Playing With / Magic Knight

Basic Trope: A character who has strong physical skills and magic.
  • Straight: Hiro has strong physical power and is also the Red Mage, in contrast to Black Mage Dennis, White Mage Claudia, fighter Lance, and support magic using monk Marcy.
  • Exaggerated: Hiro can learn more magic than anyone else and becomes stronger than any other party member.
  • Downplayed:
    • Hiro is a knight, who learns a healing spell and fireball spell, to diversify his combat powers.
    • Hiro is a mage, who trains along with the knights so that he is not helpless against a Power Nullifier, but he still isn't nearly as good at hand-to-hand combat as they are.
    • Hiro is a mostly ordinary civilian, who just happens to have picked up a little swordfighting and a spell or two.
  • Justified:
    • Hiro fights with a magically-imbued sword, while Claudia uses a bow, Lance uses a staff, Marcy uses projectiles, and Dennis uses small bombs.
    • Hiro feels the need to balance out his skills, so he will be able to at least get by if he cannot use his magic.
    • Hiro wore heavy armor all the time during his training, even while studying magic and sleeping, and he recites magical theorem while sparring with his master.
    • Hiro knows a form of magic that boosts his physical abilities.
  • Inverted: Archer Archetype, who uses neither magic nor hand-to-hand combat, but fights well anyway.
  • Subverted: Hiro is a Mage who wears armor... but only to try to defy Squishy Wizard, not because he can actually fight without magic.
  • Double Subverted: ...at least that's what he'd like you to think.
  • Parodied: Hiro is the best swordfighter in existence, and can spam-attack dual-wielded Infinity Firestorm +9000, but ironically can't tie his shoelaces, start a campfire, or even enchant a sword.
  • Zig Zagged: Hiro is a knight, who learns one healing spell to help a friend in a moment of need, just in case Marcy is taken out, but then never needs to use it. Then he sees how useful Dennis' combat magic is, and decides to take a level in lightning. That works incredibly well, until he meets an enemy immune to it. Then, he trusty old sword saves the day.
  • Averted: The rules of the world make it impossible to be powerful with both magic and swordfighting, so Hiro has to pick one or the other.
  • Enforced: I've got a loner hero, and I'm a swordfighting expert, but he needs to have magic, too. I know: I'll make him a Magic Knight.
  • Lampshaded: "Before long, I'll have you casting Fireball with the best of us. And then: you will be a Magic Knight."
  • Invoked: A country of magic users has an entire military of Magic Knights, divided into groups based on which end of the spectrum they favor.
  • Exploited:
    • Hiro is stripped of his ability to use magic in an anti-magic zone and has to rely on his subpar swordplay, or...
    • He is trapped in a magnetic zone where he has to ditch his weapons and armor, relying on his less than impressive magic.
  • Defied: Hiro doesn't learn any magic, so that he can become a highly skilled swordfighter. Meanwhile, Emperor Evulz has undead minions fight for him, so he doesn't have to worry about this "swordfighting" business and can concentrate on taking over the world.
  • Discussed: Hiro's player discusses the benefits of being a "Gish" with his tabletop buddies.
  • Conversed: "The way Hiro combines swordsmanship and magic sure makes him an asset to our group." "Yeah, but Lance could beat him in a duel, and Dennis could chant circles around him."
  • Deconstructed: Hiro can't keep up with two grueling training regimens at once, and he eventually starts to lag behind his friends in power.
  • Reconstructed: He takes advantage of his versatile abilities and finds ways to combine classes. He ends up able to fight 3/4 as well as a full knight, and use magic 3/4 as well as a full mage. Net result: 3/2 as much power as anyone else.

Back to Magic Knight
http://tvtropes.org/pmwiki/pmwiki.php/PlayingWith/MagicKnight