Video Game: Johnny Rocketfingers
"..A Johnny's work is never done.."Johnny Rocketfingers
is a point-and-click flash game
made by Ryan Khatam in 2003 about a badass stick figure
who doesn't like playing by the rules. He doesn't get any deeper than that, really. Only two games were made about him, originally released in Newgrounds
. The first one has him trying to rescue a little girl from thugs (after being paid a hefty sum of cash by the mother). The second one has him scouting out for Thug Incorporated, a gang that has it out for Johnny when he beat down the leader while buying drugs from him. A third game is planned and is intended to be much bigger than the first two.
This flash game series has examples of:
- Art Evolution: While the first game is somewhat crude in appearance, the second is, at least in the street where the game is set, scenery gorn-iffic
- Brick Joke: The end of the first game has Johnny unable to find the daughter of the woman who hired him, instead finding a horrifyingly ugly... Thing that's about her size and settling with that. The end of the second game has the woman sicking her massive boyfriend on Johnny as revenge.
- Combat Pragmatist: Johnny is not afraid to use whatever is around to fight (namely planks, tubes, and even cigarette ashes).
- Cool Shades: Johnny rocks them hard.
- Crapsack World: The city Johnny lives in is not pretty, nor is it clean for that matter.
- Cutscene Power to the Max: Johnny is hindered by all sorts of puzzles during the actual game, but as soon as a cutscene starts up he begins kicking ass, taking names, and dispatching guys twice his size with ease.
- Gross-Up Close-Up: The above mentioned "child". And a key you find in the second game turns out to be a weirdly-shaped fly.
- Hidden Depths: Johnny may just seem like a run-of-the-mill asshole at first, but he drops some interesting tidbits when you do certain things.
- Johnny McCoolname: Johnny ROCKETFINGERS.
- Rule Of Suppish: The games run on this.
- Sir Swears-a-Lot: A great number of them, including Johnny.
- Smoking Is Cool: Milked for all its worth. Johnny is never seen without a cigarette within reach. Hell, the loading bar for the second game is a lit cigarette that show progress as it burns up.
- Stock Sound Effects: Both games borrow the footsteps and a few other sound effects from the Half-Life series.
- Sudden Anatomy: Johnny's hands do not appear unless they are needed (with violence-related events often occurring).
- Villain Protagonist: Johnny is, to put it simply, an asshole. Moreover, he is defined in the game as "suppish", which is basically a smooth Jerkass.
Johnny Rocketfingers 2
- Absurdly Spacious Sewer: With a crocodile to boot. And an enormous stash of gold, for some reason.
- Actually Pretty Funny:
Johnny: IDs are for faggots.
Store manager: So, where's yours?
Johnny: Good one, asshole.
- The Alcoholic: He has a "drink time" programmed in his watch (with a cool little animation of him drinking).
- Berserk Button: The phrase "life isn't fair" was shown to REALLY tick Johnny off. Though, no more than to the point of raising his fist in anger.
- Bland-Name Product: Pak-Man arcades.
- Breaking the Fourth Wall:
Johnny: I'm stuck, you got any hints?
Shady looking character: Sorry cuz. Maybe you can find an online walkthrough.
- Bullying a Dragon: Or stealing from a drug lord. This is what starts the game.
- Card-Carrying Villain: The thugs sent to kill Johnny at the start of the game. Leads to the question of why a super-underground criminal organisation would distribute cards to its members.
- Chat Speak: Johnny may use terms such as "lol", "lmao", and "rofl" after the player's failed attempts at doing something.
- Crunchtastic: "It feels Cracktacular"
- Diegetic Interface: The player guides Johnny around with a lit cigarette.
- Hypocritical Humor: After a while of incorrectly using the knife, Johnny will utter the phrase:
"You're a violent person and you scare me."
- Leaning on the Fourth Wall:
Store Manager: Aren't there puzzles you should be solving?
- Non-Standard Character Design: The store manager is provided with an actual face and more color than the other characters.
- N-Word Privileges: The villains.
- Protagonist-Centered Morality: Johnny was no saint before, but here his entire motivation is to murder the guy he already stole drugs from.
- Shoplift and Die: That store manager may not look it, but he's packing some serious boomstick.
- During the pan across the bar, you can see a sign that says "SCUMM".
- If you look closely, there is a drawing of Max in the cash register of the store in the second game.
: (After trying to use knife or chain on a hobo) "Nah, I'll leave that to Alex and his gang.
- When Johnny has to get back up to the fire exit, one of his methods is to put on a red mask and swings up using webs.
- One scene with the crocodile is vaguely familiar to the film adaption of Chamber of Secrets.
- Johnny compares a plumbing diagram with no words to an average Myst puzzle.
- Videogame Cruelty Potential: The game gives you the opportunity to harass the store manager as much as you please.
- What an Idiot (In-Universe): What Johnny thinks of the store manager when he attempts to rap.
Johnny Rocketfingers 3
- Scenery Porn/Gorn: The game seems like it'll have a lot more color and detail, which can be a good thing or a bad thing depending on the location.
- Slashed Throat: Johnny kills a neo-nazi like this with a piece of glass in the prison chapter of the game.
- Time Travel: In episode 3, Johnny finds himself back in time 3 1/2 million years ago during the Earth's Tertiary Period.