Video Game: Ghost Song: A Journey Of Hope
Lorian V is a place of myth and legend that many have attempted to explore and from which few have returned. There are numerous theories about what this moon actually is, but the most important thing to know about it is that when people end up there the result always seems to be the same. Death. The moon is haunted by the souls of its victims; ghosts who linger on while their twisted bodies roam, no more than empty vessels of chaos and aggression.Ghost Song: A Journey of Hope
is a Metroid Vania
exploration horror game funded on Kickstarter
. The player takes the role of a member of the crew of The Gambler, a space vessel which has crash landed on Lorian V, a hostile moon haunted by the ghosts of those who had been trapped there. Armed with only the Deadsuit
, the player must solve the mysteries of Lorian V and rescue the other members of the Gambler's crew.
There's just the matter of all the dead people trying to kill you.
Not to be confused with an actual ghost singing
Ghost Song contains examples of
- A.I. Is a Crapshoot: Rook was once the protector of the Captain's daughter, but he was damaged in the crash
- In the first gameplay trailer, a robot named Adam has been standing guard for his master's party... for the past seventy years. He quickly becomes hostile to the protagonist when she tries to go in without a gift.
- Ambidextrous Sprite: Averted. The protagonist's gun stays on her left arm at all times.
- Arm Cannon: The protagonist has one as her left hand
- Badass Cape / Scarf of Asskicking: The Protagonist wears something that's a little in between, a red poncho
- Big Creepy-Crawlies: They inhabit the Bug Tunnels. The average ones are heavily armored, and we see a boss one the size of a truck in the Kickstarter pitch video
- Body Horror: The zombies are... melty looking. It's not pleasant.
- Cyber Cyclops: The protagonist's suit gives her the appearence of one of these
- Dash Attack: It can be used for navigation, or in conjunction with an ability in order to make armored enemies vulnerable.
- Expy: The Deadsuit for Metroid's Power Suit.
- Closed Circle: The Gambler's crash landing makes any attempt to escape impossible
- Face-Heel Turn: Rook starts the game as the player's friend and protector. It doesn't last
- Implacable Man: As a combat android, Rook is a lot stronger then the powered armored protagonist. This means the best option is generally to run
- Late to the Party: As typical for the genre
- Metroid Vania: With a heavy leaning toward the Metroid side of the equation
- Our Monsters Are Different
- Our Ghosts Are Different: They stick around until their physical remains are destroyed, and are most definitely not friendly
- Our Zombies Are Different: They walk around because they are searching for their ghosts, and look like they've been around for a while
- Powered Armor: The Deadsuit
- Precursors: They built ancient ruins under the surface of the moon. Whether they were abusive or benevolent remains to be seen, but judging by what's going on on the moon it's leaning towards the former.
- Recurring Boss: Rook, in the Style of SA-X.
- Robot Buddy: Dizzy, who follows the player around and acts as Saymond's mouthpiece for giving out lore and other information
- Ruins for Ruins' Sake
- Spiritual Successor: The author stated his primary inspiration for making the game was to make a classic Metroid style game, since Nintendo has not since Metroid: Fusion.
- Stringy-Haired Ghost Girl