You are all the captives of an evil sorcerer. For weeks on end, new people have been brought in, and swept away again. The sorcerer uses them as subjects for his dark experiments. Needless to say, you've tried very hard to escape.
Today, you finally managed to get out of your prison. Now all that's left is to flee the sorcerer's dungeon before he finds you...
Today, you finally managed to get out of your prison. Now all that's left is to flee the sorcerer's dungeon before he finds you...
— Introduction to DungeonFlight
The Dungeon Series (also known as the Dungeon_____ Series) are Play-by-Post Games on the MSPA Forums by Plumfinder. The idea of the game is that the players have been captured by an Evil Overlord and must do whatever necessary to escape their dungeon, unlike some other roleplays however, once a player has died they are gone for good and they are not coming back, they're dead.
The first one was popular enough that Plumfinder created more, there is currently 3 in the series: DungeonFlight, DungeonRun and DungeonCrawl (the third one is currently still ongoing). They can be found here, here and here.
The Dungeon Series as a whole provides examples of:
- Amazing Technicolor Population: Not only are all the players different colors, they are even named after their own color.
- Colourful Theme Naming: See Amazing Technicolor Population above.
- Dungeon Shop: Each dungeon has a shop that will happily sell the escapees items.
- Dwindling Party
- Healing Potion: Becomes one of the most valuable items in the series, what with the Permadeath.
- Mascot Mook: The Tigerbeasts seem to be these.
- Weird Currency: The first game required Tigerbeast Ears of all things to buy anything from the shop. The second one wasn't much better, the shopkeeper only accepted lumps of coal as tender.
- Justified in the first game, as the players had no gold to trade in, however the shopkeeper was a collector of Tigerbeast Ears and was more than happy to trade items for them.
List of Tropes for DungeonFlight:
- Animate Inanimate Object: The first enemy is an animate cannon.
- Item Crafting: Green combines a Tigerbeast tail and an axe to create... a tail tied to an axe. This doesn't stop Green from turning the Axewhip into a terrifying weapon.
- Sinister Scythe: The escapees managed to get a hold of one of these. Not just any scythe either, it's none other than Death's very own scythe!
List of Tropes for DungeonRun:
- FaceāHeel Turn: Mustard sides himself with the betrayer, what follows is a rampage that even the Game Master himself did not expect.
- I Call Her "Vera": Dark Red makes himself a spear, which he instantly names Barron Stabin of Pikeshire.
- Improbable Weapon User: Mustard manages to turn the useless mice into an effective weapon.
- Invisibility Cloak: At one point, Mustard finds an Invisibility Cloak which allows him to perform actions privately, leaving the other players in the dark about what he is doing offscreen.
"Not like I've got any nefarious plans or anything. Seriously I've been playing checkers with this one side boss for like 20 turns now (I think I'm winning finally)."
- Team Pet: Blue gets a pet Tigerbeast, not is it only a cool pet, it becomes a very deadly companion and even survives throughout the entire game.
- The Voiceless: Grey does not talk, except on the rare case where the Game Master forgets.
List of Tropes for DungeonCrawl:
- Blood Knight: Red.
- Darker and Edgier: The entire game is considerably more dark compared to the earlier ones.
- Delayed Reaction: In one case, it takes Red a few turns to realize that one of his friends just died in front of him.
- Flaming Sword: Unsurprisingly, it is one of the best weapons in the game. It can get even more powerful if one Casts From Hit Points.
- Freak Out: After Indigo's death Navy has a bit of a fit, what follows is Navy going on a murderous rampage, attacking players and monsters alike.
- Involuntary Group Split: At the start of the game the players are capture , however half of them manage to escapee from their captors... only to be captured by a completely different villain.
- Nigh-Invulnerability: Navy gains stupidly high defense values, to the point where he starts to believe he is a god.
- Purely Aesthetic Gender: Despite being a girl, Emerald is exactly the same to a male escapee, to the point where she even has the exact same base sprite.
- Sacrificial Lamb: Sand.
- Send in the Clones: A majority of General Dark's army consists of clones of himself.
- Talk Like a Pirate: Indigo gets an eyepatch, which leads to him occasionally talking like a pirate (and then questioning why he just did that).
- Indigo even mentions that he should get his own Pirate Parrot at one point.