game by Namco Bandai
. In the game you play as one of four bodybuilers who are chasing after a thief who stole their protein powder. Why? 'Cause it's funny!
The gameplay itself is you and four other bodybuilders chasing after the thief. The thief crashes through walls and such, creating an Impact Silhouette
, that you have to match with the correct pose to pass through, or lose your stamina. You have to keep this up until you catch the thief, while your bodybuilder buddies periodically slip on a banana peel and fall behind. You do this three times before you win the game and afterwards you can replay for another set of levels and thieves to chase.
A full playthrough of the game can be found here: http://www.youtube.com/watch?v=lp9sacvNIAU
This game marches on with these tropes:
- Dance Party Ending: Winning the game, by completing all three levels in a sequence, rewards you with a short dance featuring the character you play as and the thieves.
- Here We Go Again: Each chase is followed in sequence, with three chases overall.
- Idiosyncratic Difficulty Levels: Each level has a difficulty associated with it. Example: "Warmup Village".
- "Warmup" is easy and the first difficulty and level in the chase.
- "Workout" is the second and somewhat near normal difficulty.
- "Maxout" is the most difficult out of the chase and gets rather fast and demands more from the player.
- Impact Silhouette: The premise of the game is to chase the thief and fit the holes they create, with the correct pose.
- Ninja Pirate Zombie Robot: A lot of the thieves range from a football player, to a alien on a mini-saucer, to a mech bodybuiler.
- Nintendo Hard: Mainly a matter of skill and opinion, but "Maxout" is rather hard and may take a few retries to complete.
- Rule of Funny: A lot of things that appear in this game:
- A polar bear named Rossi.
- All the characters except Rossi and a few thieves are ridiculously buffed-up bodybuilders.
- The British character is female, possibly a Take That to England, based on an old gene-based joke.
- The background elements.
- Rule of Three: There's three levels and three overall sequences that give you different levels to play.