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Invalid. Seems to be an oscure bug in the game, recreating the bug is possible but unrelieable.


** If you happen to play a Drow and win the Cup, instead of having a multiple-choice-conversation with George about "Braging" or "having mead", the game defaults to 'whatever, lets keep going', as in 'George just ends the conversation because he does not want to talk to you'.
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Per TRS, Feelies is now Trivia. ZCE


* {{Feelies}}
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Per TRS, this is YMMV


* CameraScrew: The game has many camera modes, but they will all inevitably give you unwanted objects or someone in your sights.
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** If you happen to play a drow and win the Cup, instead of having a multiople-choice-conversation with George about "Braging" or "having mead", the game defaults to 'whatever, lets keep going', as in 'George just ends the conversation because he does not want to talk to you'.

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** If you happen to play a drow Drow and win the Cup, instead of having a multiople-choice-conversation multiple-choice-conversation with George about "Braging" or "having mead", the game defaults to 'whatever, lets keep going', as in 'George just ends the conversation because he does not want to talk to you'.
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** If you happen to play a drow and win the Cup, instead of having a multiople-choice-conversation with George about "Braging" or "having mead", the game defaults to 'whatever, lets keep going', as in 'George just ends the conversation because he does not want to talk to you'.
Tabs MOD

Changed: 10

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* DroppedABridgeOnHim, KillEmAll (i.e. Dropped a Temple on Them, see RocksFallEveryoneDies)

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* DroppedABridgeOnHim, KillEmAll (i.e. Dropped a Temple on Them, see RocksFallEveryoneDies)
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Dummied Out is now Trivia, so moving accordingly


* DummiedOut: Time constraints resulted in ''a lot'' of stuff getting cut, like Neeshka and Bishop's romance plots[[note]] it's not entirely clear what was cut from Bishop's; as it stands he has as much romance content as Casavier, it just doesn't effect his actions in the finale[[/note]], an encounter with the [[HumanoidAbomination animus elemental]] Sydney summoned to murder Qara, [[NoodleIncident why Casavir left Neverwinter]], an exchange between Sand and Qara indicating she's actually ''[[HoldingBackThePhlebotinum holding back]]'' a considerable amount of power...
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Renamed per TRS


* EnemyMine: Casavir and/or a paladin Knight-Captain would probably (depending on the DM) not be allowed to work alongside evil teammates Bishop and Ammon Jerro in a pen-and-paper game. It could easily count as a violation of the paladin code of conduct and they'd lose their powers over it. Thankfully ''[=NWN2=]'' paladins don't have that class feature or the game would be {{unwinnable|ByMistake}}.

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* EnemyMine: Casavir and/or a paladin Knight-Captain would probably (depending on the DM) not be allowed to work alongside evil teammates Bishop and Ammon Jerro in a pen-and-paper game. It could easily count as a violation of the paladin code of conduct and they'd lose their powers over it. Thankfully ''[=NWN2=]'' paladins don't have that class feature or the game would be {{unwinnable|ByMistake}}.UnintentionallyUnwinnable.
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* EvilVsEvil: [[BigBad The King of Shadows]] is in a three-way conflict with [[ScaryAmoralReligion the Githyanki]] and the forces of [[FallenHero Ammon Jerro]].

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* EvilVsEvil: EvilVersusEvil: [[BigBad The King of Shadows]] is in a three-way conflict with [[ScaryAmoralReligion the Githyanki]] and the forces of [[FallenHero Ammon Jerro]].
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* AlienGenderConfusion: * A (probably) facetious example can occur between a male PlayerCharacter and a demon.
--> '''Male PC:''' No, I'm not female.
--> '''Baalbisan:''' But it looks female. How can I be certain?
--> '''Male PC:''' I suppose I could show you. Stand back -- I'll need a lot of room.
--> '''Baalbisan:''' It offers to reveal its parts, but my vision is not what it was. I doubt I could make out something so diminutive.
-->'''Neeshka:''' Well, from what I have heard, it is not that small at all.
-->'''Elanee:''' What did you say?
-->'''Neeshka:''' (''quietly'') Hey, I don't know, I'm just trying to help.
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* EvilIsPetty: True in the original campaign, which has the problem common in KarmaMeter [=RPGs=] of mostly being written for a good or neutral character and therefore encouraging lots of actions that are more {{jerkass}}ery than evil. Completely averted in ''Mask of the Betrayer'', which has opportunities for an evil character to commit any number of truly horrific acts.
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* CameraScrew: The game has many camera modes, but they will all inevitably give you unwanted objects or someone in your sights.
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* AntiFrustrationFeatures:
** Unlike its predecessor, the game has a quickcast hotkey button. When pressed, all of your readied spells will be here, including ones from your other classes. This free up the quickbar for items and special abilities.
** Spells with area effects have markers to tell you how large the blast radius are. Very useful if you're playing the hardcore rules and don't want to injure your party members.
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* ChevalierVsRogue: On arriving in Neverwinter, the PlayerCharacter must choose to join the Neverwinter City Watch, eventually leading to membership in the Neverwinter Nine, or the local thieves' guild, leading to membership in the Shadow Thieves.
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** The game goes some way towards relieving the worst of it by skipping you ahead to third level before any real combat.
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* DummiedOut: Time constraints resulted in ''a lot'' of stuff getting cut, like Neeshka and Bishop's romance plots, an encounter with the [[HumanoidAbomination animus elemental]] Sydney summoned to murder Qara, [[NoodleIncident why Casavir left Neverwinter]], an exchange between Sand and Qara indicating she's actually ''[[HoldingBackThePhlebotinum holding back]]'' a considerable amount of power...

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* DummiedOut: Time constraints resulted in ''a lot'' of stuff getting cut, like Neeshka and Bishop's romance plots, plots[[note]] it's not entirely clear what was cut from Bishop's; as it stands he has as much romance content as Casavier, it just doesn't effect his actions in the finale[[/note]], an encounter with the [[HumanoidAbomination animus elemental]] Sydney summoned to murder Qara, [[NoodleIncident why Casavir left Neverwinter]], an exchange between Sand and Qara indicating she's actually ''[[HoldingBackThePhlebotinum holding back]]'' a considerable amount of power...
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* DidNotThinkThisThrough: The Lizardmen around Highcliff want to drive the villagers off their land. Their main tactic in doing this is to harass them by blocking off the road and sabotaging any ship trying to leave.
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* EarlyGameHell: Not that the game is particularly hard, but the early levels can be somewhat frustrating (especially for SquishyWizard characters) because of low health, large numbers of enemies, lack of useful class abilities at low levels, and the high amount of randomness in the combat system.
** Of particular note is the Graveyard, which is crawling with undead that inflict diseases and drain your stats — and those debuffs are not removed by resting. Unless you're playing a cleric or druid, or go to Highcliff first to add Elanee to your party, you better stock up on potions of Lesser Restoration and Remove Disease.
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** Not much. With fan made add-ons, the AI gets smarter... and so do the enemies. As buggy as the combat is, it's somewhat in your favor, given that you're generally outnumbered.

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** Not much. With fan made add-ons, the AI gets smarter... and so do the enemies. As buggy as the combat is, it's somewhat in your favor, given that you're generally outnumbered. And can always control your party manually if necessary.

Changed: 362

Removed: 299

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Edited to not argue with itself.


** ''Mask of the Betrayer'' assumes (not unreasonably) that the Knight-Captain defeated the King of Shadows. ''Storm of Zehir'' in turn seems to indicate (by One of Many appearing in a random encounter) that the Knight-Captain turned evil in the Unapproachable East.
*** Although if you keep in mind that ''Storm of Zehir'' takes place while the Knight-Captain hasn't returned from Rashemen yet, it is possible that (s)he simply couldn't stop the spirit-eater hunger from killing Okku, created One of Many without knowing the consequences and banished it afterwards.

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** ''Mask of the Betrayer'' assumes (not unreasonably) that the Knight-Captain defeated the King of Shadows. ''Storm of Zehir'' in turn seems to indicate (by One is muddier--One of Many appearing Many's appearance in a random encounter) encounter would indicate that the Knight-Captain turned evil in the Unapproachable East.
*** Although
East, if you keep in mind that ''Storm of Zehir'' takes place while the Knight-Captain hasn't returned [[spoiler:Khelgar]] didn't also talk about them returning to Crossroad Keep (which only happens if good). Possibly they failed to [[spoiler:stop themselves from Rashemen yet, it is possible that (s)he simply couldn't stop the spirit-eater hunger from killing devouring Okku, created One of Many without knowing the consequences consequences, and then banished it afterwards.after, or it may have been created by someone else.]]
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* ComicBookTime: The last Shadow War happened when the future Knight Commander was an infant. So depending on race that can mean eighteen years ago or a century. They get around this by the only witnesses you talk to being elves and very old humans, and at one point there's confusion how many generations removed a participant was from a modern character.

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* ComicBookTime: The last Shadow War happened when the future Knight Commander was an infant. So depending on race that can mean eighteen years ago or a century. They get around this by the only witnesses you talk to being elves and very old humans, and at one point there's confusion how many generations removed a participant was from a modern character. This involves some very careful wording at the beginning to avoid establishing if any of the village's human residents have personal memories of it or not.

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