Video Game: Day One: Garry's Incident

Day One: Garry's Incident is an Indie/budget first-person Survival Sandbox game by Quebec developers Wild Games Studios. After failing to fund it on Kickstarter, the game was released on Steam through their Greenlight games system.

The game follows the adventures of Garry, a cargo pilot who is currently in the depths of an alcohol-fueled depression after the death of his wife and child. While transporting a mysterious cargo, Garry's plane crash lands on an untamed tropical island... Garry is saved when the cargo somehow teleports him to safety. He wakes up to find a native tribesman attempting to ritually sacrifice him... upon extracting himself from the situation, Garry must explore the island and search for a method of escape, all while dealing with hostile natives, murderous wildlife, and other, more unusual dangers.

Garry's Incident is designed as a Survival Sandbox game, with players having to keep track of their hunger and thirst as well as their health. The game has a crafting mechanic by which Garry can fashion supplies such as bandages or weapons by combining various raw materials found on the island.

The game was intended as an episodic release, with the developers stating that they will look to player input to determine what happens next in the story. However, the game proved to be a Creator Killer due to poor sales coupled with negative press, leading to the developers discontinuing all further work on this or any other game.

Garry's Incident garnered controversy due to accusations that the developers abused YouTube's copyright claims system to remove a highly critical first impressions video made by TotalBiscuit. The added online scrutiny from this incident also brought attention to other alleged incidents of misconduct by the developers, including a number of suspicious reviews on Metacritic inflating the game's score, and implications of Shameless Self Promotion on the game's Greenlight and Kickstarter pages.

The game provides examples of the following tropes:

  • The All-Seeing A.I.: The A.I. can see you clear across the map, unhindered by the huge jungle full of trees and foliage. This results in a lot of abrupt attacks from out of nowhere. At other times, the A.I. will completely ignore you when you're standing right in front of them.
  • Animals Hate Him: The entire wildlife population of the island seems to have it out for Garry. Not only is he subject to panther attacks, but the local monkeys will also attack him as well (it appears, from their glowing blue eyes, that they're affected by the same Hate Plague that is causing the natives to try to murder him too.)
  • Artificial Stupidity: Zig Zagged Trope. When the AI is not capable of seeing you across the map, it has some downright stupid moments. For instance, as shown in TotalBiscuit's video, tribesmen will sometimes be hit in the back repeatedly and fail to realise that you are right behind them.
  • Cliffhanger: The game ends just as the plot starts to open up; according to the devs, they plan to release additional content for the game episodically.
  • Cutting the Knot: Early in the game, a non-hostile native steals your whiskey flask, and will only give it back if you do a Twenty Bear Asses fetch quest for her. You can do the quest, or just straight up murder her and take your flask back.
  • Hate Plague: The apparent reason everyone is trying to kill you.
  • Invisible Wall: There are quite a few around the place. While in the case of some rocks this might make some sense, it makes no sense to have one placed in a large gap between two tents.
  • Luck-Based Mission: Enemy attacks that normally only hurt you an average amount will sometimes insta-kill you, even when your health is almost full. This seems to occur with no rhyme or reason.
  • Made of Iron: The tribesmen will take several hits from a machete, even if you're hitting them in the back, repeatedly.
  • Mayincatec: A number of ancient ruins and pyramids in this style are scattered across the island. The alien artifact and machines also use this design aesthetic.
  • Night of the Living Mooks: Monsters that seemingly assemble themselves from dismembered bodies appear in the later part of the game.
  • No Ending: See Left Hanging for more details.
  • Obvious Beta: The game was released in a blatantly unfinished and extremely buggy state, with significant gameplay and graphics issues, poor animations, as well as a number of bugs such as clipping issues, unresponsive A.I., and NPCs spontaneously dying when you loaded a save game. Also, rebinding the keys away from the default WASD controls would cause a random command to be deleted from the game menu, making it impossible to use that command and thus (if it was something important like USE or INVENTORY) impossible to play the game properly.
  • Personal Space Invader: The Panthers do this when they try to eat you.
  • Press X to Not Die: Quick-time button prompts are used for everything from escaping a panther mauling to healing yourself with bandages and alcohol.
  • Resources Management Gameplay: A large focus of the game, being primarily billed as a survival game and all.
  • Survival Sandbox