDifferent: A large, muscular zombie sometimes appears that [[FlunkyBoss spawns in skeletons from fallen zombies.]] Nobody is really sure what exactly it is, but a popular FanNickname for it is "Demon", due to the appearance.is.
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None
Changed line(s) 24,26 (click to see context) from:
** Pistol: P226 Sig Sauer in SAS, SAS2, and Insane Asylum; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in SAS3; HVM 001, RIA 313, CM 205, Ronson 45, and Sabre in SAS4.
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] in SAS3, Trailblazer and Poison Claw in SAS4
** Shotgun: M870 in SAS, SAS2, and Insane Asylum; [[MoreDakka AA-12]] and Benelli M4 in Insane Asylum and SAS3; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in SAS3; HVM 004, [[ManOnFire RIA 30 Strikeforce]], [[HandCannon Mus]][[SawedOffShotgun tang]], Stripper, [[MoreDakka Hard Thorn]], and 1887 Shockfield in SAS4.
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] in SAS3, Trailblazer and Poison Claw in SAS4
** Shotgun: M870 in SAS, SAS2, and Insane Asylum; [[MoreDakka AA-12]] and Benelli M4 in Insane Asylum and SAS3; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in SAS3; HVM 004, [[ManOnFire RIA 30 Strikeforce]], [[HandCannon Mus]][[SawedOffShotgun tang]], Stripper, [[MoreDakka Hard Thorn]], and 1887 Shockfield in SAS4.
to:
** Pistol: P226 Sig Sauer in SAS, SAS2, and Insane Asylum; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in SAS3; HVM 001, RIA 313, [[MoreDakka RIA 1010, CM 205, 225, CM 205]], CM 202, [[HandCannon Ronson 45, 45]], and Sabre in SAS4.
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] in SAS3,Trailblazer [[ShockAndAwe Trailblazer]] and [[HollywoodAcid Poison Claw Claw]] in SAS4
**Shotgun: [[ShotgunsAreJustBetter Shotgun]]: M870 in SAS, SAS2, and Insane Asylum; [[MoreDakka AA-12]] and Benelli M4 in Insane Asylum and SAS3; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in SAS3; HVM 004, [[ManOnFire RIA 30 Strikeforce]], [[HandCannon Mus]][[SawedOffShotgun tang]], Stripper, [[HollywoodAcid Stripper]], [[MoreDakka Hard Thorn]], and 1887 Shockfield in SAS4.
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] in SAS3,
**
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* GatlingGood: The Proposition and the HIKS [=M1000=].
to:
* GatlingGood: The three-barreled Proposition (which is even depicted as a Gatling gun in the mobile port) and the HIKS [=M1000=].[=M1000=] (which can either be obtained from Championships or crafting).
Added DiffLines:
* MegaCorp: Several of them in the setting, either manufacturing guns, armor or both. [[AllThereInTheManual Their lore, official and unofficial, is expanded upon in the Ninja Kiwi Blog]].
** Z-Arm Tech: A defunct arms manufacturer from the 3rd-millennium. Made the modern-ish guns you start out with.
** HVM: A very large corporation that manufactures weapons and armor through exploitative business practices. Their equipment is a step above Z-Arm Tech's.
** Rubicon Industries: A company that produces high-end weapons and armour, particularly [[MightyGlacier heavy but highly damage-resistant armor]] and the speed-enhancing [[PoweredArmor Power Assist]].
** Critical Mass: Manufactures gimmicky but powerful weaponry, most notably various [[EnergyWeapon energy weapons]] and the [[{{BFG}} Sub-Light [=COM2=]]].
** Shotlite: A company specializing in extremely lightweight products, particularly their weapons which tend to have [[MoreDakka high rates of fire]].
** Smoke Stack: A [[WeirdWest Wild West-themed]] company that makes powerful weaponry.
** [[Creator/NinjaKiwi HIKS]]: A company that specializes in [[{{BFG}} heavy but extremely powerful weaponry]], like the [[ManOnFire S300]] and the [[GatlingGood [=M1000=]]].
** Rancor: A ''very'' niche weapons manufacturer whose weapons are explicitly stated to be outright war crimes.
** Teknoboom: A German-themed company that makes [[StuffBlowingUp explosive weaponry]], all the way from a grenade pistol to ''an assault rifle firing [[AbnormalAmmo explosive gel]]''.
** Ronson: A very old company that produces fire-resistant armor and a diverse range of weaponry that includes [[MoreDakka twin-barreled SMGs]] and, most notably, [[KillItWithFire flamethrowers]].
** Spaceskin: Produces the highly versatile Graphene Armor set.
** Atomic: Manufactures PowerArmor with high buffs such as faster reloading, increased walking speed or contact damage.
** Morlok Mining Corporation: Introduced in the Faction Warfare update. A mining company that owns ''an entire star system'' and with weapons themed after their planets' environment and armor that provides a wide variety of buffs like increased loot collection range or increased loot drops.
** Z-Arm Tech: A defunct arms manufacturer from the 3rd-millennium. Made the modern-ish guns you start out with.
** HVM: A very large corporation that manufactures weapons and armor through exploitative business practices. Their equipment is a step above Z-Arm Tech's.
** Rubicon Industries: A company that produces high-end weapons and armour, particularly [[MightyGlacier heavy but highly damage-resistant armor]] and the speed-enhancing [[PoweredArmor Power Assist]].
** Critical Mass: Manufactures gimmicky but powerful weaponry, most notably various [[EnergyWeapon energy weapons]] and the [[{{BFG}} Sub-Light [=COM2=]]].
** Shotlite: A company specializing in extremely lightweight products, particularly their weapons which tend to have [[MoreDakka high rates of fire]].
** Smoke Stack: A [[WeirdWest Wild West-themed]] company that makes powerful weaponry.
** [[Creator/NinjaKiwi HIKS]]: A company that specializes in [[{{BFG}} heavy but extremely powerful weaponry]], like the [[ManOnFire S300]] and the [[GatlingGood [=M1000=]]].
** Rancor: A ''very'' niche weapons manufacturer whose weapons are explicitly stated to be outright war crimes.
** Teknoboom: A German-themed company that makes [[StuffBlowingUp explosive weaponry]], all the way from a grenade pistol to ''an assault rifle firing [[AbnormalAmmo explosive gel]]''.
** Ronson: A very old company that produces fire-resistant armor and a diverse range of weaponry that includes [[MoreDakka twin-barreled SMGs]] and, most notably, [[KillItWithFire flamethrowers]].
** Spaceskin: Produces the highly versatile Graphene Armor set.
** Atomic: Manufactures PowerArmor with high buffs such as faster reloading, increased walking speed or contact damage.
** Morlok Mining Corporation: Introduced in the Faction Warfare update. A mining company that owns ''an entire star system'' and with weapons themed after their planets' environment and armor that provides a wide variety of buffs like increased loot collection range or increased loot drops.
Added DiffLines:
* PrivateMilitaryContractors:
** The HVM Soldiers in the Ice Station mission. They later try [[FaceHeelTurn to kill you]] to [[HeKnowsTooMuch remove any witnesses]].
** HIKS is mentioned to have a private security force in several of their Premium weapons' FlavorText.
** Faction Warfare [[InvokedTrope invokes this]] by having players be part of mercenary teams employed by the [[MegaCorp Morlok Mining Corporation]] to defend company assets.
** The HVM Soldiers in the Ice Station mission. They later try [[FaceHeelTurn to kill you]] to [[HeKnowsTooMuch remove any witnesses]].
** HIKS is mentioned to have a private security force in several of their Premium weapons' FlavorText.
** Faction Warfare [[InvokedTrope invokes this]] by having players be part of mercenary teams employed by the [[MegaCorp Morlok Mining Corporation]] to defend company assets.
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Added DiffLines:
* AllYourPowersCombined: The Necrosis is a "Near perfect viral evolution" that can release [[BulletHell a wave of projectiles]] that correspond to the three damage types zombies can use. It also splits into three aspects upon death, one that represents physical that [[VillainTeleportation can teleport to any player]], one that represents thermal and leaves behind [[IncendiaryExponent a trail of fire]], and one that represents chemical, which constantly [[AcidAttack spits blobs of acid.]]
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None
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* RealityEnsues: Your character starts moving slower the longer you stay alive in Apocalypse.
to:
* RealityEnsues: UnexpectedlyRealisticGameplay: Your character starts moving slower the longer you stay alive in Apocalypse.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
Changed line(s) 33,34 (click to see context) from:
** SentryGun: Light and Heavy Sentries in SAS; Vickers and [[MoreDakka ADWS]] in SAS2 and Insane Asylum; [[GatlingGood GECAL50]] and ADWS in SAS3; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkörper, [[FireBreathingWeapon Ronson Mk. V Flamer Sentry]], [[FrickinLaserBeams CM Supernova]], and [[MoreDakka CM Zeus Exclusion Zone]] in SAS4.
to:
** SentryGun: Light and Heavy Sentries in SAS; Vickers and [[MoreDakka ADWS]] in SAS2 and Insane Asylum; [[GatlingGood GECAL50]] and ADWS in SAS3; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkörper, [[FireBreathingWeapon Ronson Mk. V Flamer Sentry]], [[FrickinLaserBeams [[EnergyWeapon CM Supernova]], and [[MoreDakka CM Zeus Exclusion Zone]] in SAS4.
* EnergyWeapon: While the Hotspot just fires a solid one, the HIKS 3100 fires these despite being classified as a rocket launcher.
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* FrickinLaserBeams: While the Hotspot just fires a solid one, the HIKS 3100 fires these despite being classified as a rocket launcher.
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Changed line(s) 109 (click to see context) from:
* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is downgraded, and it loads one section of a level at a time (Vaccine mission only), which means the loading times are significantly shorter than the online version.
to:
* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad [[Administrivia/TropesAreTools The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is downgraded, and it loads one section of a level at a time (Vaccine mission only), which means the loading times are significantly shorter than the online version.
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per edit requests thread
Changed line(s) 113 (click to see context) from:
* NintendoHard: [[{{Understatement}} Nightmare]] mode. The maps are designed to look scarier, the enemies hit harder with nightmarish zombies, major bosses can appear [[WakeUpCallBoss in the middle of the mission]], and zombie pods are almost everywhere, '''and they can contain nightmarish zombies.''' Oh, and [[BladderOfSteel you can't pause]], given that this is a multiplayer game mode. You think Adaptive is an unnecessary augment for your guns in this mode? '''Think again.''' [[HardModePerks On the other hand, killing the bosses in this mode will net you with a lot of loot]].
to:
* NintendoHard: [[{{Understatement}} Nightmare]] Nightmare mode. The maps are designed to look scarier, the enemies hit harder with nightmarish zombies, major bosses can appear [[WakeUpCallBoss in the middle of the mission]], and zombie pods are almost everywhere, '''and they can contain nightmarish zombies.''' Oh, and [[BladderOfSteel you can't pause]], given that this is a multiplayer game mode. You think Adaptive is an unnecessary augment for your guns in this mode? '''Think again.''' [[HardModePerks On the other hand, killing the bosses in this mode will net you with a lot of loot]].
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Changed line(s) 60 (click to see context) from:
* ShoutOut: One of the power ups is [[MontyPythonAndTheHolyGrail The Holy Hand Grenade of Antioch]], which works as a SmartBomb.
to:
* ShoutOut: One of the power ups is [[MontyPythonAndTheHolyGrail [[Film/MontyPythonAndTheHolyGrail The Holy Hand Grenade of Antioch]], which works as a SmartBomb.
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Changed line(s) 78 (click to see context) from:
* [[ArmorPiercingAttack Armor Piercing Zombie]]: Dark Minion zombies disregard all damage reduction from armor.
to:
* [[ArmorPiercingAttack Armor Piercing Zombie]]: Downplayed with Dark Minion zombies zombies: they disregard all 75% of damage reduction from armor.armor, but Heavies with the Tough Body perk still take less damage from their attacks.
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Changed line(s) 7 (click to see context) from:
* {{AKA 47}}: '''MASSIVELY''' [[AvertedTrope averted]]. Every weapon that you can find in RealLife has its real name. Except for the M249 SAW, but that's just what the YanksWithTanks call it, so it doesn't count.
to:
* {{AKA 47}}: '''MASSIVELY''' [[AvertedTrope averted]]. Every weapon that you can find in RealLife has its real name. Except for the M249 SAW, but that's just what the YanksWithTanks UsefulNotes/YanksWithTanks call it, so it doesn't count.
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Changed line(s) 54 (click to see context) from:
* ChainsawGood: One of the [[BrigingYourWayToVictory premium weapons]] is a chainsaw. It's AwesomeButImpractical, as it's exclusively melee.
to:
* ChainsawGood: One of the [[BrigingYourWayToVictory [[BribingYourWayToVictory premium weapons]] is a chainsaw. It's AwesomeButImpractical, as it's exclusively melee.
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Changed line(s) 28 (click to see context) from:
** [[MoreDakka SMG]]: MP5 in the first three games; MP7 in SAS2, Insane Asylum, and SAS3; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], PP19 Bizon, and P90 in SAS3; Z-2 LMP, CM 307, RIA 7, [[ManOnFire RIA T-7]], Ronson 55, CM 351 Sunflare, and Phantom in SAS4.
to:
** [[MoreDakka SMG]]: MP5 [=MP5=] in the first three games; MP7 [=MP7=] in SAS2, Insane Asylum, and SAS3; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], PP19 Bizon, and P90 in SAS3; Z-2 LMP, CM 307, RIA 7, [[ManOnFire RIA T-7]], Ronson 55, CM 351 Sunflare, and Phantom in SAS4.
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* BangBangBANG: The MP5 sounds significantly deeper in this game than in the previous 3.
to:
* BangBangBANG: The MP5 [=MP5=] sounds significantly deeper in this game than in the previous 3.
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Vaccine is set on Thera.
Changed line(s) 139 (click to see context) from:
** The mission Vaccine. You have to extract the vaccine before the jolt ships, sent by the Trans-System President, who didn't know about the vaccine, destroy Aartis.
to:
** The mission Vaccine. You have to extract the vaccine before the jolt ships, sent by the Trans-System President, who didn't know about the vaccine, destroy Aartis.Thera
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Commented out a Zero Context Example. Do not list a trope under another with a lower level of bullets; each trope deserves its own first-level bullet. I don't think losing your game data due to cheating is Permanently Missable Content.
Changed line(s) 113,115 (click to see context) from:
* NintendoHard: [[{{Understatement}} Nightmare]] mode. The maps are designed to look scarier, the enemies hit harder with nightmarish zombies, major bosses can appear [[WakeUpCallBoss in the middle of the mission]], and zombie pods are almost everywhere, '''and they can contain nightmarish zombies.''' Oh, and [[BladderOfSteel you can't pause]], given that this is a multiplayer game mode. You think Adaptive is an unnecessary augment for your guns in this mode? '''Think again.'''
** HardModePerks: On the other hand, killing the bosses in this mode will net you with a lot of loot.
* NoFairCheating: If you get an error that says "Unknown error: account data exception", you definitely cheated, preventing the game from loading. And of course, all progress on the account you were using to play this game is now LostForever.
** HardModePerks: On the other hand, killing the bosses in this mode will net you with a lot of loot.
* NoFairCheating: If you get an error that says "Unknown error: account data exception", you definitely cheated, preventing the game from loading. And of course, all progress on the account you were using to play this game is now LostForever.
to:
* NintendoHard: [[{{Understatement}} Nightmare]] mode. The maps are designed to look scarier, the enemies hit harder with nightmarish zombies, major bosses can appear [[WakeUpCallBoss in the middle of the mission]], and zombie pods are almost everywhere, '''and they can contain nightmarish zombies.''' Oh, and [[BladderOfSteel you can't pause]], given that this is a multiplayer game mode. You think Adaptive is an unnecessary augment for your guns in this mode? '''Think again.'''
** HardModePerks:''' [[HardModePerks On the other hand, killing the bosses in this mode will net you with a lot of loot.
loot]].
* NoFairCheating: If you get an error that says "Unknown error: account data exception", you definitely cheated, preventing the game from loading. And of course, all progress on the account you were using to play this game is nowLostForever.lost.
** HardModePerks:
* NoFairCheating: If you get an error that says "Unknown error: account data exception", you definitely cheated, preventing the game from loading. And of course, all progress on the account you were using to play this game is now
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* ObviousBeta
to:
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fixed three hyperlink errors
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fixed three hyperlink errors
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* OurZombiesAreDifferent: The first two games and Insane Asylum feature FleshEatingZombies, but the rest of the series has PlagueZombies, with a few ParasiteZombies.
to:
* OurZombiesAreDifferent: The first two games and Insane Asylum feature FleshEatingZombies, [[FleshEatingZombie Flesh-Eating Zombies]], but the rest of the series has PlagueZombies, [[PlagueZombie Plague Zombies]], with a few ParasiteZombies.[[ParasiteZombie Parasite Zombies]].