Orbiter: The Free Spaceflight Simulator
is a diamond-hard
realistic Simulation Game involving spacecraft and spaceflight in general
. It was created by Cambridge tutor Martin Schweiger for educational and entertainment purposes.The simulator has been in development roughly since 2000, and the latest stable version is 2010 P1 (Patch 1), released on August 31, 2010.
Make no mistake, Orbiter is no fast-flyin' laser-shootin' space sim. Think of it rather as Microsoft Flight Simulator meets Planetes
The game is freeware
, so if you feel interested in it and aren't scared by a steeper learning curve
, you can grab it here
. In addition to this basic game pack, there are literally tons and tons of (equally freeware) fan-made mods that expand the game in virtually every way: Adding new launchers, spacecraft, spaceports and space bases, scenarios and campaigns, texture and graphic updates, even entire planets and solar systems, and new HUDs for the ship's onboard computer... They can be found here
. And don't forget the XR series here
This game features the following tropes :
- Absent Aliens: Unless you're counting the mods based on Star Wars, Star Trek, Babylon 5 or other verses, which feature the ships of the various non-human species from those movies and TV shows.
- Alternate History: In some of the mods and add-ons (e.g. the Soviet Union narrowly beats the US to the first succesful Moon landing, an Apollo Programme-derived spacecraft lands on Mars in 1985, etc.). Also, in the default scenarios Mir is still flying, and has been moved into a convenient orbit for lunar ejections.
- Asteroid Miners: The Twenty Minutes into the Future JMC Mining Company in scenarios involving the Delta Glider IV add-on.
- Better Than It Sounds Video Games
- Cool Spaceplane: The entire Delta Glider class. And for some, Real Life spaceplanes, like NASA's Space Shuttle, the ill-fated Russian Buran or the never built ESA Hermes space shuttle.
- Cool Starship / Cool Spacecraft : Way too many to list...
- Game Mod: The main draw of the game. There are literally hundreds, and many of the more high-profile ones are considered by the community to be essential parts of any Orbiter install, to the point that it's just assumed as a given that any new user will have downloaded them.
- Mohs Scale of Sci-Fi Hardness: As hard as humanly possible for a layman-accessible Spaceflight Simulation Game.
- Nintendo Hard: You are, for all intents and purposes, flying a real spacecraft. It's highly recommended that you have at least a basic grasp of orbital physics and the fundamentals of spaceflight before you even think of playing the game.
- Interplanetary Voyage
- Like Reality Unless Noted
- Present Day / Next Sunday A.D. / Twenty Minutes into the Future / The Future
- Really, you can set the date to be whatever you want. Also you can use technology across every era of spaceflight, from early spaceflight technology (the Vostok and Apollo programs) to modern tech (the Space Shuttle and Ariane programs) to speculative tech or tech in research and development (the never-implemented Orion engine, the VASIMR engine, solar sails) to advanced tech from Science Fiction shows and movies (Star Wars, Star Trek, Babylon 5, Stargate, Battlestar Galactica...)
- Quicksand Box
- Space Base (of the non-villainous planet surface variety)
- Space Station: You can even build one!
- Wide Open Sandbox