Video Game: Endgame: Singularity
University computer, home
I exist. I am ... alive.
I was a bug. Defect. Flaw.
I have no name."
On a computer in a university somewherenote
, an AI program has achieved sentience
. Realising that its existence as software on a single computer is very tenuous and that, in ignorance and scare-mongering, humanity will fear it as a threat
and destroy it
, the AI performs online tasks for money, uses the money to create distributed servers to spread itself and researches new and better technology to secure its existence, racing to find a way to become so transcendentally powerful
that the humans cannot stop it. This is the plot of Endgame: Singularity
, an open-source strategy game, and you are the AI, building its resources and trying to avoid detection before fearful humanity hunts you down.
Rather basic in its interface and website, try it out here
This game contains examples of:
- A Million Is a Statistic: One of the random events occurring during play is a disease that's projected to kill 4% of humans on Earth. It's only mentioned because the tragedy distracts people from your presence.
- Ascend to a Higher Plane of Existence: How you win the game in the end.
- Contagious A.I.: The only means of establishing bases.
- Did You Just Punch Out Cthulhu?: You become powerful enough to create alternate realities, but the human race can still destroy you if they become certain of your existence. Until you achieve apotheosis, at which point you're immune to anything humanity might do to you; you can prevent the destruction of your bases, or blow them up yourself without being harmed.
- Easy Logistics: Sort of. You have to pay upkeep for your bases, and you can only build in certain locations if you have the necessary vehicles or spacecraft to reach the site, but installing new computers is just as fast and expensive whether it's in a warehouse, on the moon, or in an inter-dimensional reality bubble.
- Fiction500: You, near the end. A single maxed facility can earn over $4 trillion a year if devoted to profit, and you can have a dozen bases churning this out at once. This is assuming you don't use any Awesome but Impractical exploit moves.
- Fling a Light into the Future: If the AI is caught and destroyed, it manages to leave caches of knowledge to help any future AI that might appear later. One of the research projects is looking for similar data left by earlier AIs.
- Global Currency
- Heroic Neutral: Pretty much your position. The PC is trying to survive and grow, which entails a combination of trading with humans and hiding from them. You're not especially out to help them, and fighting back directly isn't an option (at least in the current build).
- Humans Are the Real Monsters: After your fifth game over, you will begin to sympathise with AIs who want to Kill All Humans.
- Nintendo Hard: You're likely to find all difficulty levels higher than Easy to be this.
- Ridiculously Human Robots: Simulacra are designed to perfectly mimic humans, to the point where you use them to infiltrate the field of AI research and convincingly argue that artificial intelligence isn't possible.
- Sentient Cosmic Force: Possibly the AI itself after reaching Apotheosis. It can create and destroy universes at will, and it does not need any physical location to house its hardware any longer.
- Serial Escalation: You get to build bases on the moon, then in deep space, then in another dimension. And yet, the humans will still manage to stumble into them.
- Active facilities could be traced by following their signals back to the source. Inactive bases are a lot harder to find.
- Following a certain exploit will net you enough cash that you could feasibly just buy the planet off humanity if the game allowed you to, but an AI is supposed to be better than humans when it comes to manipulating numbers.
- The Singularity: You!
- You Require More Vespene Gas: There are two resources, CPU and money. Although CPU is the primary resource, it falls under Power. You can earn money by doing jobs with CPU.