"DEVIL WENT THROUGH HERE"Downfall
is a 2009 Horror Adventure Game
developed by Harvester Games, who have also released The Cat Lady.
Joe Davis is a troubled man. Lately his thoughts have been occupied by his wife, Ivy, as she appears to be in the middle of a serious psychological breakdown; she is constantly talking in riddles, cursing vulgarly, and belittling him, and that is only when she is not wildly hallucinating about blood or having panic attacks. During his attempt to get her help from a specialist who lives some towns over, the couple has been surprised by a violent storm and forced to pull over in a small town.
Deciding that they aren't getting any closer to their destination for today, Joe checks them in at the local Quiet Haven Hotel and rent a room there for the night. And then, things go downhill from there. First, Ivy keeps muttering about the hotel, repeatedly claiming there is something wrong about it, before she drags Joe into a bizarre argument about their troubled marriage. Joe just brushes it off as her psychosis talking, but then Ivy disappears mysteriously, and the hotel has even more mysteriously changed into something horrible, like it was taken out of her macabre ramblings, having rooms covered with carnage and debris, walls coated with blood and weird messages, and a dining room full of faceless corpses, and a strange, clearly malevolent figure stalking the hallways, armed an axe. Now Joe, joined with a mysterious woman named Agnes, must find Ivy somewhere in the nightmarish hotel before it's too late.
The original 2009 version can be downloaded as freeware
. Due to the original game's code being corrupt (and therefore incapable of being put on Steam
) a complete remake is underway, intended for release in Q2 of 2015.
Should not be confused with Downfall
, even though that one has its share of Nightmare Fuel
.Needs Wiki Magic Love
This Video Game contains examples of:
- Adventure Duo: Joe and Agnes.
- All Just a Dream: ...or was it?
- Affably Ambiguously Evil: The Queen of the Maggots.
- And Now for Someone Completely Different: You switch to Agnes halfway through the game.
- Arc Words
- Audience Surrogate
- Author Avatar: The game's author, Remigiusz Michalski, has stated that Joe Davis' character is based on him. Whatever that may entail.
- Ax-Crazy: Sophie. And, the Axeman. Who is really Joe.
- Big Bad: Played with a bit. For most of the game, Sophie fills this space nicely. Then things get complicated and you discover that Joe was the Big Bad all along. Even then, the biggest Big Bad of them all might be the Quiet Haven Hotel itself.
- Blond Guys Are Evil: Mr. Harris.
- Blood-Splattered Wedding Dress: Only if you shoot Agnes
- Boss Corridor: The player knows from the very beginning that everything leads to the big mirror in the Twilight Lounge. Especially obvious when cutscenes show the mirror cracking after each Sophie is murdered.
- Bridal Carry: Joe does this to Ivy after he murders her.
- By-the-Book Cop: Averted with Billy.
- Couldn't Find a Pen: The Body in the cellar. Also, Joe's flat.
- Creepy Child: One of Sophie's selves.
- Dark World: Pretty much the entire game, in great part due to the look of the game, which is both stylish and horrifying. Especially evident in Joe's memory of the construction site. One can assume that this is due to the entire game being seen through Joe's eyes, who is a very disturbed individual.
- Deliberately Monochrome: Several distinctive rooms use this, usually with a Splash of Color by way of blood. Perhaps the most obvious example is the entire 'Black Widow Studio' part of town, which is completely devoid of any color.
- Distressed Damsel
- Downer Ending: Joe murders the detective and then proceeds to carry on with his cycle of madness. Even if the player chooses the Suicide option.
- Driven to Suicide: Sophie.
- In the backstory, Joe's mother.
- The Everyman
- Facial Horror
- Fan Disservice: Lampshaded by Joe if you choose not to kiss the receptionist.
- Fat Bitch: Sophie. Averted in the reveal.
- Fetch Quest: Doctor Z sends you back and forth a few times to help him along with his experiments. It's too bad you weren't there when that monstrous creation of his decided to steal his brain.
- Genius Loci
- Good Smoking, Evil Smoking: Joe smokes for a bit with Agnes at one point.
- Gotta Kill Em All: You end up killing everyone in the building, even Ivy.
- Half the Man He Used to Be: Joe makes this joke in reference to Mr. Harris after he's blown to smithereens.
- Hell Hotel: Quiet Haven Hotel, of course.
- Here We Go Again: When Joe carries Ivy out of the building at the end of the game, it's implied that the cycle will begin again. Or did the entire ending sequence happen before the events that took place during Joe's time in the Quiet Haven Hotel?
- Horror Hunger: Sophie used to eat rather disgusting things so she could get fat to get the attention of her lover.
- How Dare You Die on Me!
- I'm a Humanitarian: Sophie. Look under Horror Hunger.
- It's All My Fault: See You Bastard below. Basically, the game constantly faces you with decisions that are blatantly misleading or outright lies all in the name of making you feel awful about yourself. Also, "Meow"
- It's Up to You: Poor Agnes' fate completely rides on whether or not you choose to defend yourself against what you assume is going to be a horrible monster that comes to take you from your premature grave. Turns out that the two rotting corpses that told you to shoot on sight might have been lying to you.
- Although, this is hardly the only example. Another notable one is where Joe can either cheat on Ivy with a lonely ghost, or stay faithful.
- Oddly enough, the ending seems to play out largely the same regardless of which of the three options you pick. It goes without saying that, besides whether or not you have Agnes hanging around, your other decisions don't carry much impact on the story either.
- The Killer In Me
- Lightning Can Do Anything: Doctor Z has you use lightning to help complete his experiment.
- Literal Split Personality
- Man on Fire
- Morality Chain
- Mr. Exposition:
- Nice Job Breaking It, Hero
- Not So Above It All
- Not So Different: The Axeman to Joe. Especially ironic after The Reveal.
- Obliviously Evil: Joe.
- Once More with Clarity: Ivy's resurrection.
- One-Winged Angel: Sophie's final form. Yikes.
- Our Ghosts Are Different: The ghosts in this game carry on with their daily lives as if nothing has happened, seemingly all living in their own version of reality. Similar to Silent Hill 2's trio of characters. One even tries to seduce Joe because of how lonely she is. Although it's hinted that she may just be another force trying to make Joe face up to the horrible things he's done to Ivy.
- Plucky Comic Relief: Agnes.
- Rage Against the Reflection: A lot of the mirrors that dot the game are shattered. One can only assume that it's no coincidence that this game deals with themes such as eating disorders, insanity, and facing up to one's sins.
- Rasputinian Death
- Real-Life Relative
- Real Life Writes the Plot: In an interview, the creator states that the main inspiration came from working as a nurse, the same deal with The Cat Lady. The things Ivy says also comes from things he's heard from conversations he's had with patients.
- Room Full of Crazy: A good number of the rooms in the hotel. And Joe's flat.
- The Reveal: The Doctor wasn't a bad person, he was Joe's therapist. Sophie was really a representation of Ivy's self esteem issues and anorexia. Joe was really just insane, and he killed Ivy after keeping her locked up and force feeding her for so long. The people he killed weren't ghosts, they were real. This was all Joe freaking out. Depending on what you do, he can kill Agnes too.
- Sanity Slippage: Very obvious towards the end of the game. Especially when you murder Sophie's adult form with a freaking chainsaw at the behest of several disfigured dolls nailed to the walls. Oh yeah, did I mention she's obese, mute, and doesn't even react to Joe when he enters the room?
- Shotguns Are Just Better: Joe gets a shotgun later on.
- A Storm Is Coming
- Stringy-Haired Ghost Girl
- Tampering with Food and Drink: The player must do this to kill one of Sophie's memories.
- Tears of Blood
- Those Two Bad Guys: The two talking corpses who try to get you to kill Agnes.
- Too Dumb to Live: Joe's brother picks up a mine, expecting to sell it. You know how this turned out.
- The Troubles
- The Vamp
- Those Wacky Nazis: You find out Doctor Z had some fascination with Hitler after doing enough things in his room.
- Villain Protagonist
- Villainous Breakdown/ Villainous BSOD: Joe experiences one or the other at the end, depending on how you play it. Of course, it is implied - and confirmed in "The Cat Lady" - that he's really in the midst of an extended Villainous Breakdown, causing or resulting from Sanity Slippage.
- Walking Transplant
- Weight Woe: Inverted. Sophie wants to gain as much weight as possible, because the man whom she loved said he liked girls "with curves".
- "Well Done, Son!" Guy: Joe. Only because he was there when his brother died, and because of that, his mother committed suicide and his father just gave up and went onto hating Joe for it.
- What the Hell, Hero?: Agnes to Joe after Joe kills the teenage Sophie. Joe throws back a Shut Up, Kirk!.
- Windmill Crusader
- Woobie, Destroyer of Worlds: Joe.
- You Bastard: Pretty much the entire game. Most notably, when the player thinks he's defending himself from Sophie, but really just murders Agnes at the behest of two talking corpses. Made especially awful by the fact that you are forced to play as her for a bit before the penultimate moment, regardless of your decision beforehand. This has the effect of causing the player to fall in love with Agne's character just in time for you to murder her senselessly. Worse still, it's very possible that the player will see this coming after it's too late, and spend much of this chapter in denial about whether or not Joe will really shoot her.
- Your Head A Splode: Several. Especially Sophie's childhood memory.