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Video Game: Parameters
Parameters is a Japanese RPG Web Game with no proper graphics, no sound effects, no music and no story. Essentially, it is an RPG stripped down to its basic mechanics-click on boxes to fight enemies and complete missions, while upgrading your stats, unlocking rooms, and such. Your objective is to "kill" all the enemies (yellow squares) and defeat the final boss.

Despite its extreme simplicity, this game is very addictive.


Tropes Associated with Parameters

  • Affectionate Parody: To RPGs in general.
  • Betting Mini-Game: You get to unlock a slot machine-like game, which can be a good source of money if you know how it works.
  • Bonus Boss: When you beat the Final Boss, the box at the bottom becomes this. It has 9999 health and regenerates health very quickly.
  • Bragging Rights Reward: The one-time square that allows you to double your attack power is unlocked... after you beat the Final Boss. It's pretty much only useful for the only enemy left (which is the Bonus Boss), and that's about it.
  • Death Is a Slap on the Wrist: Losing all you health just means that you have to regenerate it back (your attack and defense also drop to zero and have to regenerate too)
  • Deconstruction Game: This game is pretty much an RPG in its bare-bones form. Unlike Progress Quest, it requires player interaction.
  • Dump Stat: Defence. Considering that it is impossible to improve RCV (unless you unlock the ability to buy skill points), the Attack upgrades are too expensive compared to buying skill points to level up attack, and Defence upgrades are far cheaper, you're best off buying all the Defence upgrades rather than spending skill points in it.
  • Engrish: Collect enough money to fill up the combo bar and you get the message "MAXIMAM COMBO"
  • Exactly What It Says on the Tin: This game is about RPG parameters, and almost nothing else.
  • Glass Cannon: You start out like this at first. Buy some defence ups if you want to survive your first enemy.
    • Some of the enemy rectangles have deceptively low health, but their defense is good and their attack is painful.
  • Gotta Catch 'Em All: The letters.
  • Health/Damage Asymmetry: You have about 100 health or so. The enemies at the beginning only have 30-40 hit points, but later on they will start getting above 300. Fortunately, your attack damage is most probably going to be higher than theirs if you've been level grinding a lot.
  • Level Up Fill Up
  • Point Build System
  • Regenerating Health: For both you and the enemies.
  • Standard Status Effects: Both the Final Boss and the Bonus Boss can temporarily lower your defence when they attack you.
  • Stone Wall: The Final Boss doesn't do that much damage if your defences are good, but he takes very little damage. And it regenerates health very quickly as its health gets lower.
  • Turns Red: As the "final boss" loses health bars, his health regeneration gets a lot faster.
  • Unwinnable by Mistake/Unwinnable by Insanity: Both averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key (pretty much needed if you want to unlock everything). Similarly, if you failed to collect any exp before it disappeared (and thus lost out on Skill Points needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.
  • Video Game Achievements: Doing certain stuff will unlock certain squares, such as collecting money non-stop.
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