Canidaemon is a jackal lord, a mysterious creature that serves dark and sinister gods. He is notorious for undermining legitimate organizations, governments, and religious groups and replacing them with his own puppets. He is a master of subterfuge, terrorism, blackmail and bribery. Vain and gluttonous, Canidaemon surrounds himself with rich furnishings, slaves, and the finest foods. He craves to possess what others have and is cruel in the extreme toward those that displease him. Canidaemon is an attractive if sinister-looking creature, resembling a slender and wiry humanoid with the black head of a jackal. He commonly wears fine clothing, armor, and jewelry, styling himself as a regal being that deserves worship. Preferring to work in the shadows, Canidaemon uses intimidation, bribes, and boons to gather followers to worship his gods and do his bidding. He started out in isolated and backwater communities, where he flaunted his power with impunity, sponsoring bandits and highwaymen to finance his organization. Later he set up bases in large cities, where he either poses as respected elders and businessmen of the community or lives underground and pulls strings through a maze of fronts. Canidaemon speaks Common and Infernal. He can also converse with any sort of canine, including jackals, dogs, and wolves. Like most jackal lords, Canidaemon is a coward, and prefers to have his minions and jackals do the fighting for him. He will typically summon a large pack of jackals to protect him in case an opponent gets too close. Canidaemon will use his alternate form ability either to attack or to blend in with a pack of jackals and slip away from danger. Barring that, he will use his scimitars, teeth, and claws to eliminate an opponent. Canidaemon reserves his curse of the jackal ability for only the most powerful opponents or those he wants to make an example of. Because he can dominate jackals, he usually tries to dominate an opponent after it has been transformed.
Medium-Size Monstrous Humanoid Hit Dice: 9d8+27 (71 hp) Initiative: +4 Speed: 30 ft. AC: 22 (+4 Dex, +4 masterwork chain shirt, +4 natural), touch 14, flat-footed 18 Base Attack/Grapple: +9/+9 Attack: Bite +13 melee, or +1 scimitar +14 melee, or +1 flaming burst whip Full Attack: Bite +13 melee and 2 claws +8 melee, or +1 scimitar +14/+9 melee, or +1 flaming burst whip +14/+9. Damage: Bite 1d10+0, claw 1d4+0, +1 scimitar 1d6+1, +1 flaming burst whip 1d4+1 plus 1d6 fire Face/Reach: 5 ft./5 ft. (15ft. with whip) Special Attacks: Alternate form, curse of the jackal, dominate animal, spell-like abilities, spells, summon jackals Special Qualities: Darkvision 60 ft., DR 10/magic Saves: Fort +6, Ref +10, Will +15 Abilities: Str 10, Dex 18, Con 16, Int 12, Wis 24, Cha 20 Skills: Bluff +11, Diplomacy +11, Disguise +5 (+7 acting), Heal +7, Intimidate +7, Knowledge (religion) +7, Listen +12, Move Silently +10, Sense Motive +12, Spot +13 Feats: Combat Casting, Dodge, Iron Will, Weapon Finesse. Climate/Terrain: Any desert and underground Organization: Solitary Challenge Rating: 9 Treasure: Double standard Alignment: Always lawful evil Advancement: By character class Level Adjustment: +4 Alternate Form (Su): Canidaemon can assume the form of a jackal of Medium size (use the statistics for the wolf in the Monster Manual). Curse of the Jackal (Su): Once per day, Canidaemon can make a gaze attack against a single opponent within 30 feet. If the target fails a Will save (DC 23), it is transformed into a jackal (use the statistics for the dog in the Monster Manual). The effect is as polymorph other, but with a permanent duration. Canidaemon can reverse this effect by gazing upon an individual that was cursed by himself or by some other jackal lord, but doing so counts as his use of the ability for that day. Otherwise, only a limited wish, miracle, or wish can restore the victim. Dominate Animal (Su): Canidaemon can use dominate animal (canines only) at will as if he was an 18th level cleric. Spell-Like Abilities: At will— cat ’s grace, change self, detect magic, detect good, suggestion; 3/day— shadow walk. Caster level 17th; save DC 15 + spell level. Spells: Canidaemon can cast divine spells as a 9th-level cleric (6/6/6/5/3/2; save DC 17 + spell level), from the cleric list and from the Thirst and Evil domains. A typical spell list: 0—cure minor wounds (3), guidance, resistance, virtue; 1st—bless, cure light wounds, obscuring mist, parching touch*, random action, shield of faith; 2nd—bull’s strength, dissecate*, hold person, spiritual weapon; 3rd—blindness/deafness, invisibility purge, magic vestment, magic circle against good*; 4th—spell immunity, summon monster IV, unholy blight*. .*Domain spell. Domains: Thirst (Rebuke/Command oozes), Evil (cast evil spells at +1 caster level). Summon Jackals (Sp): Three times per day, Canidaemon can summon up to 9 HD of jackals (use the statistics for the dog in the Monster Manual).
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