History VideoGame / Parameters

21st Feb '15 8:58:28 PM notahandle
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* DeconstructionGame: This game is pretty much an RPG in its bare-bones form. Unlike ''ProgressQuest'', it requires player interaction.

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* DeconstructionGame: This game is pretty much an RPG in its bare-bones form. Unlike ''ProgressQuest'', ''VideoGame/ProgressQuest'', it requires player interaction.
16th Sep '13 9:50:09 PM ironcommando
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* BonusBoss: When you beat the FinalBoss, one of the enemies (the box at the bottom) becomes this. It has 9999 health and regenerates health very quickly.

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* BonusBoss: When you beat the FinalBoss, one of the enemies (the box at the bottom) bottom becomes this. It has 9999 health and regenerates health very quickly.



* DeconstructionGame: This game is pretty much an RPG in its bare-bones form.

to:

* DeconstructionGame: This game is pretty much an RPG in its bare-bones form. Unlike ''ProgressQuest'', it requires player interaction.
14th Nov '12 12:32:23 PM ironcommando
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* BraggingRightsReward: The one-time square that allows you to double your attack power is unlocked... after you beat the FinalBoss. It's pretty much only useful for the only enemy left (which is the BonusBoss), and that's about it.
14th Nov '12 12:30:13 PM ironcommando
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* UnwinnableByMistake: Averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key. Similarly, if you failed to collect your exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.

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* UnwinnableByMistake: Averted. UnwinnableByMistake[=/=]UnwinnableByInsanity: Both averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key. key (pretty much needed if you want to unlock everything). Similarly, if you failed to collect your any exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.
14th Nov '12 12:20:51 PM ironcommando
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[[http://www.nekogames.jp/g.html?gid=PRM Parameters]] is a Japanese [[RolePlayingGame RPG]] WebGame with no graphics, no sound effects, no music and no story. Essentially, it is about clicking on boxes to fight enemies and complete missions, while upgrading your stats, unlocking rooms, and such. Your objective is to "kill" all the enemies (yellow squares) and defeat the final boss.

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[[http://www.nekogames.jp/g.html?gid=PRM Parameters]] is a Japanese [[RolePlayingGame RPG]] WebGame with no proper graphics, no sound effects, no music and no story. Essentially, it is about clicking an RPG stripped down to its basic mechanics-click on boxes to fight enemies and complete missions, while upgrading your stats, unlocking rooms, and such. Your objective is to "kill" all the enemies (yellow squares) and defeat the final boss.
14th Nov '12 12:18:11 PM ironcommando
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* ExactlyWhatItSaysOnTheTin: This game is about RPG parameters, and almost nothing else.
14th Nov '12 11:40:28 AM ironcommando
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* DeathIsASlapOnTheWrist: Losing all you health just means that you have to regenerate it back (otherwise you deal ScratchDamage to enemies)

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* DeathIsASlapOnTheWrist: Losing all you health just means that you have to regenerate it back (otherwise you deal ScratchDamage (your attack and defense also drop to enemies)zero and have to regenerate too)
14th Nov '12 5:06:09 AM ironcommando
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* DumpStat: Defence. Considering that it is impossible to improve RCV (unless you unlock the ability to buy skill points), the Attack upgrades are too expensive compared to buying skill points to level up attack, and Defence upgrades are far cheaper, you're best off buying all the Defence upgrades rather than spending skill points in it.



* OneStatToRuleThemAll: RCV, which determines your action points. You can "buy" attack and defence in mass amounts in certain squares, but RCV cannot be bought in mass amounts.
11th Nov '12 2:49:07 AM ironcommando
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* {{Engrish}}: Collect enough money to fill up the combo bar and you get the message "MAXIMAM COMBO"


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* LevelUpFillUp
11th Nov '12 2:20:02 AM ironcommando
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* HealthDamageAsymmetry: You have about 100 health or so. The enemies at the beginning only have 30-40 hit points, but later on they will start getting above 300. Fortunately, your attack damage is most probably going to be higher than theirs if you've been level grinding a lot.
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