History VideoGame / Parameters

1st Jun '17 7:04:13 AM Gadjiltron
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* AchievementSystem: Accomplishing certain tasks, such as collecting money non-stop, will unlock certain squares. These squares are one-use but provide sizeable bonuses.



* UnwinnableByMistake[=/=]UnwinnableByInsanity: Both averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key (pretty much needed if you want to unlock everything). Similarly, if you failed to collect any exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.
* VideoGameAchievements: Accomplishing certain tasks, such as collecting money non-stop, will unlock certain squares. These squares are one-use but provide sizeable bonuses.

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* UnwinnableByMistake[=/=]UnwinnableByInsanity: Both averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key (pretty much needed if you want to unlock everything). Similarly, if you failed to collect any exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.
* VideoGameAchievements: Accomplishing certain tasks, such as collecting money non-stop, will unlock certain squares. These squares are one-use but provide sizeable bonuses.
$200.
1st Jun '17 7:02:47 AM Gadjiltron
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* GottaCatchEmAll: The letters, which RandomlyDrop while you complete missions or defeat enemies.

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* GottaCatchEmAll: The letters, which RandomlyDrop RandomlyDrops while you complete missions or defeat enemies.
1st Jun '17 7:02:04 AM Gadjiltron
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* DeathIsASlapOnTheWrist: Losing all you health just means that you have to regenerate it back. Your attack and defense also drop to zero and have to regenerate too, so you can't just top off your health and jump straight back into the fray.

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* DamageIncreasingDebuff: Both the FinalBoss and the BonusBoss can temporarily lower your defence when they attack you.
* DeathIsASlapOnTheWrist: Losing all you your health just means that you have to regenerate it back. Your attack and defense also drop to zero and have to regenerate too, so you can't just top off your health and jump straight back into the fray.



* GottaCatchEmAll: The letters.
* HealthDamageAsymmetry: You have about 100 health or so. The enemies at the beginning only have 30-40 hit points, but later on they will start getting above 300. Fortunately, your attack damage is most probably going to be higher than theirs if you've been level grinding a lot.

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* GottaCatchEmAll: The letters.
letters, which RandomlyDrop while you complete missions or defeat enemies.
* HealthDamageAsymmetry: You have about 100 health or so.so, and cannot increase it through normal means. The enemies at the beginning only have 30-40 hit points, but later on they will start getting above 300. Fortunately, your attack damage is most probably going to be higher than theirs if you've been level grinding a lot.



* StandardStatusEffects: Both the FinalBoss and the BonusBoss can temporarily lower your defence when they attack you.



* VideoGameAchievements: Doing certain stuff will unlock certain squares, such as collecting money non-stop. These squares are one-use but provide sizeable bonuses.

to:

* VideoGameAchievements: Doing Accomplishing certain stuff will unlock certain squares, tasks, such as collecting money non-stop.non-stop, will unlock certain squares. These squares are one-use but provide sizeable bonuses.
31st May '17 4:11:43 AM Gadjiltron
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* DeathIsASlapOnTheWrist: Losing all you health just means that you have to regenerate it back (your attack and defense also drop to zero and have to regenerate too)

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* ClimaxBoss: The bottom-most box, being the biggest one of them all and sporting more HP than all other boxes, can easily lead the player to assume that it's the most threatening enemy on the board and the last one they have to subdue. [[spoiler:It's not. The final boss is an unassuming square that only becomes accessible once all other enemies are defeated, and to make up for its small size it has several health bars.]]
* DeathIsASlapOnTheWrist: Losing all you health just means that you have to regenerate it back (your back. Your attack and defense also drop to zero and have to regenerate too)too, so you can't just top off your health and jump straight back into the fray.



* DumpStat: Defence. Considering that it is impossible to improve RCV (unless you unlock the ability to buy skill points), the Attack upgrades are too expensive compared to buying skill points to level up attack, and Defence upgrades are far cheaper, you're best off buying all the Defence upgrades rather than spending skill points in it.

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* DumpStat: Defence. Considering that it is impossible to improve buy RCV upgrades (unless you unlock the ability to buy skill points), the Attack upgrades are too expensive compared to buying skill points to level up attack, and Defence upgrades are far cheaper, you're best off buying all the Defence upgrades rather than spending skill points in it.



* VideoGameAchievements: Doing certain stuff will unlock certain squares, such as collecting money non-stop.

to:

* VideoGameAchievements: Doing certain stuff will unlock certain squares, such as collecting money non-stop. These squares are one-use but provide sizeable bonuses.
21st Feb '15 8:58:28 PM notahandle
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* DeconstructionGame: This game is pretty much an RPG in its bare-bones form. Unlike ''ProgressQuest'', it requires player interaction.

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* DeconstructionGame: This game is pretty much an RPG in its bare-bones form. Unlike ''ProgressQuest'', ''VideoGame/ProgressQuest'', it requires player interaction.
16th Sep '13 9:50:09 PM ironcommando
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* BonusBoss: When you beat the FinalBoss, one of the enemies (the box at the bottom) becomes this. It has 9999 health and regenerates health very quickly.

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* BonusBoss: When you beat the FinalBoss, one of the enemies (the box at the bottom) bottom becomes this. It has 9999 health and regenerates health very quickly.



* DeconstructionGame: This game is pretty much an RPG in its bare-bones form.

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* DeconstructionGame: This game is pretty much an RPG in its bare-bones form. Unlike ''ProgressQuest'', it requires player interaction.
14th Nov '12 12:32:23 PM ironcommando
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Added DiffLines:

* BraggingRightsReward: The one-time square that allows you to double your attack power is unlocked... after you beat the FinalBoss. It's pretty much only useful for the only enemy left (which is the BonusBoss), and that's about it.
14th Nov '12 12:30:13 PM ironcommando
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* UnwinnableByMistake: Averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key. Similarly, if you failed to collect your exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.

to:

* UnwinnableByMistake: Averted. UnwinnableByMistake[=/=]UnwinnableByInsanity: Both averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key. key (pretty much needed if you want to unlock everything). Similarly, if you failed to collect your any exp before it disappeared (and thus lost out on {{Skill Point}}s needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.
14th Nov '12 12:20:51 PM ironcommando
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[[http://www.nekogames.jp/g.html?gid=PRM Parameters]] is a Japanese [[RolePlayingGame RPG]] WebGame with no graphics, no sound effects, no music and no story. Essentially, it is about clicking on boxes to fight enemies and complete missions, while upgrading your stats, unlocking rooms, and such. Your objective is to "kill" all the enemies (yellow squares) and defeat the final boss.

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[[http://www.nekogames.jp/g.html?gid=PRM Parameters]] is a Japanese [[RolePlayingGame RPG]] WebGame with no proper graphics, no sound effects, no music and no story. Essentially, it is about clicking an RPG stripped down to its basic mechanics-click on boxes to fight enemies and complete missions, while upgrading your stats, unlocking rooms, and such. Your objective is to "kill" all the enemies (yellow squares) and defeat the final boss.
14th Nov '12 12:18:11 PM ironcommando
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Added DiffLines:

* ExactlyWhatItSaysOnTheTin: This game is about RPG parameters, and almost nothing else.
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