Playing With: Magic Knight
Basic Trope: A character who has strong physical skills and magic.
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- Straight: Hiro has strong physical power and is also the Red Mage, in contrast to Black Mage Dennis, White Mage Claudia, fighter Lance, and support magic using monk Marcy.
- Exaggerated: Hiro can learn more magic than anyone else and becomes stronger than any other party member.
- Hiro is a knight, who learns a healing spell and a fireball spell, to diversify his combat powers.
- Hiro is a mage, who trains along with the knights so that he is not helpless against a Power Nullifier, but he still isn't nearly as good at hand-to-hand combat as they are.
- Hiro is a mostly ordinary civilian, who just happens to have picked up a little swordfighting and a spell or two.
- Hiro fights with a magically-imbued sword, while Claudia uses a bow, Lance uses a staff, Marcy uses projectiles, and Dennis uses small bombs.
- Hiro feels the need to balance out his skills, so he will be able to at least get by if he cannot use his magic.
- Hiro wore heavy armor all the time during his training, even while studying magic and sleeping, and he recites magical theorem while sparring with his master.
- Hiro knows a form of magic that boosts his physical abilities.
- Inverted: Archer Archetype, who uses neither magic nor hand-to-hand combat, but fights well anyway.
- Subverted: Hiro is a Mage who wears armor... but only to try to defy Squishy Wizard, not because he can actually fight without magic.
- Double Subverted: ...at least that's what he'd like you to think.
- Parodied: Hiro is the best swordfighter in existence, and can spam-attack dual-wielded Infinity Firestorm +9000, but ironically can't tie his shoelaces, start a campfire, or even enchant a sword.
- Zig Zagged: Hiro is a knight, who learns one healing spell to help a friend in a moment of need, just in case Marcy is taken out, but then never needs to use it. Then he sees how useful Dennis' combat magic is, and decides to take a level in lightning. That works incredibly well, until he meets an enemy immune to it. Then, he trusty old sword saves the day.
- Averted: The rules of the world make it impossible to be powerful with both magic and swordfighting, so Hiro has to pick one or the other.
- Enforced: I've got a loner hero, and I'm a swordfighting expert, but he needs to have magic, too. I know: I'll make him a Magic Knight.
- Lampshaded: "Before long, I'll have you casting Fireball with the best of us. And then: you will be a Magic Knight."
- Invoked: A country of magic users has an entire military of Magic Knights, divided into groups based on which end of the spectrum they favor.
- Hiro is stripped of his ability to use magic in an anti-magic zone and has to rely on his subpar swordplay, or...
- He is trapped in a magnetic zone where he has to ditch his weapons and armor, relying on his less than impressive magic.
- Defied: Hiro doesn't learn any magic, so that he can become a highly skilled swordfighter. Meanwhile, Emperor Evulz has undead minions fight for him, so he doesn't have to worry about this "swordfighting" business and can concentrate on taking over the world.
- Discussed: Hiro's player discusses the benefits of being a "Gish" with his tabletop buddies.
- Conversed: "The way Hiro combines swordsmanship and magic sure makes him an asset to our group." "Yeah, but Lance could beat him in a duel, and Dennis could chant circles around him."
- Deconstructed: Hiro can't keep up with two grueling training regimens at once, and he dies of a heart attack.
- Reconstructed: After his mentors bring Hiro Back from the Dead, they make sure to not overwork him so badly again, and find ways to combine classes. He ends up able to fight 3/4 as well as a full knight, and use magic 3/4 as well as a full mage. Net result: 3/2 as much power as anyone else.
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