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Quotes / Story to Gameplay Ratio

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Read my lips: Computer games tells [sic] stories. That's what they're for.
Greg Kirkpatrick, story writer for Marathon.

"It might have helped if it had been playable, but Halo 5's attitude seems to be that nothing ruins an action sequence faster than players."

The fourth game elevated video game meta-conflict by trying to defeat the player with relentlessly extended cut-scenes instead of bullets.

"That's been business as usual since the advent of the CD-ROM. 15 years ago I found myself beating Metal Gear Solid the same night I brought it home from Blockbuster. It was a very different economy back then; but these short, 'cinematic' games full of cutscenes and letterboxing and gameplay compromises are decades old."

"Digital games (…) are particulary well suited for the telling of stories. And the telling of stories—games becoming more personal—is what especially interests me about games as a form."
Anna Anthropy, Rise of the Video Game Zinesters.

"Is that what kids do nowadays? Sit around and watch video games?"

Yoshinori Kitase: (stoned off his ass) Cutscenes are the new boss battles! FMVs are the new dungeons! Conversations are the new enemy encounters! Less random battles — more five-minute exchanges between party members talking about their feelings! THE OLD WAYS ARE DEAD! VIVA LA REVOLUCION!

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