Described by the developers as 'A sim with a real personality!', Space Colony
is a simulation game developed by Firefly Studios that places you in charge of a small space colony (fancy that
) on an isolated planet, where you gather, process, and sell resources, complete missions, keep your colonists happy
, and deal with whatever crises pop up. Best described as a fusion of Stronghold
and The Sims
Gameplay involves placing structures such as mining facilities, assigning tasks to colonists, and then making sure they carry out those tasks properly. You also have to take care of the needs and wants of your colonists, buy and sell resources, furnish the interiors of the biodomes your colonists inhabit
, and manage the colony's defense if/when necessary. Eventually, you will have to deal with tourists as well. There are two campaigns in story mode, one military-focused and one civilian-focused, as well as single missions, a freeplay mode, and robust map and campaign editors.
The game has a fansite here
with a demo download and lots of game info. It's also available on GOG.Com for $9.99.
Your crew of social misfits
This game provides examples of:
- Adoring the Pests: One sidequest has your complex become infested with mouse-like aliens. Tami takes a liking to them.
- Artificial Stupidity: Stop letting the air run out!
- Stop letting the colony's batteries drain!
- Stop walking out into the crossfire during firefights!
- Why are you parking the mining dozer in the mess hall?
- Autodoc: Medibays. Anaesthetic not included.
- Badass Biker: Stig Svensson
- Big Creepy-Crawlies: Big ants that will you eat your food, among other things.
- One of the first enemies you face are giant bees.
- Corrupt Corporate Executive: Barbara Leechworth, one of your colonists, and 'Mr. Waterhouse', the generally unpleasant CEO of your company (although he has his moments).
- To the point in the Demo you have to build an android to defuse a bomb that would destroy the entire colony. Why? Because it's cheaper than evacuating the colony.
- Death Is Cheap: Well, expensive, anyway (as you boss keeps reminding you), but nevertheless it's possible to resurrect deceased colonists.
- And that's only on site. They come back for the main mission, provided a fail objective isn't that you have to keep everyone alive.
- Dumb Blonde: Like, Candy!
- Dysfunction Junction: With the possible exception of Venus, everyone has some kind of problem or quirk or flaw or dark secret.
- Earth That Was: In the game's backstory, humanity abandoned Earth due to resource depletion and severe overcrowding and now lives mostly in space, except for a subculture of so-called 'Landers' that colonize isolated planets. The Landers generally come from the absolute dregs of human society, and you play as the leader of a group of them.
- Humanity has only done this recently since everyone's background says they're from a country on Earth.
- Everyone Is Bi
- Future Food Is Artificial: your colonists' main food is a green sludge prossessed from local vegetation, which is then reconstituted into cheeseburgers and booze.
- Frickin' Laser Beams: Of the "visible beam, instant travel" type.
- G-Rated Sex: A quickie under the covers.
- Kill It with Fire: A rather severe way of dealing with the weed problem.
- Neat Freak: Dean.
- Neural Implanting: Tired of waiting for your workers to learn? Use the Training Pod to download the info into their heads.
- Nobody Poops: Every bathroom-related need - showering, going to the toilet, shaving, whatever - is abstracted into a single 'hygiene' need bar.
- In Space Everyone Can See Your Face: Averted, in game the only way to tell spacesuit wearing colonists and tourists apart is their name floating above their heads. However, the various in game videos still use this.
- Planet Looters: Humanity.
- Planet of Hats: Averted with the Fribulans. Although they're generally hostile to you, non-hostile groups can be encountered.
- Ragtag Bunch of Misfits: Hoo boy...
- Settling the Frontier: the premise of the game.
- Surrounded by Idiots and slackers and egomanics and hypochondriacs and so on..
- The Shrink: You can buy a counselling robot to help restore a colonist mental stability, but it does nothing for their long term problems. There is also a detention facility which serves the same purpose.
- Violent Glaswegian: Nailer again.