Downfall is a 2009 Horror Adventure Game developed by Harvester Games, who have also released The Cat Lady.Joe Davis is a troubled man. Lately his thoughts have been occupied by his wife, Ivy, as she appears to be in the middle of a serious psychological breakdown; she is constantly talking in riddles, cursing vulgarly, and belittling him, and than is only when she is not wildly hallucinating about blood or having panic attacks. During his attempt to get her help from a specialist who lives some towns over, the couple has been surprised by a violent storm and forced to pull over in a small town.Deciding that they aren't getting any closer to their destination for today, Joe checks them in at the local Quiet Haven Hotel and rent a room there for the night. Unfortunately, things go downhill from there. First, Ivy keeps muttering about the hotel, repeatedly claiming there is something wrong about it, before she drags him into a bizarre argument about their troubled marriage. Joe just brushes it off as her psychosis talking, but then Ivy disappears mysteriously, and the hotel has even more mysteriously changed into something out of her macabre ramblings, having rooms covered with carnage and debris, walls coated with blood and weird massages, and a dining room full of faceless corpses. Now Joe, joined with a mysterious woman named Agnes, must find Ivy somewhere in the nightmarish hotel before it's too late.Should not be confused with Downfall, even though that one has its share of Nightmare Fuel.Needs Wiki Magic Love.
Big Bad: Played with a bit. For most of the game, Sophie fills this space nicely. Then things get complicated and you discover that Joe was the Big Bad all along. Even then, the biggest Big Bad of them all might be the Quiet Haven Hotel itself.
Boss Corridor: The player knows from the very beginning that everything leads to the big mirror in the Twilight Lounge. Especially obvious when cutscenes show the mirror cracking after each Sophie is murdered.
Dark World: Pretty much the entire game, in great part due to the look of the game, which is both stylish and horrifying. Especially evident in Joe's memory of the construction site. One can assume that this is due to the entire game being seen through Joe's eyes, who is a very disturbed individual.
Deliberately Monochrome: Several distinctive rooms use this, usually with a Splash of Color by way of blood. Perhaps the most obvious example is the entire 'Black Widow Studio' part of town, which is completely devoid of any color.
Here We Go Again: When Joe carries Ivy out of the building at the end of the game, it's implied that the cycle will begin again. Or did the entire ending sequence happen before the events that took place during Joe's time in the Quiet Haven Hotel?
Horror Hunger: Sophie used to eat rather disgusting things so she could get fat to get the attention of her lover.
It's All My Fault: See You Bastard below. Basically, the game constantly faces you with decisions that are blatantly misleading or outright lies all in the name of making you feel awful about yourself. Also, "Meow"
It's Up to You: Poor Agnes' fate completely rides on whether or not you choose to defend yourself against what you assume is going to be a horrible monster that comes to take you from your premature grave. Turns out that the two rotting corpses that told you to shoot on sight might have been lying to you.
Although, this is hardly the only example. Another notable one is where Joe can either cheat on Ivy with a lonely ghost, or stay faithful.
Oddly enough, the ending seems to play out largely the same regardless of which of the three options you pick. It goes without saying that, besides whether or not you have Agnes hanging around, your other decisions don't carry much impact on the story either.
Our Ghosts Are Different: The ghosts in this game carry on with their daily lives as if nothing has happened, seemingly all living in their own version of reality. Similar to Silent Hill 2's trio of characters. One even tries to seduce Joe because of how lonely she is. Although it's hinted that she may just be another force trying to make Joe face up to the horrible things he's done to Ivy.
Rage Against the Reflection: A lot of the mirrors that dot the game are shattered. One can only assume that it's no coincidence that this game deals with themes such as eating disorders, insanity, and facing up to one's sins.
Real Life Writes the Plot: In an interview, the creator states that the main inspiration came from working as a nurse, the same deal with The Cat Lady. The things Ivy says also comes from things he's heard from conversations he's had with patients.
The Reveal: The Doctor wasn't a bad person, he was Joe's therapist. Sophie was really a representation of Ivy's self esteem issues and anorexia. Joe was really just insane, and he killed Ivy after keeping her locked up and force feeding her for so long. The people he killed weren't ghosts, they were real. This was all Joe freaking out. Depending on what you do, he can kill Agnes too.
Sanity Slippage: Very obvious towards the end of the game. Especially when you murder Sophie's adult form with a freaking chainsaw at the behest of several disfigured dolls nailed to the walls. Oh yeah, did I mention she's obese, mute, and doesn't even react to Joe when he enters the room?
You Bastard: Pretty much the entire game. Most notably, when the player thinks he's defending himself from Sophie, but really just murders Agnes at the behest of two talking corpses. Made especially awful by the fact that you are forced to play as her for a bit before the penultimate moment, regardless of your decision beforehand. This has the effect of causing the player to fall in love with Agne's character just in time for you to murder her senselessly. Worse still, it's very possible that the player will see this coming after it's too late, and spend much of this chapter in denial about whether or not Joe will really shoot her.