Playing With / Rush Boss

Basic Trope: A boss has relatively low health, but has powerful attacks.
  • Straight: The Climax Boss of Heroes of Troperia is a relatively short fight, but the boss can easily curb stomp the characters if the player isn't prepared.
  • Exaggerated: The boss can be killed in one hit, but its repertoire consists entirely of One Hit Kills.
  • Downplayed: The strongest boss has the lowest health out of all bosses, but higher than several mooks.
  • Justified: The boss has a BFG but weak armour.
  • Inverted: Marathon Boss
  • Subverted:
    • The boss has low defense, but frequently dodges attacks, making the fight take longer than it normally would.
    • Alternatively, the boss has low defense but doesn't have powerful attacks, turning it into a Breather Boss.
  • Double Subverted:
    • Just before the fight, the player obtains a skill that always hits, rendering the boss' speed meaningless.
    • The boss gets much more formidable after it Turns Red.
  • Parodied:
    • A villain is feared across the entire world for being able to level cities, but once the main character fights him in single combat, he keels over from being poked.
    • Alternatively, there are two famous duelists who argue over two styles of fighting, one being a Marathon Boss and one being a Rush Boss.
  • Zig Zagged:
    • The skill does pitiful damage, so the fight still takes a long time.
    • ...But its berserk stage still isn't impressive.
  • Averted: The boss' ratio of attack to defense is average.
  • Enforced: The manager of the development team told the monster designers to make bosses that hit hard and died fast, because they're more exciting than Marathon Bosses.
  • Lampshaded: The Big Guy remarks, "This guy's silly toy looks like he's Compensating for Something. This shouldn't take too lonGAAAAAAAAAHHHHHHHHH."
  • Invoked: The boss studies offensive tactics above all else, so he can defeat his opponents before they know what's coming to them.
  • Exploited: ???
  • Defied: The boss realizes that while being a Glass Cannon makes for a more exhilarating fight, it is far more practical to be a Stone Wall.
  • Discussed: ???
  • Conversed: ???
  • Deconstructed:
    • The player base is bemused, having expected the final boss to have a longer fight and more phases due to genre requirements.
    • Less skilled players find it virtually impossible to beat the boss because of the frantic nature of the fight, since mistakes are quickly punished with death. On the flip side, skilled players who intuitively understand the attack pattern of the boss can kill them so quickly that there is no time to get into the fight and immersion is lost.
  • Reconstructed:
    • Due to the power escalation of Heroes of Troperia, the battle against the last boss is considered a microcosm of the whole game. Some players prefer this approach for this reason or because it stands out from other final bosses.
    • Fortunately, the final boss comes back with a plethora of new attacks on New Game+, forcing even experienced players on the defensive and providing them a legitimate challenge. Meanwhile, players who lose a certain number of times acquire an item that allows them to reflect the painfully powerful attacks back at the boss using a simple mechanic introduced near the beginning of the game.

Return to Rush Boss, but make sure to beat it before it kills you!
http://tvtropes.org/pmwiki/pmwiki.php/PlayingWith/RushBoss