Video Game: Abadox

Abadox: The Deadly Inner War is a Shoot 'em Up developed (in part) by Natsume for the Nintendo Entertainment System in 1989 and published in the US by Milton Bradley of all companies in 1990.

The game's plot involves the planet Abadox (Earth in the Japanese version) being attacked in the year 5012 by Parasitis, a techno-organic horror (actually a whole race of them in Japan) that manages to obliterate nearly the entire defense fleet of Abadox, save for a single ship, piloted by Second Lieutenant Nazal (Nazar in Japan). Nazal goes into Parasitis—not just to continue the attack, but to save Princess Maria (who in Japan is not a princess, but his lover), who was swallowed whole by it.

The game is notable for being really gruesome for NES standards, and it's often compared to Life Force due to its organic theme and story. Abadox was also notorious for it's horrendous difficulty, even for a game of this genre.

This game provides examples of:

  • Attack Its Weak Point: Most of the bosses have a "sweet spot" that needs to be shot.
  • Bowdlerization: Milton Bradley was actually pretty sparing about it. All they really censored was the reference to Abaddon, and instead justified the title (originally an Xtreme Kool Letterz tweak of that demon's name) by making Parasitis's first victim a small planet named Abadox, with Maria the erstwhile Princess of the place, rather than just Nazar's lover. And, of course, the captive Maria (her clothes didn't survive the journey into Parasitis in the original, as seen when the final boss is slain).
  • Bragging Rights Reward: Sitting through the credits and starting a new game grants you invincibility. You know, after you've proven that you don't need it.
  • Collapsing Lair: The final stage has no enemies; you must instead navigate your way out of the alien's rectum before it blows up.
  • Digital Kimono: Maria is actually naked in the Japanese version.
  • Eldritch Abomination: Parasitis qualifies. Sure, it's primarily a Planet Eater, but speaking biologically this thing should not be.
  • Eternal Engine: Stages 5 and 6 are what's left of the vessel the Parasitis originally subsumed.
  • Evil Is Visceral: The game is full of this trope.
  • Evolving Weapon: Collecting powerups adds upgrades to the protagonists laser gun and rocket launcher.
  • Eyes Do Not Belong There: Eyes are everywhere inside Parasitis.
  • Faceless Eye: One of the enemies in the first stage, and the miniboss of the penultimate stage.
  • Flaming Skulls: An enemy in the first stage.
  • Flunky Boss:
    • The penultimate boss only attacks if it's flanking eyes are present. If the flanking eyes are destroyed, it's a sitting duck.
    • The final boss has two minions attack from behind. This angle of approach makes them hard to take out.
  • Giant Enemy Crab: The miniboss of stage 4.
  • Hard Levels, Easy Bosses: In almost any boss battle, there's one spot on the screen where you can sit and shoot all day without fear of getting hit yourself.
  • Gorn: One of the goriest games on the NES. Even the logo is covered in blood.
  • Heartbeat Soundtrack: Toward the end of stage 4 as you approach the Cilia Monster.
  • Humongous Mecha: The boss of stage 5 is a robot who's about five times the player character's size.
  • King Mook: The miniboss of stage 4 is a larger version of the crabs you encounter throughout the level.
  • Meaningless Lives: Losing all your lives only results in your score being reset. You don't even lose your checkpoint. However, since this means you'll have to go through the second half of a stage with no power-ups, this actually adds to the game's difficulty.
  • Mirror Boss: The miniboss of stage 5 consists of three robots who are about the same size as the player character and use the same weapon.
  • Nintendo Hard: The last few stages dip into Bullet Hell territory without the tiny hitbox that makes most Bullet Hell games easier than they look.
  • One Bullet at a Time: All the player's weapons are limited to either one or two shots or a single "spread" on the screen at a time.
  • Planet Eater: Parasitis, yep.
  • Save the Princess: Yup, as it ever was in oldschool gaming. And she's even Floating in a Bubble! Not that she was a princess in the Japanese original...
  • Smashing Hallway Traps of Doom: Appears in the first part of stage 6. The single-piece crusher is almost as tall as what can be shown on screen.
  • Trial-and-Error Gameplay: Without sheer luck, there is no way you will dodge the hands in stage 2 or the phoenixes in stage 6 the first time you play.
  • Wall Master: During stage 2, hands will come out of the walls and attempt to kill you.
  • Womb Level: You're inside a Planet Eater for most of the game.