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Trivia / Puyo Puyo Fever

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  • Dummied Out:
    • The Dreamcast version has graphical assets that are used in the arcade version's main menu, alongside completely-unused English equivalents.
    • Unlike the other console versions, the PC port doesn't have a setting in the options menu to switch to the English language. Despite this, its data is still in the files, but requires save data manipulation to access it.
  • Franchise Killer: While it didn't kill the Puyo Puyo franchise entirely, the game's poor sales (thanks to a lack of advertising) would kill the series' presence in the West for 14 years, with subsequent entries — including the game's direct sequel — remaining only in Japan. It wasn't until 2017 that Sega started localizing the Puyo Puyo games again, beginning with Puyo Puyo Tetris.
  • Keep Circulating the Tapes: Fever has never seen a re-release in any capacity unlike the original Puyo Puyo or any of its Dolled Up Installments, and while Japanese copies are easy to come by, the same cannot be said for the American or European versions. The mobile-exclusive Habanero edition gets this the worst, being classified as lost media with only two screenshots of its existence due to it being restricted to the Sega CafĂ© live service.
  • Meaningful Release Date: The various ports were released on the 24th of a month, since 24 is the Goroawase Number for "Puyo" and the series' Arc Number.
  • Milestone Celebration: The PC version got an exclusive, if striped down, special edition called Carnival Edition that was released to celebrate the franchise's 15th Anniversary (notably, the final event boss released was 15th Anniversary Satan). This version was also notable for having special monthly Guest Fighters from other Sega properties, and boasted Online play.
  • No Export for You: Of the ports mentioned below, the only ones that managed to make it to the United States were the Gamecube and Nintendo DS versions, with everything else being locked to European or Japanese systems.
  • Port Overdosed: Started as an arcade game, then followed a port for the PlayStation 2, Dreamcast, Gamecube, Xbox, (making it one of four games to be released on all four sixth-generation consoles, including NBA 2K2, Capcom vs. SNK 2: Mark of the Millennium, and Castle Shikigami 2) Xbox 360, Mac, Game Boy Advance, Windows, Pocket PC, Palm OS, Nintendo DS, and PSP. If we count the budget rereleases on the Playstation 2, Dreamcast, and Gamecube, that's exactly twelve ports in its lifetime.
  • Swan Song: Puyo Puyo Fever was the last first-party title to be released on the Dreamcast, and by extension the last game Sega would ever publish on one of their own consoles (barring mini consoles). It's been speculated that Sega deliberately chose the Sega NAOMI arcade hardware despite being weaker than the GameCube (which was intended to be the lead platform) because they wanted one final Dreamcast port.
  • Troubled Production:
    • The GameCube version was the lead version of the game, but took long enough that the arcade development team had to start early, ended up deciding numerous parts of the code on their own, and made it to release well before the GC team.
    • The Palm OS version had a six-month development window. The original programmer assigned to the port didn't do anything, forcing one of the programmers of the NAOMI/Dreamcast/GBA/DS versions to pick up the project and complete it in two weeks.

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