Basic Trope: A character who has strong physical skills and magic.
- Straight: Hiro has strong physical power and is also the Red Mage.
- Exaggerated: Hiro can learn more magic than anyone else and becomes stronger than any other party member.
- Downplayed:
- Hiro is a knight, who learns a healing spell and fireball spell, to diversify his combat powers.
- Hiro is a mage, who trains along with the knights so that he is not helpless against a Power Nullifier, but he still isn't nearly as good at hand-to-hand combat as they are.
- Hiro is a mostly ordinary civilian, who just happens to have picked up a little swordfighting and a spell or two.
- Justified:
- Hiro fights with a magically-imbued sword.
- Hiro feels the need to balance out his skills, so he will be able to at least get by if he cannot use his magic.
- Hiro wore heavy armor all the time during his training, even while studying magic and sleeping, and he recites magical theorem while sparring with his master.
- Hiro knows a form of magic that boosts his physical abilities.
- Hiro is a swordsman with natural magical powers, due to his ancestry.
- Hiro's culture has everyone, even those who can use magic, learn how to use weapons, and possibly armor.
- Inverted:
- An Aloof Archer, who uses neither magic nor hand-to-hand combat, but fights well anyway.
- Hiro is the only party member with high resistance to both physical and magical attacks.
- In a world where practicing both magic and fencing is the norm, Alice fights exclusively with her sword, and Bob fights exclusively with spells.
- Subverted: Hiro is a Mage who wears armor... but only to try to defy Squishy Wizard, not because he can actually fight without magic.
- Double Subverted: ...at least that's what he'd like you to think.
- Parodied: Hiro is the best swordfighter in existence, and can spam-attack dual-wielded Infinity Firestorm +9000, but ironically can't tie his shoelaces, start a campfire, or even enchant a sword.
- Zig Zagged: Hiro is a knight, who learns one healing spell to help a friend in a moment of need, just in case Marcy is taken out, but then never needs to use it. Then he sees how useful Dennis' combat magic is, and decides to take a level in lightning. That works incredibly well, until he meets an enemy immune to it. Then, his trusty old sword saves the day.
- Averted:
- The rules of the world make it impossible to be powerful with both magic and swordfighting, so Hiro has to pick one or the other.
- There is no magic in the work's setting.
- Enforced: "I've got a loner hero, and I'm a swordfighting expert, but he needs to have magic, too. I know: I'll make him a Magic Knight."
- Lampshaded: "Before long, I'll have you casting Fireball with the best of us. And then: you will be a Magic Knight."
- Invoked:
- A country of magic users has an entire military of Magic Knights, divided into groups based on which end of the spectrum they favor.
- Hiro was tired of people stereotyping mages as weak old men and warriors as big knuckleheads. So, he decided to master both disciplines to prove them wrong.
- Exploited:
- Hiro is stripped of his ability to use magic in an Anti-Magic zone and has to rely on his subpar swordplay, or...
- He is trapped in a magnetic zone where he has to ditch his weapons and armor, relying on his less than impressive magic.
- Defied:
- Hiro doesn't learn any magic, so that he can become a highly skilled swordfighter. Meanwhile, Emperor Evulz has undead minions fight for him, so he doesn't have to worry about this "swordfighting" business and can concentrate on taking over the world.
- Alternatively, Hiro focuses entirely on magic, leaving his sword-fighting skills quite lacking, making him a Squishy Wizard against Emperor Evulz's hordes.
- Discussed: Hiro's player discusses the benefits of being a "Gish" with his tabletop buddies.
- Conversed: "The way Hiro combines swordsmanship and magic sure makes him an asset to our group." "Yeah, but Lance could beat him in a duel, and Dennis could chant circles around him."
- Implied: Hiro is a Retired Badass. While his past exploits are never shown on screen, when Alice looks through his old equipment, she finds both a sword and a Spell Book.
- Deconstructed: Hiro can't keep up with two grueling training regimens at once, and he eventually starts to lag behind his friends in power.
- Reconstructed:
- He takes advantage of his versatile abilities and finds ways to combine classes. He ends up able to fight 3/4 as well as a full knight, and use magic 3/4 as well as a full mage. Net result: 3/2 as much power as anyone else.
- Hiro carries most battles, getting the pure-class party members through fights that by rights should have ended their quest right then.
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