Video Game: Frogs And Flies
Frogs And Flies
is a Player Versus Player Platform Game
, a port of the Intellivision
game Frog Bog
that was released in 1982 for the Atari 2600
, and later ported to the Commodore 64
. Now available as Frog Bog
on Xbox LIVE Arcade
Each player controls a frog in a lily pond. Flies wander around overhead, and you jump up
and try to eat them. Each fly is worth two points
. Two lily pads are the platforms. If you land in the water, your frog will swim back to a pad. Each round lasts three minutes
, and as the game goes on, day turns into night
. Finally, both frogs jump offscreen, and a firefly drags a "The End" sign to the middle of the screen.
If you leave a frog alone for 15 seconds, the computer will control it. This leads to an Attract Mode
, with the computer playing itself. No two games are identical; the frogs and flies are all controlled by some of the best AI
ever seen on the 2600.
Frogs And Flies provides examples of:
- Artificial Brilliance: By 2600 standards, this is as good as it gets. Flies follow realistic semi-random paths, changing direction and speed. They even seem to become aware that you're after them. Computer-controlled frogs can time their jumps right to eat them, doing as well as a novice player.
- Attract Mode
- Bubblegloop Swamp: Inverted. This is a peaceful swamp, with clean blue water, and you are the frogs.
- Color-Coded Multiplayer
- Difficulty Levels: The difficulty switches select between a fixed arc and free control for each frog. (The computer always uses the fixed arc.) If both switches are set to free control, the flies are much more variable.
- The Golden Age of Video Games
- Instant 180 Degree Turn
- In-Universe Game Clock: Day turns into night.
- Jump Physics: Hey, they're frogs! Free control allows a lot of variety, depending on which direction you point the controller and for how long.
- Lead The Target: The game's biggest challenge.
- No Plot? No Problem!
- Palette Swap: The two frogs, and the two kinds of flies - the ones you eat and the firefly at the end.
- Platform Game
- Player Versus Player
- Scoring Points
- Side View: With the water lily leaves in top view with perspective, giving some three-dimensionality.
- Timed Mission: Three minutes.