"I am Chronos — the human Incarnation of Time."
She laughed. "One for one! I certainly don't believe that!"
"I can show you tricks with time..."
"Don't bother, thank you." The screen faded.
He rolled time back again. "Try me", she said.
"Your future associate. You will enter into a ghost marriage and—
The screen faded.
He reversed time again. "Try me", she said.
"Didn't you just save?"
"Are you saving again
"My grandmother could beat the game if she saved as much as you do!"
"Having a puzzle like this would make a lot more sense in a game without the ability to quick save."
"We should try savestating our commentary -ing our commentary -ing our commentary -ing our commentary."
"I'm auto-saving every thirty seconds. I suggest you
do the same."
— A friendly Program to Jethro Bradley, Tron 2.0
"This is a game where you have to bind quicksave and quickload to the left and right mouse buttons."
Imagine this. You walk down a street in an unfamiliar city, youíve got an appointment to go to, but barely any directions. You follow? You come to a branching path. Do you go left, do you go right? Whatever decision you make, youíve got to live with it, walk down that path, and if itís wrong, you have to figure out how to get over to the other path. And that keeps happening, until you get where you need to be. Maybe you got lucky, picked the right paths, got there on time. Maybe you were unlucky, and you were late. Thatís everyoneís situation, day-to-day, making choices. Through resourcefulness, like using a cell phone to call for directions in our hypothetical situation, or talent, like me using my power, we can make it more likely we find the right paths, but we inevitably come to a choice between A or B at some time, right? What if you could choose both? Choose both A and B, so your A self knows what your B self knows and vice versa. When you know path B is the right choice, you can make it so. The world where you chose to go down path A is gone, vanished, so when you comes to the next choice, you can do it again.
"When I [say] the special world is hard, I wasn't joking. If it's too hard for you, just give up. Or spam savestates like a kid"
, message box at the end of a level in the Special World of Something
"Ah, you've finished. Then, let me offer you a word of advice. The truth is, saving a number of times in mid-mission gradually affects the game's difficulty. If, in your lack of confidence, you save too often, you will only make things harder for yourself in the end. In fact, it may already be too late... I'm joking, of course. Hmhmhmm..."
"Resetting over and over just to find an item or to erase an unfortunate incident...? Sound familiar? Villager
, this is just the kind of juvenile and disgustin' style of gameplay that we want you to avoid. Where's the satisfaction in cheatin' through life? Take everythin' as it comes. In its own time. Enjoy it all. That's noble. That's graceful. And it's a whole lot easier to do in this game than it is in real life, lemme tell you!"