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I found out sometime ago this was explicitly deconfirmed on Shovel Knight's Reddit, so am removing it.


** When considering the version exclusive boss for the [=PS4=] version of the game, Yacht Club initially wanted to use [[VideoGame/{{Medievil}} Sir Daniel Fortesque]], but ended up going with Kratos at Sony's insistence.
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* CrowdfunderCameo:
** The Shovel of Hope and Plague of Shadows campaigns feature an optional level called the Hall of Champions, appearing as an art gallery filled with portraits of "those who founded this great land" (i.e. the game's Kickstarter contributors). Plague of Shadows even has a minigame where you must blast every portrait in the building within a certain time limit.
** The Wandering Travelers are all original characters created by high-level backers who were added into the game as a reward.

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* HeAlsoDid: Manami Matsumae of ''Franchise/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.



* ReferencedBy: In ''WesternAnimation/TalesOfAlethrion'', Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler:before apparently being killed.]]



** WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, with the DLC coming to other platforms later on April 15th, minus the 3DS version still being worked on. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.

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** WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, with the DLC coming to other platforms later on April 15th, minus the 3DS version still being worked on. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.



** The upgrade system for ''Specter of Torment'' was considered as far back as ''Shovel of Hope'', but was cut because a lot of the Relics didn't lend themselves well to upgrades. Even the upgrade system that was eventually utilized was altered; you could upgrade your weapons twice, but it was dialed down to one upgrade because two upgrades made the effects of the Curios too confusing. They also considered making it so that the Curios were more similar to the sub-weapons from ''VideoGame/{{Castlevania}}'', complete with losing them upon dying, but that it "didn't feel right" to do that, since they'd wanted to implement an upgrade system.

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** The upgrade system for ''Specter of Torment'' was considered as far back as ''Shovel of Hope'', but was cut because a lot of the Relics didn't lend themselves well to upgrades. Even the upgrade system that was eventually utilized was altered; you could upgrade your weapons twice, but it was dialed down to one upgrade because two upgrades made the effects of the Curios too confusing. They also considered making it so that the Curios were more similar to the sub-weapons from ''VideoGame/{{Castlevania}}'', ''Franchise/{{Castlevania}}'', complete with losing them upon dying, but that it "didn't feel right" to do that, since they'd wanted to implement an upgrade system.



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!General Trivia
* In ''WesternAnimation/TalesOfAlethrion'', Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler:before apparently being killed.]]
* Manami Matsumae of ''Franchise/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.
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Misplaced, moving to the correct tab


* IKnewIt:
** Due to their similar outfits, quite a few fans predicted [[spoiler:that Reize was Luan's son]] as soon as the trailer for ''Specter of Torment'' hit.
** Due to one of the silhouettes not matching up with the Phantom Striker in the ''Yacht Club Presents'' in September 2019, and indications of a cape and energy blade, fans had guessed that Dark Reize was going to be a playable character in ''Shovel Knight Showdown''. Dark Reize was confirmed on December 5th, 2019.
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* PostReleaseRetitle: The entire game was eventually retitled ''Shovel Knight: Treasure Trove''.

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* PostReleaseRetitle: The entire game was eventually retitled ''Shovel Knight: Treasure Trove''.Trove'', with the original campaign specifically being given the subtitle, ''Shovel of Hope''.
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* PostReleaseRetitle: The entire game was eventually retitled ''Shovel Knight: Treasure Trove''.
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* TheWikiRule: The [[http://shovelknight.wikia.com/wiki/Shovel_Knight_Wiki Shovel Knight Wiki]].
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Names The Same is no longer a trope


* NamesTheSame: Terrorpin, Black Knight's steed, shares its name with a turtle-like enemy from ''Franchise/TheLegendOfZelda''. It even acted as a steed for the Gekko bosses in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. It was also the name of a competing robot on ''Series/RobotWars''.
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not trivia


* FanNickname:
** "Banana Knight" for Specter Knight before he was revealed.
** [[VideoGame/BioShock "Big Daddy]] Knight" for Treasure Knight.
** The speedrun community refers to the Propeller Meanies and Hover Meanies as [[Franchise/StarWars Jawas]].



* ImageSource:
** MissingSecret
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* KidsMealToy: In 2021, it got Arby's toys. It got launcher tokens with a surprise game code, compatible with Steam and Nintendo Switch.
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* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to several prominent [=YouTubers=], including WebVideo/TwoBestFriendsPlay and WebVideo/GameGrumps, for greater public exposure. The Game Grumps' video on the game in particular was incredibly helpful for getting much-needed exposure.

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* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to several prominent [=YouTubers=], including WebVideo/TwoBestFriendsPlay and WebVideo/GameGrumps, for greater public exposure. The Game Grumps' video on the game in particular was noted as being incredibly helpful for getting much-needed exposure.helpful.
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Arin mentions it near the beginning of this video https://youtube.com/watch?v=HsPQyKS8vG0


* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to several prominent [=YouTubers=], including WebVideo/TwoBestFriendsPlay and WebVideo/GameGrumps, for greater public exposure.

to:

* ColbertBump: During the last few days of the Kickstarter campaign, a prerelease build of the game was sent to several prominent [=YouTubers=], including WebVideo/TwoBestFriendsPlay and WebVideo/GameGrumps, for greater public exposure. The Game Grumps' video on the game in particular was incredibly helpful for getting much-needed exposure.
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** King Knight's character trailer for ''Showdown'' released on November 6, 2019, the same day that Terry Bogard was added to VideoGame/SuperSmashBrosUltimate's roster. The description of said trailer alludes to this, as it claims that the real "[[VideoGame/TheKingOfFighters King of Fighters]]" would be joining the fight.

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** King Knight's character trailer for ''Showdown'' released on November 6, 2019, the same day that Terry Bogard was added to VideoGame/SuperSmashBrosUltimate's ''VideoGame/SuperSmashBrosUltimate'''s roster. The description of said trailer alludes to this, as it claims that the real "[[VideoGame/TheKingOfFighters King of Fighters]]" would be joining the fight.



** The upgrade system for ''Specter of Torment'' was considered as far back as ''Shovel of Hope'', but was cut because a lot of the Relics didn't lend themselves well to upgrades. Even the upgrade system that was eventually utilized was altered; you could upgrade your weapons twice, but it was dialed down to one upgrade because two upgrades made the effects of the Curios too confusing. They also considered making it so that the Curios were more similar to the sub-weapons from ''{{VideoGame/Castlevania}}'', complete with losing them upon dying, but that it "didn't feel right" to do that, since they'd wanted to implement an upgrade system.

to:

** The upgrade system for ''Specter of Torment'' was considered as far back as ''Shovel of Hope'', but was cut because a lot of the Relics didn't lend themselves well to upgrades. Even the upgrade system that was eventually utilized was altered; you could upgrade your weapons twice, but it was dialed down to one upgrade because two upgrades made the effects of the Curios too confusing. They also considered making it so that the Curios were more similar to the sub-weapons from ''{{VideoGame/Castlevania}}'', ''VideoGame/{{Castlevania}}'', complete with losing them upon dying, but that it "didn't feel right" to do that, since they'd wanted to implement an upgrade system.



* Manami Matsumae of ''Videogame/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.

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* Manami Matsumae of ''Videogame/MegaMan'' ''Franchise/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.
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* Manami Matsumae of ''Videogame/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.

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* Manami Matsumae of ''Videogame/MegaMan'' fame composed the music for the Explodatorium and the Iron Whale.Whale.
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* DistancedFromCurrentEvents: Promotional material for [[https://twitter.com/Arbys/status/1365412571147304961 Arby's Shovel Knight toys]] refers to Plague Knight as "Doctor Knight" (including the quotation marks), likely to avoid the word "Plague" drawing comparisons to the UsefulNotes/COVID19Pandemic.
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* ImageSource:
** MissingSecret
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** Any of the Order of No Quarter Knights could have had their own campaign and individual game mechanics, but the fan votes decided on three: Plague Knight, King Knight, and Specter Knight. The developers teased that Propeller Knight, had he won a spot, would have probably been a GlassCannon with short-range flight. The [[http://yachtclubgames.com/dig-the-vote/ Dig The Vote]] page gives some more details regarding them.

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** Any of the Order of No Quarter Knights could have had their own campaign and individual game mechanics, but the fan votes decided on three: Plague Knight, King Knight, and Specter Knight. The developers teased that Propeller Knight, had he won a spot, would have probably been a GlassCannon with short-range flight. The [[http://yachtclubgames.com/dig-the-vote/ Dig The Vote]] page gives some more details regarding them.them, such as Treasure Knight [[NonStandardGameOver calling it quits if he runs out of treasure]], Polar Knight needing your stay cool and Black Knight having a "deep but tough experience".

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* PermanentPlaceholder: [[https://clips.twitch.tv/DependableCheerfulDonkeyTBTacoLeft A few descriptions and dialogues were put in in early phases as a placeholder, but stuck if they got a good reaction.]] The Cold Shoulder's description is specifically cited as sticking around because it got a lot of laughs when other devs saw it.



** The Japanese release originally replaced the gold treasure (worth 20G) with a koban-style Japanese coin (i.e. the kind seen on [[Franchise/{{Pokemon}} Meowth]]), but this was rectified prior to launch. [[spoiler: [[EasterEgg They do, however, show up in the Japanese equivalent of Butt Mode.]]]]

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** The Japanese release originally replaced the gold treasure (worth 20G) with a koban-style Japanese coin (i.e. the kind seen on [[Franchise/{{Pokemon}} Meowth]]), but this was rectified prior to launch. [[spoiler: [[EasterEgg [[spoiler:[[EasterEgg They do, however, show up in the Japanese equivalent of Butt Mode.]]]]



* In ''WesternAnimation/TalesOfAlethrion'', Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before apparently being killed.]]

to:

* In ''WesternAnimation/TalesOfAlethrion'', Shovel Knight makes a cameo for a few seconds in "The First Hero," where he appears to be telling tales of his grand adventures to other heroes [[spoiler: before [[spoiler:before apparently being killed.]]
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** The speedrun community refers to the Propeller Meanies and Hover Meanies as [[Franchise/StarWars Jawas]].
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** ''Specter of Torment'' indicates that King Knight had already been recruited for the Order before Specter Knight fights him. King Knight was the very first Order Knight revealed for the game in the Kickstarter pitch.

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** ''Specter of Torment'' indicates implies, and ''King of Cards'' confirms, that King Knight had already been recruited for the Order before Specter Knight fights him. King Knight was the very first Knight of the Order of No Quarter. He was the very first Knight revealed for the game in the Kickstarter pitch.phase of the game.
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** A GIF on Twitter showing off King Knight's gameplay during the prototype phase of ''King of Cards'' showed that King Knight could strike enemies with his scepter, with charging his attack resulting in a forward dash. The campaign proper changes his primary means of attack to only the dash attack, with the charge aspect removed.

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** A GIF on Twitter showing off King Knight's gameplay during the prototype phase of ''King of Cards'' showed that King Knight could strike enemies with his scepter, with charging his attack resulting in a forward dash. shoulder bash. The campaign proper changes his primary means of attack to only the dash attack, shoulder bash, with the charge aspect removed.
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* NamesTheSame: Terrorpin, Black Knight's steed, shares its name with a turtle-like enemy from ''Franchise/TheLegendOfZelda''. It even acted as a steed for the Gekko bosses in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. It was also the name of a competing robot on ''Series/RobotWars''.

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* ScheduleSlip: WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, with the DLC coming to other platforms later on April 15th, minus the 3DS version still being worked on. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.

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* ScheduleSlip: ScheduleSlip:
**
WordOfGod is that they were hoping to finish the game by the end of 2016, but plans changed as Specter Knight's update, Specter of Torment, became a tentative "Spring 2017", with the final release date being March 3rd, to coincide with the UsefulNotes/NintendoSwitch, with the DLC coming to other platforms later on April 15th, minus the 3DS version still being worked on. A lot of it probably has to do with them going "overboard" with the content, and the amount of iterating the updates go through. As a consequence, this means that 2016 went without any major updates aside from bug fixes and the Japanese release of the game.


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** The amiibo three-pack of Plague Knight, Specter Knight, and King Knight was originally given a tentative release date of late 2018, then May 2019. It eventually released alongside ''King of Cards'' on December 10th, 2019.
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** Blue Liquid Samurai were supposed in the Tower of Fate, but the developers scrapped them due to taking too much damage (which was almost as much as a Goldarmor), which killed the pacing of the level. Blue variations, however, do show up in cutscenes, as [=NPCs=] in ''Specter of Torment'', and as an [[PaletteSwap alternate color]] in ''Showdown''.

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** Blue Liquid Samurai were supposed in the Tower of Fate, but the developers scrapped them due to taking too much damage (which was almost as much as a Goldarmor), which killed the pacing of the level. Blue variations, however, do show up in cutscenes, as [=NPCs=] in ''Specter of Torment'', and as an [[PaletteSwap alternate color]] in ''Showdown''. Blue ones would be integrated in ''King of Cards'', but with claws as a weapon.
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** The original idea for the checkpoints would be to have them only work if the player had a certain amount of gold on them when they first touched them. It was canned because the developers decided that it would punish less skilled players unfairly.

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** The original idea for the checkpoints would be to have them only work if the player had a certain amount of gold on them when they first touched them. It was canned because the developers decided that it would punish less skilled players unfairly. The final game instead makes it possible to break checkpoints for extra money, which similarly rewards skilled players without feeling like a punishment.
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** Blue Liquid Samurai were supposed to be recurring enemies, but the developers scrapped them due to their damage input (which was almost as much as a Goldarmor) killing the pacing of the Tower of Fate. Blue variations, however, do show up in cutscenes, as [=NPCs=] in ''Specter of Torment'', and as an [[PaletteSwap alternate color]] in ''Showdown''.

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** Blue Liquid Samurai were supposed to be recurring enemies, in the Tower of Fate, but the developers scrapped them due to their taking too much damage input (which was almost as much as a Goldarmor) killing Goldarmor), which killed the pacing of the Tower of Fate.level. Blue variations, however, do show up in cutscenes, as [=NPCs=] in ''Specter of Torment'', and as an [[PaletteSwap alternate color]] in ''Showdown''.
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** The Troupple Acolyte, Percy, and King Pridemoor were all considered as playable characters for ''Showdown'', but didn't make the cut.

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