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%%* LostWoods: Area 2.

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%%* LostWoods: TheLostWoods: Area 2.

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I added more stuff and hid some Zero-Context Examples.


''Bomberman II'' is a 1991 installment in the ''VideoGame/{{Bomberman}}'' franchise, and a direct sequel to the 1985 video game also released for [[UsefulNotes/NintendoEntertainmentSystem NES]].

The young miner White Bomberman has been framed for a robbery by his rival Black Bomberman and been thrown in jail. The player must escape the cell, find Black Bomberman, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.

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''Bomberman II'' is a 1991 installment in the ''VideoGame/{{Bomberman}}'' franchise, and a direct sequel {{sequel}} to the 1985 video game VideoGame also released for [[UsefulNotes/NintendoEntertainmentSystem NES]].

The young miner White Bomberman has been framed [[FrameUp framed]] for a robbery [[BankRobbery robbery]] by his rival Black Bomberman and been thrown in jail. The player must escape the cell, find Black Bomberman, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.



[[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).

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[[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe UsefulNotes/{{Europe}} as ''Bomberman 2'' (see MarketBasedTitle).
MarketBasedTitle).



!!This game provides examples of:

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!!This game [[VideoGame game]] provides examples of:



* BankRobbery: The first cutscene has Black Bomberman rob a bank, which [[FrameUp he soon frames White Bomberman for]].



* EvilTwin: Black Bomberman. [[spoiler:He experiences a HeelFaceTurn in ''VideoGame/SuperBomberman'', which remains for the rest of the series.]]

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* %%* EvilTwin: Black Bomberman. [[spoiler:He experiences a HeelFaceTurn in ''VideoGame/SuperBomberman'', which remains for the rest of the series.]]]]
* FrameUp: In the opening cutscene, Black Bomberman [[BankRobbery robs a bank]] and pins it on White Bomberman.



* LostWoods: Area 2.

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* %%* LostWoods: Area 2.



* OneHitPointWonder: White Bomberman, again.

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* %%* OneHitPointWonder: White Bomberman, again.



* SlippySlideyIceWorld: Area 4(?), but with no ice on the floor.
* StuffBlowingUp

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* %%* SlippySlideyIceWorld: Area 4(?), but with no ice on the floor.
* %%* StuffBlowingUp



* {{Unwinnable}}: Area 6 is potentially the most unforgiving part of the game as it has the shortest time limits, the most dangerous enemies, and lots of soft blocks. Losing the "Remote Bomb", "Go-through Walls", and "Go-through Bombs" Upgrades could very well make it simply impossible to clear a stage.

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* {{Unwinnable}}: Area 6 is potentially the most unforgiving part of the game as it has the shortest time limits, the most dangerous enemies, and lots of soft blocks. Losing the "Remote Bomb", "Go-through Walls", and "Go-through Bombs" Upgrades could very well make it simply impossible to clear a stage.stage.
* VillainsWantMercy: [[spoiler:The [[VideoGame game]] ends with Black Bomberman begging White Bomberman (who he [[FrameUp framed]] for a BankRobbery) to spare him]].
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NeedsWikiMagicLove. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).

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NeedsWikiMagicLove. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).
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* UnwinnableByMistake: Area 6 is potentially the most unforgiving part of the game as it has the shortest time limits, the most dangerous enemies, and lots of soft blocks. Losing the "Remote Bomb", "Go-through Walls", and "Go-through Bombs" Upgrades could very well make it simply impossible to clear a stage.

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* UnwinnableByMistake: {{Unwinnable}}: Area 6 is potentially the most unforgiving part of the game as it has the shortest time limits, the most dangerous enemies, and lots of soft blocks. Losing the "Remote Bomb", "Go-through Walls", and "Go-through Bombs" Upgrades could very well make it simply impossible to clear a stage.

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* NintendoHard

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* NintendoHardNintendoHard: Starting with Area 2, the game gives you less and less time to clear a stage while introducing highly dangerous enemies that move fast, pass through walls, or teleport. This makes losing the "Remote Bomb", "Go-through Walls", and "Go-through Bombs" Upgrades much more severe as they really help you destroy the enemies and find the exit much, much faster than is possible if you didn't have them.



* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...

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* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...but...
* UnwinnableByMistake: Area 6 is potentially the most unforgiving part of the game as it has the shortest time limits, the most dangerous enemies, and lots of soft blocks. Losing the "Remote Bomb", "Go-through Walls", and "Go-through Bombs" Upgrades could very well make it simply impossible to clear a stage.
Is there an issue? Send a MessageReason:
Needs More Love wick cleanup.


NeedsMoreLove. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).

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NeedsMoreLove. NeedsWikiMagicLove. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).MarketBasedTitle).

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* AWinnerIsYou: The game ends with White Bomberman chasing Black Bomberman until he surrenders. Roll credits.



* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...
* AWinnerIsYou: The game ends with White Bomberman chasing Black Bomberman until he surrenders. Roll credits.

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* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...
* AWinnerIsYou: The game ends with White Bomberman chasing Black Bomberman until he surrenders. Roll credits.
but...

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* AWinnerIsYou: The game ends with White Bomberman chasing Black Bomberman until he surrenders. Roll credits.



* HelpfulMook: The bomb frogs, in the sense that they destroy enemies for you. [[SubvertedTrope However]], they also can potentially find the exit door and explode in front of it.



* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...

to:

* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...but...
* AWinnerIsYou: The game ends with White Bomberman chasing Black Bomberman until he surrenders. Roll credits.
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None

Added DiffLines:

* AWinnerIsYou: The game ends with White Bomberman chasing Black Bomberman until he surrenders. Roll credits.
Is there an issue? Send a MessageReason:
None


''Bomberman II'' is a 1991 installment in the ''VideoGame/{{Bomberman}}'' franchise, and a direct sequel to the 1985 video game also released for [[NintendoEntertainmentSystem NES]].

to:

''Bomberman II'' is a 1991 installment in the ''VideoGame/{{Bomberman}}'' franchise, and a direct sequel to the 1985 video game also released for [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]].
Is there an issue? Send a MessageReason:
None


* MarketBasedTitle: Was released in Europe as ''Dynablaster''.

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* MarketBasedTitle: Was released as ''Dynablaster'' in Europe Europe, as ''Dynablaster''.its NES predecessor did not receive a PAL release.

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''Bomberman II'' is the second game in the ''VideoGame/{{Bomberman}}'' franchise, and the only direct sequel to the first game. It was released in 1991 for the [[NintendoEntertainmentSystem NES]].

White Bomberman has been framed for several crimes by doppelganger Black Bomberman and been thrown in jail. The player must escape the cell, find Black Bomber, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.

The game introduced multiplayer to the franchise, which would go on to be its M.O.

to:

''Bomberman II'' is the second game a 1991 installment in the ''VideoGame/{{Bomberman}}'' franchise, and the only a direct sequel to the first game. It was 1985 video game also released in 1991 for the [[NintendoEntertainmentSystem NES]].

The young miner White Bomberman has been framed for several crimes a robbery by doppelganger his rival Black Bomberman and been thrown in jail. The player must escape the cell, find Black Bomber, Bomberman, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.

The game introduced multiplayer to This is the franchise, which would go on second of three games to be its M.O.
feature Black Bomberman as the [[BigBad main antagonist]], following 1990's ''Bomberman'' and proceeding to 1992's ''[[VideoGame/Bomberman93 Bomberman '93]]'', both for [[UsefulNotes/TurboGrafx16 TurboGrafx-16]]. It is also the third title overall to include multiplayer, after ''Bomber Boy'' and the aforementioned ''Bomberman'' the previous year.



* BookEnds: The first world is in the prison. The sixth and final world [[spoiler:takes place in the same prison you were in, albeit destroyed]].

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* BookEnds: The first world area is in the prison. The sixth and final world area [[spoiler:takes place in the same prison you were in, albeit destroyed]].



* EvilTwin: Black Bomber. He would be the primary antagonist for the next few games before experiencing a HeelFaceTurn.
* LostWoods: World 2.

to:

* EvilTwin: Black Bomber. He would be the primary antagonist Bomberman. [[spoiler:He experiences a HeelFaceTurn in ''VideoGame/SuperBomberman'', which remains for the next few games before experiencing a HeelFaceTurn.
rest of the series.]]
* LostWoods: World Area 2.



* OneHitPointWonder: The White Bomber, again.

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* OneHitPointWonder: The White Bomber, Bomberman, again.



* SlippySlideyIceWorld: World 4(?), but with no ice on the floor.

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* SlippySlideyIceWorld: World Area 4(?), but with no ice on the floor.



* UndergroundLevel: The fifth world takes place inside a limestone cavern.

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* UndergroundLevel: The fifth world area takes place inside a limestone cavern.cavern.
* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...
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Needs more tropes. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).

to:

Needs more tropes.NeedsMoreLove. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).
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White Bomber has been framed for several crimes by doppelganger Black Bomber and been thrown in jail. The player must escape the cell, find Black Bomber, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.

to:

White Bomber Bomberman has been framed for several crimes by doppelganger Black Bomber Bomberman and been thrown in jail. The player must escape the cell, find Black Bomber, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.
Is there an issue? Send a MessageReason:
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Needs more tropes.

to:

Needs more tropes. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).

Added: 753

Changed: 59

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* ActionBomb: Not only from you, but there are enemy bombs that can explode.
* BookEnds: The first world is in the prison. The sixth and final world [[spoiler:takes place in the same prison you were in, albeit destroyed]].
* ContinuingIsPainful: Losing a life results in losing upgrades.



* MarketBasedTitle: Was released in Europe as ''Dynablaster''.

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* LostWoods: World 2.
* MarketBasedTitle: Was released in Europe as ''Dynablaster''.''Dynablaster''.
* NintendoHard
* OneHitPointWonder: The White Bomber, again.
* OurGhostsAreDifferent: Including ones that stick their tongues out and walk through bombable walls!
* SlippySlideyIceWorld: World 4(?), but with no ice on the floor.
* StuffBlowingUp
* TimedMission: Running out of time results in an instant life loss, unlike the first game.
* UndergroundLevel: The fifth world takes place inside a limestone cavern.
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* EvilTwin: Black Bomber. He would be the primary antagonist through ''[[VideoGame/{{Bomberman94}} Bomberman '94]]'' before experiencing a HeelFaceTurn.

to:

* EvilTwin: Black Bomber. He would be the primary antagonist through ''[[VideoGame/{{Bomberman94}} Bomberman '94]]'' for the next few games before experiencing a HeelFaceTurn.
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Added DiffLines:

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/bombermanII-cover_872.PNG]]

''Bomberman II'' is the second game in the ''VideoGame/{{Bomberman}}'' franchise, and the only direct sequel to the first game. It was released in 1991 for the [[NintendoEntertainmentSystem NES]].

White Bomber has been framed for several crimes by doppelganger Black Bomber and been thrown in jail. The player must escape the cell, find Black Bomber, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.

The game introduced multiplayer to the franchise, which would go on to be its M.O.

Needs more tropes.
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!!This game provides examples of:
* EvilTwin: Black Bomber. He would be the primary antagonist through ''[[VideoGame/{{Bomberman94}} Bomberman '94]]'' before experiencing a HeelFaceTurn.
* MarketBasedTitle: Was released in Europe as ''Dynablaster''.

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