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Playing With: Karl Marx Hates Your Guts
Basic Trope: In some videogames, prices remain the same even no matter how far you travel nor how long you take.
  • Straight: Benny travels the world. All prices remain the same, even in the metropolis and the straw hovel.
  • Exaggerated:
    • Benny travels to other planets. Not only do the aliens use the same currency as humans, their prices are also the same.
    • Benny is a Time Traveler. The prices in the distant past, present, and distant future are all the same.
  • Downplayed: Benny only travels a rather small area.
  • Justified:
    • All of the stores Benny visits are from the same franchise.
    • The items for sale are all ubiquitous and so easily interchangable with each other any price difference is quickly corrected (if one store tried to price higher, it loses all business; if the store tried to price lower, it gets so much business everyone else has to drop their price as well).
    • There is a strictly-controlled fixed pricing system in place by the authorities.
  • Inverted:
  • Subverted: The prices remain constant in the beginning of the game, but when Benny travels to a different country, the prices are different.
  • Double Subverted: But the prices only seemed different because the new country uses a different currency.
  • Parodied:
    • All the shops use the slogan "You'll never find cheaper items!", which is technically true.
    • "I know my shop is the only one in miles, so I could triple my prices and you'd still have to pay it, but for the convenience of players, and developers that were too lazy to make better economics, I'll just charge as much as everyone else."
  • Zig Zagged: ???
  • Averted:
    • The game has realistic economics.
    • While the economics aren't realistic, the prices do vary between shops.
  • Enforced:
    • The developers don't have the time/capacity to make a realistic economics system.
    • The game is light-hearted and not particularly realistic, so the developers decide that realistic economics would feel out of place to most players.
  • Lampshaded: "How much does a Healing Potion cost?" "10 coins." " I should've known. It's always 10 coins."
  • Invoked: Meddling Executives decide that the players won't understand a realistic economics system anyway and force the developers to use fixed prices everywhere because that'll allow the players to keep track of it.
  • Exploited: ???
  • Defied: A shop owner decides to lower his prices, knowing that it'll attract more customers. The other shops gradually change their prices too.
  • Discussed: ???
  • Conversed: "Why does everything in this game cost the same, no matter where I buy it? I wish I could buy the stuff where it's cheap and sell it expensively."
  • Deconstructed: Since shopkeepers can't compete with each other via different prices, they find other ways to differentiate their particular product from others. Some might advertise that their weapons are more reliable, others might claim that their healing potions are 50% more potent, still others might offer a more pleasant shopping experience, etc.

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