Follow TV Tropes

Following

Recap / Are You Afraid Of The Dark Season 2 The Tale Of The Whispering Walls

Go To

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2020_05_06_at_051418.png
"The sun's going down, and we can live!"
Before the fire, a black-cloaked, hooded figure turns, to reveal the stark white face of a skull. The apparition lowers its mask, revealing the face of Betty Anne. This mask, she explains, is for their protection. Every four years, on the night of a full moon, so goes the old superstition, the spirits hunt: as they do in her story. Submitted for the approval of the Midnight Society, she calls it "The Tale of the Whispering Walls."


On a drive home from Play Land, Claire and Andrew Dickens are coaxed away from bickering by babysitter Louise with a prospect of banana splits. To one last jibe from Claire, Andrew responds with a gust from his battery-powered propeller fan.

At a fork in the rural road, a sign points to the number nine highway. Surprised, Louise had thought the turn to have been earlier. As they drive on, the wooden sign falls away, revealing the original sign to point in the opposite direction…

At the Whisper Inn, Louise stops the car for directions. In the quiet, wood-panelled pub, a voice angrily demands the door to be shut. Stood by the bar, a long-haired, black-suited man demands the door to be shut - he hates draft. Louise explains herself and her charges to be lost. The man, Raymond advises them to take a nearby dirt road through a wood...

On the edge of the woods, they approach a semi-stately redbrick house. Along the driveway, the car grinds to an unexpected halt. Louise tells the kids to stay put, and goes in search of a phone. As she prepares to knock on the door, it creaks open. As she enters the darkened hallway, the door closes behind her.

Some time later, Claire decides to follow her in. Andrew, conscious of the order to stay put, hesitantly follows. Shortly after Claire knocks, the door creaks open. In the shaded hallway, the door swings shut behind them.

Up a flight of stairs, a long corridor is rowed with empty picture frames. The two follow the chimes of a music box to a room, still shaded, but merrily adorned with drapers. A table, set with a carousel-themed music box, is set with dishes of banana split. Unease gives way to delight, as they suppose this to be a surprise party planned by Louise.

As Claire tries for some of Andrew’s banana split, the dish is knocked to the floor. The ice cream begins to smoke and dissolve, leaving a dark hole in the floor, in which the face of Raymond laughs mockingly. With a gloved hand, he grips the edge of the hole. In fright, the siblings run for help.

Back at the Whisper Inn, a jukebox plays a sweeping instrumental, to which waltz a young couple in 1920s party wear. A bald, bearded man and a young man, both dressed in tweed, linger respectively at the bar and jukebox. A middle-aged woman in a white Victorian dress, Violet, brings drinks to a table. All have a slight, faded pallor.

Claire addresses the gathering with a report of the missing Louise. All respond with quiet perplexity. Violet offers a conciliatory dose of punch. A full moon on leap year, say the 1920s couple, has allowed for this little gathering, and that after sunset, Louise will be fine. Violet warns otherwise, and mournfully compares her daughter Jane to Claire.

The young jukebox attendant dismisses all need for worry: on sundown, all herein will live again to party.

Outside, the bemused siblings suppose their most practical option to be to find a phone. They go back inside, only to find the bar to have been instantaneously deserted, with chairs stacked neatly on tables. They’ll just have to find Louise themselves.

Back at the house, in the murky hallway, numerous disembodied voices whisper for release. The clearer voice of Louise calls to Claire and Andrew. They follow her voice to the living room. In a mirror, the face of Louise urges them upstairs. She then fades, to be replaced by a maniacally laughing Raymond.

The siblings run back to the front door, which is stuck. Andrew suggests he stay here, while Claire searches. She entreats his assistance - his smarts could be helpful. Cheered, he follows her upstairs.

Down the darkened corridor, as they pass each framed empty canvas, it ignites behind them with the luminous image of those encountered at the Whisper Inn.

In what appears to be a nursery, on a creaking rocking chair, Louise hums, and cradles a small, swaddled shape. She reassures them that when the baby falls asleep, they can all go. Andrew notices something odd about the swaddling, and hastily retreats. Louise’s voice suddenly deepens to that of Raymond’s. "Louise" passes the "baby" to Claire, who screams in fright, and puts down the swaddling - which holds not a baby, but a constrictor snake.

In the hallway, a frame ignites with the image of Violet, who again mournfully compares her daughter Jane to Claire, who screams and runs to the end of the corridor. Between two candles, mounted in brackets shaped like human hands, a frame holds a protruding sculpture of a face. Its lips move, and the voice of Louise calls for help. Claire pulls at a candle, and the wall swings forth, taking her into a secret room.

Downstairs, by the front door, calls Andrew. The door swings open, and a breeze blows in. Recalling Raymond’s hatred of drafts, Andrew pulls out his propeller fan.

In the secret room, Claire finds Louise unconscious on a wooden chair, From the corridor outside calls Andrew. She instructs him to pull on the candlesticks. As he prepares to do so, the stone face comes to life, with the likeness of Raymond, who laughs scornfully. With his fan, Andrew wafts air at the scary face, which, with a puff of smoke, fades.

In the secret room, the two siblings find Raymond standing behind the entranced Louise. On sunset, says Raymond, Louise’s soul will serve as sustenance for his continued life, and for the house. Andrew picks up a vase, and hurls it a blank frame, which shatters to admit a blast of air. Raymond instantaneously vanishes, and Louise wakes from her trance. They flee.

Down in the hallway, the open front door swings shut, and Raymond steps seamlessly through it. Andrew aims his propeller fan... whose batteries seem to have run out. At a gesture from Raymond, the device flies out of Andrew’s grasp. With a command from Raymond, both Louise and Claire fall back under his spell. As Raymond dismisses Andrew, Violet steps seamlessly through a wall. She opens the front door, and before a breeze, Raymond fades to fog.

As Violet urges them out, Claire touches her hand in thanks. No longer in the mood for banana splits, they drive off.

Some time later, on the same spot, another car grinds to a halt. The driver gets out, consults his map, and looks resignedly at the house...


On the 29th of February, when the moon is full, Betty Anne closes, the house continues to claim unwary souls. She re-dons her skull mask, and the others argue about who should be first to set off home…

This episode provides examples of:

  • Big Eater: Andrew, according to Claire.
  • Bittersweet Ending: Claire and Andrew successfully rescue Louise and escape Raymond's clutches, but he's still at large, and it's revealed by Betty Anne in the epilogue that he continued claiming more souls.
  • The Cavalry: One of the imprisoned spirits, Violet, incapacitates Raymond by opening the front door.
  • Chekhov's Gun: Andrew’s battery-powered propeller fan proves a useful weapon against the draft-vulnerable Raymond.
  • Compelling Voice: Raymond seems able to entrance people by the power of his voice.
  • Genius Loci: Infused with the energy of trapped souls, the house is animated by the will of its master.
  • Giggling Villain: Raymond has an ominously soft laugh.
  • The Grim Reaper: Invoked by Betty Anne’s attire.
  • Immortality Seeker: Raymond maintains earthly form by infusion of the trapped souls in his house.
  • Jacob Marley Apparel: The party at the Whisper Inn all have anachronistic clothes.
  • Near-Villain Victory: Had it not been for Violet, one of the spirits trapped at the inn sabotaging him, Raymond would've stolen both Claire and Louise's souls.
  • Offscreen Teleportation: On first encounter at the Inn, Raymond retreats behind the bar with improbable speed. Later, upon encountering the curious party, Claire and Andrew quickly exit and re-enter the building to find it empty.
  • Sadist: Raymond seems to revel in tormenting Claire and Andrew.
  • Scenery Porn: We get a nice look at the rolling fields and windswept woodland.
  • Taken for Granite: A framed stone sculpture is briefly animated by the faces of both Louise and Raymond.
  • Took a Level in Badass: At his older sister’s encouragement, and at realisation of the effectiveness of his propeller fan, Andrew finds courage.
  • Undeathly Pallor: Raymond and the ensnared spirits all have a faded pallor.
  • Whispering Ghosts: On returning from the Inn to the house, Claire and Andrew hear the disembodied whispers of those encountered at the Inn.
  • You Are Better Than You Think You Are: After frequent jibes at him, Claire, with earnest appraisal of his insights, bolsters Andrew’s resolve.

Top