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Not a luck trope
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* BreadOfSurvival: A starving person miraculously finds or is given bread.
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Not a luck trope
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* HaplesslyHiding: A character makes themselves hidden, only to find themselves at the receiving end of humiliating humor or harmful suffering.
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* BreadOfSurvival: A starving person miraculously finds or is given bread.
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* PlagueOfGoodFortune: A character with so much good luck, they consider it BlessedWithSuck.
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Haplessly Hiding created
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* HaplesslyHiding: A character makes themselves hidden, only to find themselves at the receiving end of humiliating humor or harmful suffering.
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None
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* KarmicButtMonkey: An character who’s constant bad luck is very much deserved.
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* KarmicButtMonkey: An A character who’s whose constant bad luck is very much deserved.
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* LifesavingMisfortune: A case of bad luck prevented someone's possible death.
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* LifesavingMisfortune: A case of bad luck prevented preventing someone's possible death.
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* LuckySeven: The number 7 being associated with good fortune.
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* LuckySeven: The number 7 being is associated with good fortune.
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Added The Universe Hates This Index to page
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+ TheUniverseHatesThisIndex
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* AcceptableHardLuckTargets: Less fortunate people as a subject of mockery.
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* ThirteenIsUnlucky: The number thirteen associated with bad luck.
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* ThirteenIsUnlucky: The number thirteen associated with bad luck.
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* UnintentionallyKarmic: The NiceGuy didn’t mean to bring bad luck upon someone, but it’s okay because the someone deserved to suffer anyway.
* UnluckilyLucky: Their luck saves them from constant unluck.
* UnluckilyLucky: Their luck saves them from constant unluck.
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* UnintentionallyKarmic: The NiceGuy didn’t didn't mean to bring bad luck upon someone, but it’s okay because the someone deserved to suffer anyway.
* UnluckilyLucky: Their luck saves them from constantunluck.misfortune.
* UnluckilyLucky: Their luck saves them from constant
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* KarmicButtMonkey: An character who’s constant bad luck is very much deserved.
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* UnintentionallyKarmic: The NiceGuy didn’t mean to bring bad luck upon someone, but it’s okay because the someone deserved to suffer anyway.
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* DrawingStraws: Picking straws out of a bundle, usually to decide who has to do something.
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* CoincidentalDodge: Someone escapes being attacked or killed because they just happened to move out of the way without noticing.
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* BadLuckMitigationMechanic: A game overrides an unmerciful RandomNumberGod as a reward for persistence.
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* ChanceActivation: Someone luckily (or unluckily) activates a plot device.
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Compare with ProbabilityTropes, that are about the statistic side of things.
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Compare with ProbabilityTropes, that which are about the statistic statistical side of things.
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* RandomizedDamageAttack: This attack can deal either a lot or a little damage.
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* RandomizedDamageAttack: This attack can deal either a lot or a little damage.
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* SavedbyThePunishment: When a character receives a punishment that saves them from danger.
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* SavedbyThePunishment: SavedByThePunishment: When a character receives a punishment that saves them from danger.
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Cleaning up entries from troper with political agenda.
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->''Luck is a bonus that follows careful planning - it is never free.''
-->--''Literature/{{Gulf}}''
-->--''Literature/{{Gulf}}''
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-->--''Literature/{{Gulf}}''
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->''Luck is a bonus that follows careful planning - it is never free.''
-->--''Literature/{{Gulf}}''
-->--''Literature/{{Gulf}}''