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Nightmare Fuel / Deep Diving Simulator

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The worst part is, that shark isn't the only threat you'll encounter.

When playing a ocean diving simulator game, the last thing you'd expect to find is any bone-chilling moments.

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     Main Game 
  • Sharks are a very common yet terrifying threat you'll encounter as early as the second stage. Swim into an area of a stage where there is one and the normally tranquil and calming music is immediately replaced by a loud blaring horn before being followed by some very unnerving music that sounds reminiscent of the Jaws theme. And because sharks in the game can attack the player more than once, it won't be long until you hear it again a minute or so after having just scared it off. Fortunately, you can disable their hostile AI in the pause menu.
  • Many of the later stages are a thalassophobic's worst nightmare: Several of them have the player's distance shrouded in dark or murky fog, making you unable to see anything ahead which can increase the chances of either running into a shark or a sea mine if you're not careful.
  • The Sea Mines in Deep Forest and Silent Cove, the former stage being heavily abundant in them due to the stage being a World War II area. Swim near enough to one of them and they'll emit a faint beep for a few seconds before exploding. If you don't notice one nearby whilst collecting treasures, then the explosion will very likely catch you off-guard.
  • Moray Eels are a rare hazard but it's very easy to run into one's home unless you use the scanner to notice it. Swim too close to an Eels home and it'll immediately lunge out of the hole towards you, almost like a mini jump scare.
  • The semi-final stage, 'Dragon's Den' has you spawn in an area of the stage, 'Monster's Lair', a long narrow rock corridor with few collectables... and the skeletal remains of some large unknown creature waiting for you before you reach the main area.
    • The horrors don't stop there however. As soon as you reach the level's main area, not only do you have to worry about orcas who patrol the area but the area is home to a large blue whale. Whilst it doesn't pose a threat to you, the sheer size of it could intimidate you.
    • Lastly, there's the main puzzle of the stage which is required to be solved to unlock the true final stage. The door to the final key will slowly open... revealing a large black ghostly creature almost resembling No Face only without the mask, beckoning you towards it with it's skeletally thin arms before vanishing into the cave. It's never mentioned or heard from again afterwards. What is it? Where did it come from? None of these questions are answered.

     Adventure Pack DLC 
  • The Dead Mines: A submerged Western ghost town, (possibly literally) that is home to the typical sharks. The main horror however comes from the aforementioned mine itself, which is a large maze-like labyrinth which makes it very easy to get lost in with navigation being almost impossible without the flashlight on. On occasion as you're exploring, the mine will often suddenly rumble with what sounds like an explosion in the background alongside the sounds of pickaxes chipping away at stone.
    • Oh yeah, and there's a skeleton in the mine as well with a golden helmet that you can collect. Do so and the skeleton's head turns to look directly at you.

  • The Sons of Horus: Whilst not as nightmare-inducing as the Dead Mines, it has it's own terrifying moments. The stage is home to a submerged Egyptian temple that much like the Dead Mines, is easy to get lost in.
    • In some of the temple's rooms, you can find an open casket with a mummy inside. Take the collectable inside the casket and the mummy will suddenly lunge at you as if trying to attack you.
    • While the mummies cannot harm you, the temple is home to a hallway of spikes that jut out of the wall and can and will damage you. And they can deal a lot of damage.
    • Waiting for you at the heart of the temple is a gold room full of golden statues in the likeness of various people in poses and gestures, some of which show terror. One of the golden sculptures which stands in the center of the room looks far more alien than anything that would belong in the Egyptain times and you have the option to collect it. Touching it results in the player character's FOV slowly becoming submerged with a gold texture as they slowly turn golden and becoming a new addition to the collection of petrified people, all the while Professor Adams tries to call out to you in concern.

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