Bomberman II is the second game in the Bomberman franchise, and the only direct sequel to the first game. It was released in 1991 for the NES.White Bomberman has been framed for several crimes by doppelganger Black Bomberman and been thrown in jail. The player must escape the cell, find Black Bomber, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.The game introduced multiplayer to the franchise, which would go on to be its M.O.Needs more tropes. Not to confuse with Custom Battler Bomberman, which was released in Europe as Bomberman 2 (see Market-Based Title).
This game provides examples of:
- Action Bomb: Not only from you, but there are enemy bombs that can explode.
- Book Ends: The first world is in the prison. The sixth and final world takes place in the same prison you were in, albeit destroyed.
- Continuing Is Painful: Losing a life results in losing upgrades.
- Evil Twin: Black Bomber. He would be the primary antagonist for the next few games before experiencing a Heel–Face Turn.
- Lost Woods: World 2.
- Market-Based Title: Was released in Europe as Dynablaster.
- Nintendo Hard
- One-Hit-Point Wonder: The White Bomber, again.
- Our Ghosts Are Different: Including ones that stick their tongues out and walk through bombable walls!
- Slippy-Slidey Ice World: World 4(?), but with no ice on the floor.
- Stuff Blowing Up
- Timed Mission: Running out of time results in an instant life loss, unlike the first game.
- Underground Level: The fifth world takes place inside a limestone cavern.