Video Game: 3 in Three
3 in Three is a classic puzzle game for the Apple Macintosh, designed by Cliff Johnson and published by Cinemaware (and by Inline Design after Cinemaware went bankrupt); the protagonist is an instance of the number 3 in a computer. The game starts with the 3 being rounded off from a spreadsheet, just as the computer crashes. As a result, she is sent deep into the innards of the computer, where she has to solve a number of puzzles in order to get it working again, all the while dealing with a plethora of letters, most of whom have never heard of numbers and think that she's a damaged B.Note: This game is available for public download at the official website. Everything players need to get it running is there, not only on the Macintosh, but on Windows as well.
Tropes featured include:
- Automatic Level: The last elevator level will solve itself after only a single mouse click. Unfortunately, it's not the single mouse click you think it is...
- Chekhov's Gunman: The drone has the objective to delete the rogue 3. At the end of the game, the rogue is deleted.
- Enter Solution Here: After completing other puzzles, you sometimes get random garbled text or a strange letter. After discovering what they really mean, these are all entered in the metapuzzle, Inside Track.
- Gravity Is a Harsh Mistress (of the "gravitational cognizance" variety)
- Inside a Computer System
- One-Letter Name: Most of the characters the 3 encounters are letters, and the main villain is a pi symbol.
- Only Smart People May Pass: Since the gameplay consists entirely of puzzle-solving, this trope is naturally invoked.
- Set Piece Puzzle: The gameplay consists of a long sequence of these.
- Speak Friend and Enter: Required to open the metapuzzle.
- Talking Typography: Most of the characters.
- This Cannot Be!: In the picture above.
- Title Drop: In the picture above.
- Xtreme Kool Letterz: Needed for puzzles available at the start.
- You Are Number Six: Or number 3, rather.
- You Can't Go Home Again: The 3 spends most of the game trying to get back to the spreadsheet, (only to discover in the end that she's not happy there anymore).
- She mentioned she wished to go to a nice quarterly report from the start