''Bomberman II'' is a 1991 installment in the ''VideoGame/{{Bomberman}}'' franchise, and a direct sequel to the 1985 video game also released for [[UsefulNotes/NintendoEntertainmentSystem NES]].

The young miner White Bomberman has been framed for a robbery by his rival Black Bomberman and been thrown in jail. The player must escape the cell, find Black Bomberman, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.

This is the second of three games to feature Black Bomberman as the [[BigBad main antagonist]], following 1990's ''Bomberman'' and proceeding to 1992's ''[[VideoGame/Bomberman93 Bomberman '93]]'', both for [[UsefulNotes/TurboGrafx16 TurboGrafx-16]]. It is also the third title overall to include multiplayer, after ''Bomber Boy'' and the aforementioned ''Bomberman'' the previous year.

NeedsWikiMagicLove. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).

!!This game provides examples of:
* AWinnerIsYou: The game ends with White Bomberman chasing Black Bomberman until he surrenders. Roll credits.
* ActionBomb: Not only from you, but there are enemy bombs that can explode.
* BookEnds: The first area is the prison. The sixth and final area [[spoiler:takes place in the same prison you were in, albeit destroyed]].
* ContinuingIsPainful: Losing a life results in losing upgrades.
* EvilTwin: Black Bomberman. [[spoiler:He experiences a HeelFaceTurn in ''VideoGame/SuperBomberman'', which remains for the rest of the series.]]
* HelpfulMook: The bomb frogs, in the sense that they destroy enemies for you. [[SubvertedTrope However]], they also can potentially find the exit door and explode in front of it.
* LostWoods: Area 2.
* MarketBasedTitle: Was released as ''Dynablaster'' in Europe, as its NES predecessor did not receive a PAL release.
* NintendoHard
* OneHitPointWonder: White Bomberman, again.
* OurGhostsAreDifferent: Including ones that stick their tongues out and walk through bombable walls!
* SlippySlideyIceWorld: Area 4(?), but with no ice on the floor.
* StuffBlowingUp
* TimedMission: Running out of time results in an instant life loss, unlike the first game.
* UndergroundLevel: The fifth area takes place inside a limestone cavern.
* TheUnfought: You'd expect the game to be culminating in a final confrontation like the [=TurboGrafx-16=] games, but...